docs: drop most autoconf references
[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#meson">Building with meson</a>
26 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
27 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
28 <li><a href="#android">Building with AOSP (Android)</a>
29 <li><a href="#libs">Library Information</a>
30 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
31 </ol>
32
33
34 <h1 id="prereq-general">1. Prerequisites for building</h1>
35
36 <h2>1.1 General</h2>
37
38 <p>
39 Build system.
40 </p>
41
42 <ul>
43 <li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms.
44 <li>Autoconf was removed in 19.1.0, use meson instead
45 <li><a href="http://www.scons.org/">SCons</a> is required for building on
46 Windows and optional for Linux (it's an alternative to meson.)
47 </li>
48 <li>Android Build system when building as native Android component. Autoconf
49 is used when when building ARC.
50 </li>
51 </ul>
52
53
54 <p>
55 The following compilers are known to work, if you know of others or you're
56 willing to maintain support for other compiler get in touch.
57 </p>
58
59 <ul>
60 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
61 <li>clang - exact minimum requirement is currently unknown.
62 <li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
63 </ul>
64
65
66 <p>
67 Third party/extra tools.
68 <br>
69 <strong>Note</strong>: These should not be required, when building from a release tarball. If
70 you think you've spotted a bug let developers know by filing a
71 <a href="bugs.html">bug report</a>.
72 </p>
73
74
75 <ul>
76 <li><a href="https://www.python.org/">Python</a> - Python is required.
77 When building with scons 2.7 is required.
78 When building with meson 3.5 or newer is required.
79 When building with autotools 2.7, or 3.5 or later are required.
80 </li>
81 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
82 Python Mako module is required. Version 0.8.0 or later should work.
83 </li>
84 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
85 <div>
86 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
87 (or later) should work.
88 On Windows with MinGW, install flex and bison with:
89 <pre>mingw-get install msys-flex msys-bison</pre>
90 For MSVC on Windows, install
91 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
92 </div>
93 </ul>
94 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
95
96
97 <h3 id="prereq-dri">1.2 Requirements</h3>
98
99 <p>
100 The requirements depends on the features selected at configure stage.
101 Check/install the respective -devel package as prompted by the configure error
102 message.
103 </p>
104
105 <p>
106 Here are some common ways to retrieve most/all of the dependencies based on
107 the packaging tool used by your distro.
108 </p>
109
110 <pre>
111 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
112 yum-builddep mesa # yum Fedora, OpenSuse(?)
113 dnf builddep mesa # dnf Fedora
114 apt-get build-dep mesa # Debian and derivatives
115 ... # others
116 </pre>
117
118 <h1 id="meson">2. Building with meson</h1>
119
120 <p>
121 Meson is the latest build system in mesa, it is currently able to build for
122 *nix systems like Linux and BSD, and will be able to build for windows as well.
123 </p>
124
125 <p>
126 The general approach is:
127 </p>
128 <pre>
129 meson builddir/
130 ninja -C builddir/
131 sudo ninja -C builddir/ install
132 </pre>
133 <p>
134 Please read the <a href="meson.html">detailed meson instructions</a>
135 for more information
136 </p>
137
138 <h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
139
140 <p>
141 Autoconf support was removed in Mesa 19.1.0. Please use meson instead.
142 </p>
143
144
145
146 <h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
147
148 <p>
149 To build Mesa with SCons on Linux or Windows do
150 </p>
151 <pre>
152 scons
153 </pre>
154 <p>
155 The build output will be placed in
156 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
157 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
158 by -debug for debug builds.
159 </p>
160
161 <p>
162 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
163 </p>
164 <pre>
165 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
166 </pre>
167 <p>
168 This will create:
169 </p>
170 <ul>
171 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
172 </ul>
173 <p>
174 Put them all in the same directory to test them.
175
176 Additional information is available in <a href="README.WIN32">README.WIN32</a>.
177
178 </p>
179
180
181
182 <h1 id="android">5. Building with AOSP (Android)</h1>
183
184 <p>
185 Currently one can build Mesa for Android as part of the AOSP project, yet
186 your experience might vary.
187 </p>
188
189 <p>
190 In order to achieve that one should update their local manifest to point to the
191 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
192 libGLES_mesa library.
193 </p>
194
195 <p>
196 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
197 Android-x86 and/or other resources.
198 </p>
199
200
201 <h1 id="libs">6. Library Information</h1>
202
203 <p>
204 When compilation has finished, look in the top-level <code>lib/</code>
205 (or <code>lib64/</code>) directory.
206 You'll see a set of library files similar to this:
207 </p>
208 <pre>
209 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
210 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
211 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
212 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
213 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
214 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
215 </pre>
216
217 <p>
218 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
219 <br>
220 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
221 </p>
222
223 <p>
224 If you built the DRI hardware drivers, you'll also see the DRI drivers:
225 </p>
226 <pre>
227 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
228 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
229 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
230 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
231 </pre>
232
233 <p>
234 If you built with Gallium support, look in lib/gallium/ for Gallium-based
235 versions of libGL and device drivers.
236 </p>
237
238
239 <h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
240
241 <p>
242 Running <code>make install</code> will install package configuration files
243 for the pkg-config utility.
244 </p>
245
246 <p>
247 When compiling your OpenGL application you can use pkg-config to determine
248 the proper compiler and linker flags.
249 </p>
250
251 <p>
252 For example, compiling and linking a GLUT application can be done with:
253 </p>
254 <pre>
255 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
256 </pre>
257
258 <br>
259
260 </div>
261 </body>
262 </html>