docs: add info for installing dependencies on fedora
[mesa.git] / docs / install.html
1 <HTML>
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3 <TITLE>Compiling and Installing</TITLE>
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7 <BODY>
8
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10 <H1>Compiling and Installing</H1>
11
12 <ol>
13 <li><a href="#unix-x11">Unix / X11</a>
14 <ul>
15 <li><a href="#prereq-general">General prerequisites for building</a>
16 <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
17 <li><a href="#autoconf">Building with autoconf</a>
18 <li><a href="#traditional">Building with traditional Makefiles</a>
19 <li><a href="#libs">The Libraries</a>
20 <li><a href="#install">Installing the header and library files
21 <li><a href="#pkg-config">Building OpenGL programs with pkg-config
22 </ul>
23 <li><a href="#windows">Windows</a>
24 <li><a href="#scons">Building with SCons</a>
25 <li><a href="#other">Other</a>
26 </ol>
27 <br>
28
29
30 <a name="unix-x11">
31 <H2>1. Unix/X11 Compilation and Installation</H1>
32
33
34 <a name="prereq-general">
35 <h3>1.1 General prerequisites for building</h3>
36
37 <ul>
38 <li>lex / yacc - for building the GLSL compiler.
39 On Linux systems, flex and bison are used.
40 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
41 <br>
42 <br>
43 On Windows with MinGW, install flex and bison with:
44 <pre>mingw-get install msys-flex msys-bison</pre>
45 </li>
46 <li>python - Python is needed for building the Gallium components.
47 Version 2.6.4 or later should work.
48 <br>
49 <br>
50 To build OpenGL ES 1.1 and 2.0 you'll also need
51 <a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
52 </li>
53 </ul>
54
55
56 <a name="prereq-dri">
57 <h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
58
59 <p>
60 The following are required for DRI-based hardware acceleration with Mesa:
61 </p>
62
63 <ul>
64 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
65 <li>Linux 2.6.28
66 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
67 version 2.4.15 or later
68 <li>Xorg server version 1.5 or later
69 </ul>
70 </p>
71 <p>
72 If you're using a fedora distro the following command should install all
73 the needed dependencies:
74 <pre>
75 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
76 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
77 expat-devel llvm-devel
78 </pre>
79
80
81 <a name="autoconf">
82 <h3>1.3 Building with Autoconf</h3>
83
84 <p>
85 Mesa may be <a href="autoconf.html">built using autoconf</a>.
86 This should work well on most GNU-based systems.
87 If that fails the traditional Mesa build system is available.
88
89
90
91 <a name="traditional">
92 <h3>1.4 Building with traditional Makefiles</h3>
93
94 <p>
95 The traditional Mesa build system is based on a collection of pre-defined
96 system configurations.
97 </p>
98 <p>
99 To see the list of configurations, just type <code>make</code>.
100 Then choose a configuration from the list and type <code>make</code>
101 <em>configname</em>.
102 </p>
103
104 <p>
105 Mesa may be built in several different ways using the predefined configurations:
106 </p>
107 <ul>
108 <li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
109 a software renderer using Xlib to do all rendering.
110 The libGL.so library will be a self-contained rendering library that will
111 allow you to run OpenGL/GLX applications on any X server (regardless of
112 whether it supports the GLX X server extension).
113 You will <em>not</em> be able to use hardware 3D acceleration.
114 <p>
115 To compile stand-alone Mesa type <code>make</code> in the top-level directory.
116 You'll see a list of supported system configurations.
117 Choose one from the list (such as linux-x86), and type:
118 </p>
119 <pre>
120 make linux-x86
121 </pre>
122 <p>This will produce libGL.so and several other libraries</p>
123 </li>
124
125 <li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
126 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
127 The libGL.so library will support the GLX extension and will load/use
128 the DRI hardware drivers.
129
130
131 <p>
132 Build Mesa and the DRI hardware drivers by running
133 </p>
134 <pre>
135 make linux-dri
136 </pre>
137 <p>
138 There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
139 and <code>linux-ppc</code> configurations which are optimized for those
140 architectures.
141 </p>
142 <p>
143 Make sure you have the prerequisite versions of DRM and Xserver mentioned
144 above.
145 </p>
146
147 </li>
148
149 </ul>
150
151
152 <p>
153 Later, if you want to rebuild for a different configuration run
154 <code>make realclean</code> before rebuilding.
155 </p>
156
157
158 <a name="libs">
159 <h3>1.5 The libraries</h3>
160
161 <p>
162 When compilation has finished, look in the top-level <code>lib/</code>
163 (or <code>lib64/</code>) directory.
164 You'll see a set of library files similar to this:
165 </p>
166 <pre>
167 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
168 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
169 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
170 lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
171 lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
172 -rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
173 lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
174 lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
175 -rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
176 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
177 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
178 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
179 </pre>
180
181 <p>
182 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
183 <br>
184 <b>libGLU</b> is the OpenGL Utility library.
185 <br>
186 <b>libglut</b> is the GLUT library.
187 <br>
188 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
189 </p>
190
191 <p>
192 If you built the DRI hardware drivers, you'll also see the DRI drivers:
193 </p>
194 <pre>
195 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
196 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
197 -rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
198 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
199 </pre>
200
201 <p>
202 If you built with Gallium support, look in lib/gallium/ for Gallium-based
203 versions of libGL and device drivers.
204 </p>
205
206
207
208 <a name="install">
209 <H3>1.6 Installing the header and library files</H3>
210
211 <p>
212 The standard location for the OpenGL header files on Unix-type systems is
213 in <code>/usr/include/GL/</code>.
214 The standard location for the libraries is <code>/usr/lib/</code>.
215 For more information see, the
216 <a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
217 Linux/OpenGL ABI specification</a>.
218 </p>
219
220 <p>
221 If you'd like Mesa to co-exist with another implementation of OpenGL that's
222 already installed, you'll have to choose different directories, like
223 <code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
224 </p>
225
226 <p>
227 To install Mesa's headers and libraries, run <code>make install</code>.
228 But first, check the Mesa/configs/default file and examine the values
229 of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
230 Change them if needed, then run <code>make install</code>.
231 </p>
232
233 <p>
234 The variable
235 <b>DESTDIR</b> may also be used to install the contents to a temporary
236 staging directory.
237 This can be useful for package management.
238 For example: <code>make install DESTDIR=/somepath/</code>
239 </p>
240
241 <p>
242 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
243 (on Linux at least) to switch
244 between the Mesa libraries and other vendor's libraries whenever you want.
245 This is a handy way to compare multiple OpenGL implementations.
246 </p>
247
248
249 <a name="pkg-config">
250 <H3>1.7 Building OpenGL programs with pkg-config</H3>
251
252 <p>
253 Running <code>make install</code> will install package configuration files
254 for the pkg-config utility.
255 </p>
256
257 <p>
258 When compiling your OpenGL application you can use pkg-config to determine
259 the proper compiler and linker flags.
260 </p>
261
262 <p>
263 For example, compiling and linking a GLUT application can be done with:
264 </p>
265 <pre>
266 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
267 </pre>
268
269 <br>
270
271 <a name="windows">
272 <H2>2. Windows Compilation and Installation</H1>
273
274 <p>
275 Please see the <a href="#scons">instructions on building with SCons</a>.
276 </p>
277
278
279
280 <a name="scons">
281 <H2>3. Building with SCons</H1>
282
283 <p>
284 To build Mesa with SCons on Linux or Windows do
285 </p>
286 <pre>
287 scons
288 </pre>
289 <p>
290 The build output will be placed in
291 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
292 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
293 by -debug for debug builds.
294 </p>
295
296 <p>
297 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
298 </p>
299 <pre>
300 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
301 </pre>
302 <p>
303 This will create:
304 </p>
305 <ul>
306 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
307 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
308 </ul>
309 <p>
310 Put them all in the same directory to test them.
311 </p>
312
313
314 <a name="other">
315 <H2>4. Other systems</H1>
316
317 <p>
318 Documentation for other environments (some may be very out of date):
319 </p>
320
321 <UL>
322 <li><A HREF="README.VMS">README.VMS</A> - VMS
323 <LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
324 <LI><A HREF="README.WIN32">README.WIN32</A> - Win32
325 </UL>
326
327
328
329
330 </body>
331 </html>