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"text/html; charset=utf-8">
5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
10 <h1>Compiling and Installing
</h1>
13 <li><a href=
"#prereq-general">Prerequisites for building
</a>
15 <li><a href=
"#prereq-general">General prerequisites
</a>
16 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
18 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
19 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
20 <li><a href=
"#other">Building for other systems
</a>
21 <li><a href=
"#libs">Library Information
</a>
22 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
26 <a name=
"prereq-general">
27 <h1>1. Prerequisites for building
</h1>
31 <li>lex / yacc - for building the GLSL compiler.
32 On Linux systems, flex and bison are used.
33 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
36 On Windows with MinGW, install flex and bison with:
37 <pre>mingw-get install msys-flex msys-bison
</pre>
39 <li>python - Python is needed for building the Gallium components.
40 Version
2.6.4 or later should work.
43 To build OpenGL ES
1.1 and
2.0 you'll also need
44 <a href=
"http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python
</a>.
50 <h3>1.2 For DRI and hardware acceleration
</h3>
53 The following are required for DRI-based hardware acceleration with Mesa:
57 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/"
58 target=
"_parent">dri2proto
</a> version
2.6 or later
59 <li><a href=
"http://dri.freedesktop.org/libdrm/" target=
"_parent">libDRM
</a>
60 version
2.4.33 or later
61 <li>Xorg server version
1.5 or later
62 <li>Linux
2.6.28 or later
66 If you're using a fedora distro the following command should install all
67 the needed dependencies:
69 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
70 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
71 expat-devel llvm-devel
77 <H1>2. Building with autoconf (Linux/Unix/X11)
</H1>
80 The primary method to build Mesa on Unix systems is with autoconf.
84 The general approach is the standard:
90 But please read the
<a href=
"autoconf.html">detailed autoconf instructions
</a>
97 <H1>3. Building with SCons (Windows/Linux)
</H1>
100 To build Mesa with SCons on Linux or Windows do
106 The build output will be placed in
107 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
108 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
109 by -debug for debug builds.
113 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
116 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
122 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
— Mesa + swrast, binary compatible with Windows's opengl32.dll
123 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
126 Put them all in the same directory to test them.
132 <H1>4. Building for other systems
</H1>
135 Documentation for other environments (some may be very out of date):
139 <li><A HREF=
"README.VMS">README.VMS
</A> - VMS
140 <LI><A HREF=
"README.CYGWIN">README.CYGWIN
</A> - Cygwin
141 <LI><A HREF=
"README.WIN32">README.WIN32
</A> - Win32
147 <H1>5. Library Information
</H1>
150 When compilation has finished, look in the top-level
<code>lib/
</code>
151 (or
<code>lib64/
</code>) directory.
152 You'll see a set of library files similar to this:
155 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
156 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
157 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
158 lrwxrwxrwx
1 brian users
11 Mar
26 07:
53 libGLU.so -
> libGLU.so
.1*
159 lrwxrwxrwx
1 brian users
20 Mar
26 07:
53 libGLU.so
.1 -
> libGLU.so
.1.3.060100*
160 -rwxr-xr-x
1 brian users
549269 Mar
26 07:
53 libGLU.so
.1.3.060100*
161 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
162 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
163 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
167 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
169 <b>libGLU
</b> is the OpenGL Utility library.
171 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
175 If you built the DRI hardware drivers, you'll also see the DRI drivers:
178 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
179 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i965_dri.so
180 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
181 -rwxr-xr-x
1 brian users
16050488 Jul
21 12:
11 r300_dri.so
182 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
186 If you built with Gallium support, look in lib/gallium/ for Gallium-based
187 versions of libGL and device drivers.
191 <a name=
"pkg-config">
192 <H1>6. Building OpenGL programs with pkg-config
</H1>
195 Running
<code>make install
</code> will install package configuration files
196 for the pkg-config utility.
200 When compiling your OpenGL application you can use pkg-config to determine
201 the proper compiler and linker flags.
205 For example, compiling and linking a GLUT application can be done with:
208 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo