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3 <TITLE>Mesa Introduction</TITLE>
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9 <H1>Introduction</H1>
10
11 <p>
12 Mesa is an open-source implementation of the
13 <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
14 a system for rendering interactive 3D graphics.
15 </p>
16
17 <p>
18 A variety of device drivers allows Mesa to be used in many different
19 environments ranging from software emulation to complete hardware acceleration
20 for modern GPUs.
21 </p>
22
23 <p>
24 Mesa ties into several other open-source projects: the
25 <a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
26 Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
27 provide OpenGL support to users of X on Linux, FreeBSD and other operating
28 systems.
29 </p>
30
31
32
33 <H1>Project History</H1>
34
35 <p>
36 The Mesa project was originally started by Brian Paul.
37 Here's a short history of the project.
38 </p>
39
40 <p>
41 August, 1993: I begin working on Mesa in my spare time. The project
42 has no name at that point. I was simply interested in writing a simple
43 3D graphics library that used the then-new OpenGL API. I was partially
44 inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
45 I had been programming with IRIS GL since 1991.
46 </p>
47
48 <p>
49 November 1994: I contact SGI to ask permission to distribute my OpenGL-like
50 graphics library on the internet. SGI was generally receptive to the
51 idea and after negotiations with SGI's legal department, I get permission
52 to release it.
53 </p>
54
55 <p>
56 February 1995: Mesa 1.0 is released on the internet. I expected that
57 a few people would be interested in it, but not thousands.
58 I was soon receiving patches, new features and thank-you notes on a
59 daily basis. That encouraged me to continue working on Mesa. The
60 name Mesa just popped into my head one day. SGI had asked me not to use
61 the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
62 want to make up a new acronym. Later, I heard of the Mesa programming
63 language and the Mesa spreadsheet for NeXTStep.
64 </p>
65
66 <p>
67 In the early days, OpenGL wasn't available on too many systems.
68 It even took a while for SGI to support it across their product line.
69 Mesa filled a big hole during that time.
70 For a lot of people, Mesa was their first introduction to OpenGL.
71 I think SGI recognized that Mesa actually helped to promote
72 the OpenGL API, so they didn't feel threatened by the project.
73 </p>
74
75
76 <p>
77 1995-1996: I continue working on Mesa both during my spare time and during
78 my work hours at the Space Science and Engineering Center at the University
79 of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
80 Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
81 </p><p>
82 October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
83 </p>
84
85 <p>
86 March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
87 card via the Glide library. It's the first really popular hardware OpenGL
88 implementation for Linux.
89 </p>
90
91 <p>
92 September 1998: Mesa 3.0 is released. It's the first publicly-available
93 implementation of the OpenGL 1.2 API.
94 </p>
95
96 <p>
97 March 1999: I attend my first OpenGL ARB meeting. I contribute to the
98 development of several official OpenGL extensions over the years.
99 </p>
100
101 <p>
102 September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
103 component of 3D hardware acceleration in the new DRI project for XFree86.
104 Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
105 </p>
106
107 <p>
108 October 2001: Mesa 4.0 is released.
109 It implements the OpenGL 1.3 specification.
110 </p>
111
112
113 <p>
114 November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
115 Jens Owen, David Dawes and Frank LaMonica.
116 Tungsten Graphics was acquired by VMware in December 2008.
117 </p>
118
119 <p>
120 November 2002: Mesa 5.0 is released.
121 It implements the OpenGL 1.4 specification.
122 </p>
123
124 <p>
125 January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
126 specification as well as the GL_ARB_vertex_program and
127 GL_ARB_fragment_program extensions.
128 </p>
129
130 <p>
131 June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
132 and OpenGL Shading Language.
133 </p>
134
135 <p>
136 2008: Keith Whitwell and other Tungsten Graphics employees develop
137 <a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a>
138 - a new GPU abstraction layer. The latest Mesa drivers are based on
139 Gallium and other APIs such as OpenVG are implemented on top of Gallium.
140 </p>
141
142 <p>
143 February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification
144 and version 1.30 of the OpenGL Shading Language.
145 </p>
146
147 <p>
148 Ongoing: Mesa is the OpenGL implementation for several types of hardware
149 made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
150 There's also several software-based renderers: swrast (the legacy
151 Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
152 (LLVM/JIT-based high-speed rasterizer).
153 Work continues on the drivers and core Mesa to implement newer versions
154 of the OpenGL specification.
155 </p>
156
157
158
159 <H1>Major Versions</H1>
160
161 <p>
162 This is a summary of the major versions of Mesa.
163 Mesa's major version number has been incremented whenever a new version
164 of the OpenGL specification is implemented.
165 </p>
166
167
168 <H2>Version 8.x features</H2>
169 <p>
170 Version 8.x of Mesa implements the OpenGL 3.0 API.
171 The developers at Intel deserve a lot of credit for implementing most
172 of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as
173 the i965 driver.
174 </p>
175
176
177 <H2>Version 7.x features</H2>
178 <p>
179 Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
180 of OpenGL 2.x is the OpenGL Shading Language.
181 </p>
182
183
184 <H2>Version 6.x features</H2>
185 <p>
186 Version 6.x of Mesa implements the OpenGL 1.5 API with the following
187 extensions incorporated as standard features:
188 </p>
189 <ul>
190 <li>GL_ARB_occlusion_query
191 <li>GL_ARB_vertex_buffer_object
192 <li>GL_EXT_shadow_funcs
193 </ul>
194 <p>
195 Also note that several OpenGL tokens were renamed in OpenGL 1.5
196 for the sake of consistency.
197 The old tokens are still available.
198 </p>
199 <pre>
200 New Token Old Token
201 ------------------------------------------------------------
202 GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
203 GL_FOG_COORD GL_FOG_COORDINATE
204 GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
205 GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
206 GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
207 GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
208 GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
209 GL_SRC0_RGB GL_SOURCE0_RGB
210 GL_SRC1_RGB GL_SOURCE1_RGB
211 GL_SRC2_RGB GL_SOURCE2_RGB
212 GL_SRC0_ALPHA GL_SOURCE0_ALPHA
213 GL_SRC1_ALPHA GL_SOURCE1_ALPHA
214 GL_SRC2_ALPHA GL_SOURCE2_ALPHA
215 </pre>
216 <p>
217 See the
218 <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
219 OpenGL specification</a> for more details.
220 </p>
221
222
223
224 <H2>Version 5.x features</H2>
225 <p>
226 Version 5.x of Mesa implements the OpenGL 1.4 API with the following
227 extensions incorporated as standard features:
228 </p>
229 <ul>
230 <li>GL_ARB_depth_texture
231 <li>GL_ARB_shadow
232 <li>GL_ARB_texture_env_crossbar
233 <li>GL_ARB_texture_mirror_repeat
234 <li>GL_ARB_window_pos
235 <li>GL_EXT_blend_color
236 <li>GL_EXT_blend_func_separate
237 <li>GL_EXT_blend_logic_op
238 <li>GL_EXT_blend_minmax
239 <li>GL_EXT_blend_subtract
240 <li>GL_EXT_fog_coord
241 <li>GL_EXT_multi_draw_arrays
242 <li>GL_EXT_point_parameters
243 <li>GL_EXT_secondary_color
244 <li>GL_EXT_stencil_wrap
245 <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
246 <li>GL_SGIS_generate_mipmap
247 </ul>
248
249
250 <H2>Version 4.x features</H2>
251
252 <p>
253 Version 4.x of Mesa implements the OpenGL 1.3 API with the following
254 extensions incorporated as standard features:
255 </p>
256
257 <ul>
258 <li>GL_ARB_multisample
259 <li>GL_ARB_multitexture
260 <li>GL_ARB_texture_border_clamp
261 <li>GL_ARB_texture_compression
262 <li>GL_ARB_texture_cube_map
263 <li>GL_ARB_texture_env_add
264 <li>GL_ARB_texture_env_combine
265 <li>GL_ARB_texture_env_dot3
266 <li>GL_ARB_transpose_matrix
267 </ul>
268
269 <H2>Version 3.x features</H2>
270
271 <p>
272 Version 3.x of Mesa implements the OpenGL 1.2 API with the following
273 features:
274 </p>
275 <ul>
276 <li>BGR, BGRA and packed pixel formats
277 <li>New texture border clamp mode
278 <li>glDrawRangeElements()
279 <li>standard 3-D texturing
280 <li>advanced MIPMAP control
281 <li>separate specular color interpolation
282 </ul>
283
284
285 <H2>Version 2.x features</H2>
286 <p>
287 Version 2.x of Mesa implements the OpenGL 1.1 API with the following
288 features.
289 </p>
290 <ul>
291 <li>Texture mapping:
292 <ul>
293 <li>glAreTexturesResident
294 <li>glBindTexture
295 <li>glCopyTexImage1D
296 <li>glCopyTexImage2D
297 <li>glCopyTexSubImage1D
298 <li>glCopyTexSubImage2D
299 <li>glDeleteTextures
300 <li>glGenTextures
301 <li>glIsTexture
302 <li>glPrioritizeTextures
303 <li>glTexSubImage1D
304 <li>glTexSubImage2D
305 </ul>
306 <li>Vertex Arrays:
307 <ul>
308 <li>glArrayElement
309 <li>glColorPointer
310 <li>glDrawElements
311 <li>glEdgeFlagPointer
312 <li>glIndexPointer
313 <li>glInterleavedArrays
314 <li>glNormalPointer
315 <li>glTexCoordPointer
316 <li>glVertexPointer
317 </ul>
318 <li>Client state management:
319 <ul>
320 <li>glDisableClientState
321 <li>glEnableClientState
322 <li>glPopClientAttrib
323 <li>glPushClientAttrib
324 </ul>
325 <li>Misc:
326 <ul>
327 <li>glGetPointer
328 <li>glIndexub
329 <li>glIndexubv
330 <li>glPolygonOffset
331 </ul>
332 </ul>
333
334
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