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5 <title>Mesa Introduction</title>
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Introduction</h1>
18
19 <p>
20 The Mesa project began as an open-source implementation of the
21 <a href="http://www.opengl.org/">OpenGL</a> specification -
22 a system for rendering interactive 3D graphics.
23 </p>
24
25 <p>
26 Over the years the project has grown to implement more graphics APIs,
27 including
28 <a href="http://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
29 <a href="http://www.khronos.org/opencl/">OpenCL</a>,
30 <a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a> and
31 <a href="http://www.khronos.org/vulkan/">Vulkan</a>.
32 </p>
33
34 <p>
35 A variety of device drivers allows the Mesa libraries to be used in many
36 different environments ranging from software emulation to complete hardware
37 acceleration for modern GPUs.
38 </p>
39
40 <p>
41 Mesa ties into several other open-source projects: the
42 <a href="http://dri.freedesktop.org/">Direct Rendering
43 Infrastructure</a> and <a href="http://x.org">X.org</a> to
44 provide OpenGL support on Linux, FreeBSD and other operating
45 systems.
46 </p>
47
48
49
50 <h1>Project History</h1>
51
52 <p>
53 The Mesa project was originally started by Brian Paul.
54 Here's a short history of the project.
55 </p>
56
57 <p>
58 August, 1993: I begin working on Mesa in my spare time. The project
59 has no name at that point. I was simply interested in writing a simple
60 3D graphics library that used the then-new OpenGL API. I was partially
61 inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
62 I had been programming with IRIS GL since 1991.
63 </p>
64
65 <p>
66 November 1994: I contact SGI to ask permission to distribute my OpenGL-like
67 graphics library on the internet. SGI was generally receptive to the
68 idea and after negotiations with SGI's legal department, I get permission
69 to release it.
70 </p>
71
72 <p>
73 February 1995: Mesa 1.0 is released on the internet. I expected that
74 a few people would be interested in it, but not thousands.
75 I was soon receiving patches, new features and thank-you notes on a
76 daily basis. That encouraged me to continue working on Mesa. The
77 name Mesa just popped into my head one day. SGI had asked me not to use
78 the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
79 want to make up a new acronym. Later, I heard of the Mesa programming
80 language and the Mesa spreadsheet for NeXTStep.
81 </p>
82
83 <p>
84 In the early days, OpenGL wasn't available on too many systems.
85 It even took a while for SGI to support it across their product line.
86 Mesa filled a big hole during that time.
87 For a lot of people, Mesa was their first introduction to OpenGL.
88 I think SGI recognized that Mesa actually helped to promote
89 the OpenGL API, so they didn't feel threatened by the project.
90 </p>
91
92
93 <p>
94 1995-1996: I continue working on Mesa both during my spare time and during
95 my work hours at the Space Science and Engineering Center at the University
96 of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
97 Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
98 </p><p>
99 October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
100 </p>
101
102 <p>
103 March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
104 card via the Glide library. It's the first really popular hardware OpenGL
105 implementation for Linux.
106 </p>
107
108 <p>
109 September 1998: Mesa 3.0 is released. It's the first publicly-available
110 implementation of the OpenGL 1.2 API.
111 </p>
112
113 <p>
114 March 1999: I attend my first OpenGL ARB meeting. I contribute to the
115 development of several official OpenGL extensions over the years.
116 </p>
117
118 <p>
119 September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
120 component of 3D hardware acceleration in the new DRI project for XFree86.
121 Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
122 </p>
123
124 <p>
125 October 2001: Mesa 4.0 is released.
126 It implements the OpenGL 1.3 specification.
127 </p>
128
129
130 <p>
131 November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
132 Jens Owen, David Dawes and Frank LaMonica.
133 Tungsten Graphics was acquired by VMware in December 2008.
134 </p>
135
136 <p>
137 November 2002: Mesa 5.0 is released.
138 It implements the OpenGL 1.4 specification.
139 </p>
140
141 <p>
142 January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
143 specification as well as the GL_ARB_vertex_program and
144 GL_ARB_fragment_program extensions.
145 </p>
146
147 <p>
148 June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
149 and OpenGL Shading Language.
150 </p>
151
152 <p>
153 2008: Keith Whitwell and other Tungsten Graphics employees develop
154 <a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
155 - a new GPU abstraction layer. The latest Mesa drivers are based on
156 Gallium and other APIs such as OpenVG are implemented on top of Gallium.
157 </p>
158
159 <p>
160 February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification
161 and version 1.30 of the OpenGL Shading Language.
162 </p>
163
164 <p>
165 July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and initial
166 support for Vulkan for Intel GPUs. Plus, there's another gallium software
167 driver ("swr") based on LLVM and developed by Intel.
168 </p>
169
170 <p>
171 Ongoing: Mesa is the OpenGL implementation for several types of hardware
172 made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
173 There's also several software-based renderers: swrast (the legacy
174 Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
175 (LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
176 </p>
177 <p>
178 Work continues on the drivers and core Mesa to implement newer versions
179 of the OpenGL, OpenGL ES and Vulkan specifications.
180 </p>
181
182
183
184 <h1>Major Versions</h1>
185
186 <p>
187 This is a summary of the major versions of Mesa.
188 Mesa's major version number has been incremented whenever a new version
189 of the OpenGL specification is implemented.
190 </p>
191
192
193 <h2>Version 12.x features</h2>
194 <p>
195 Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
196 support OpenGL 4.3.
197 </p>
198 <p>
199 Initial support for Vulkan is also included.
200 </p>
201
202
203 <h2>Version 11.x features</h2>
204 <p>
205 Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
206 support OpenGL 4.1.
207 </p>
208
209
210 <h2>Version 10.x features</h2>
211 <p>
212 Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
213 support OpenGL 3.3.
214 </p>
215
216
217 <h2>Version 9.x features</h2>
218 <p>
219 Version 9.x of Mesa implements the OpenGL 3.1 API.
220 While the driver for Intel Sandy Bridge and Ivy Bridge is the only
221 driver to support OpenGL 3.1, many developers across the open-source
222 community contributed features required for OpenGL 3.1. The primary
223 features added since the Mesa 8.0 release are
224 GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
225 </p>
226 <p>
227 Version 9.0 of Mesa also included the first release of the Clover state
228 tracker for OpenCL.
229 </p>
230
231
232 <h2>Version 8.x features</h2>
233 <p>
234 Version 8.x of Mesa implements the OpenGL 3.0 API.
235 The developers at Intel deserve a lot of credit for implementing most
236 of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as
237 the i965 driver.
238 </p>
239
240
241 <h2>Version 7.x features</h2>
242 <p>
243 Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
244 of OpenGL 2.x is the OpenGL Shading Language.
245 </p>
246
247
248 <h2>Version 6.x features</h2>
249 <p>
250 Version 6.x of Mesa implements the OpenGL 1.5 API with the following
251 extensions incorporated as standard features:
252 </p>
253 <ul>
254 <li>GL_ARB_occlusion_query
255 <li>GL_ARB_vertex_buffer_object
256 <li>GL_EXT_shadow_funcs
257 </ul>
258 <p>
259 Also note that several OpenGL tokens were renamed in OpenGL 1.5
260 for the sake of consistency.
261 The old tokens are still available.
262 </p>
263 <pre>
264 New Token Old Token
265 ------------------------------------------------------------
266 GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
267 GL_FOG_COORD GL_FOG_COORDINATE
268 GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
269 GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
270 GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
271 GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
272 GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
273 GL_SRC0_RGB GL_SOURCE0_RGB
274 GL_SRC1_RGB GL_SOURCE1_RGB
275 GL_SRC2_RGB GL_SOURCE2_RGB
276 GL_SRC0_ALPHA GL_SOURCE0_ALPHA
277 GL_SRC1_ALPHA GL_SOURCE1_ALPHA
278 GL_SRC2_ALPHA GL_SOURCE2_ALPHA
279 </pre>
280 <p>
281 See the
282 <a href="http://www.opengl.org/documentation/spec.html">
283 OpenGL specification</a> for more details.
284 </p>
285
286
287
288 <h2>Version 5.x features</h2>
289 <p>
290 Version 5.x of Mesa implements the OpenGL 1.4 API with the following
291 extensions incorporated as standard features:
292 </p>
293 <ul>
294 <li>GL_ARB_depth_texture
295 <li>GL_ARB_shadow
296 <li>GL_ARB_texture_env_crossbar
297 <li>GL_ARB_texture_mirror_repeat
298 <li>GL_ARB_window_pos
299 <li>GL_EXT_blend_color
300 <li>GL_EXT_blend_func_separate
301 <li>GL_EXT_blend_logic_op
302 <li>GL_EXT_blend_minmax
303 <li>GL_EXT_blend_subtract
304 <li>GL_EXT_fog_coord
305 <li>GL_EXT_multi_draw_arrays
306 <li>GL_EXT_point_parameters
307 <li>GL_EXT_secondary_color
308 <li>GL_EXT_stencil_wrap
309 <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
310 <li>GL_SGIS_generate_mipmap
311 </ul>
312
313
314 <h2>Version 4.x features</h2>
315
316 <p>
317 Version 4.x of Mesa implements the OpenGL 1.3 API with the following
318 extensions incorporated as standard features:
319 </p>
320
321 <ul>
322 <li>GL_ARB_multisample
323 <li>GL_ARB_multitexture
324 <li>GL_ARB_texture_border_clamp
325 <li>GL_ARB_texture_compression
326 <li>GL_ARB_texture_cube_map
327 <li>GL_ARB_texture_env_add
328 <li>GL_ARB_texture_env_combine
329 <li>GL_ARB_texture_env_dot3
330 <li>GL_ARB_transpose_matrix
331 </ul>
332
333 <h2>Version 3.x features</h2>
334
335 <p>
336 Version 3.x of Mesa implements the OpenGL 1.2 API with the following
337 features:
338 </p>
339 <ul>
340 <li>BGR, BGRA and packed pixel formats
341 <li>New texture border clamp mode
342 <li>glDrawRangeElements()
343 <li>standard 3-D texturing
344 <li>advanced MIPMAP control
345 <li>separate specular color interpolation
346 </ul>
347
348
349 <h2>Version 2.x features</h2>
350 <p>
351 Version 2.x of Mesa implements the OpenGL 1.1 API with the following
352 features.
353 </p>
354 <ul>
355 <li>Texture mapping:
356 <ul>
357 <li>glAreTexturesResident
358 <li>glBindTexture
359 <li>glCopyTexImage1D
360 <li>glCopyTexImage2D
361 <li>glCopyTexSubImage1D
362 <li>glCopyTexSubImage2D
363 <li>glDeleteTextures
364 <li>glGenTextures
365 <li>glIsTexture
366 <li>glPrioritizeTextures
367 <li>glTexSubImage1D
368 <li>glTexSubImage2D
369 </ul>
370 <li>Vertex Arrays:
371 <ul>
372 <li>glArrayElement
373 <li>glColorPointer
374 <li>glDrawElements
375 <li>glEdgeFlagPointer
376 <li>glIndexPointer
377 <li>glInterleavedArrays
378 <li>glNormalPointer
379 <li>glTexCoordPointer
380 <li>glVertexPointer
381 </ul>
382 <li>Client state management:
383 <ul>
384 <li>glDisableClientState
385 <li>glEnableClientState
386 <li>glPopClientAttrib
387 <li>glPushClientAttrib
388 </ul>
389 <li>Misc:
390 <ul>
391 <li>glGetPointer
392 <li>glIndexub
393 <li>glIndexubv
394 <li>glPolygonOffset
395 </ul>
396 </ul>
397
398 </div>
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