added GL_EXT_texture_lod_bias to OpenGL 1.4 feature list
[mesa.git] / docs / intro.html
1 <HTML>
2
3 <TITLE>Mesa Introduction</TITLE>
4
5 <BODY text="#000000" bgcolor="#55bbff">
6
7 <H1>Introduction</H1>
8
9 <p>
10 Mesa is a 3-D graphics library with an API which is very similar to
11 that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
12 To the extent that Mesa utilizes the OpenGL command syntax or state
13 machine, it is being used with authorization from <a
14 href="http://www.sgi.com/" target="_parent">Silicon Graphics,
15 Inc.</a>(SGI). However, the author does not possess an OpenGL license
16 from SGI, and makes no claim that Mesa is in any way a compatible
17 replacement for OpenGL or associated with SGI. Those who want a
18 licensed implementation of OpenGL should contact a licensed
19 vendor.
20 </p>
21
22 <p>
23 Please do not refer to the library as <em>MesaGL</em> (for legal
24 reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
25 library</em>. <br>
26 </p>
27
28 <p>
29 * OpenGL is a trademark of <a href="http://www.sgi.com/"
30 target="_parent">Silicon Graphics Incorporated</a>.
31 </p>
32
33
34 <H1>Project History</H1>
35
36 <p>
37 The Mesa project was founded by me, Brian Paul. Here's a short history
38 of the project.
39 </p>
40
41 <p>
42 August, 1993: I begin working on Mesa in my spare time. The project
43 has no name at that point. I was simply interested in writing a simple
44 3D graphics library that used the then-new OpenGL API. I was partially
45 inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
46 I had been programming with IRIS GL since 1991.
47 </p>
48
49 <p>
50 November 1994: I contact SGI to ask permission to distribute my OpenGL-like
51 graphics library on the internet. SGI was generally receptive to the
52 idea and after negotiations with SGI's legal department, I get permission
53 to release it.
54 </p>
55
56 <p>
57 February 1995: Mesa 1.0 is released on the internet. I expected that
58 a few people would be interested in it, but not thousands.
59 I was soon receiving patches, new features and thank-you notes on a
60 daily basis. That encouraged me to continue working on Mesa. The
61 name Mesa just popped into my head one day. SGI had asked me not to use
62 the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
63 want to make up a new acronym. Later, I heard of the Mesa programming
64 language and the Mesa spreadsheet for NeXTStep.
65 </p>
66
67 <p>
68 In the early days, OpenGL wasn't available on too many systems.
69 It even took a while for SGI to support it across their product line.
70 Mesa filled a big hole during that time.
71 For a lot of people, Mesa was their first introduction to OpenGL.
72 I think SGI recognized that Mesa actually helped to promote
73 the OpenGL API, so they didn't feel threatened by the project.
74 </p>
75
76
77 <p>
78 1995-1996: I continue working on Mesa both during my spare time and during
79 my work hours at the Space Science and Engineering Center at the University
80 of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
81 Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
82 </p><p>
83 October 1996: Mesa 2.0 is released. It implementes the OpenGL 1.1 specification.
84 </p>
85
86 <p>
87 March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
88 card via the Glide library. It's the first really popular hardware OpenGL
89 implementation for Linux.
90 </p>
91
92 <p>
93 September 1998: Mesa 3.0 is released. It's the first publicly-available
94 implementation of the OpenGL 1.2 API.
95 </p>
96
97 <p>
98 March 1999: I attend my first OpenGL ARB meeting. I contribute to the
99 development of several official OpenGL extensions over the years.
100 </p>
101
102 <p>
103 September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
104 component of 3D hardware acceleration in the new DRI project for XFree86.
105 Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
106 </p>
107
108 <p>
109 October 2001: Mesa 4.0 is released.
110 It implements the OpenGL 1.3 specification.
111 </p>
112
113
114 <p>
115 November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
116 Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
117 Frank LaMonica.
118 I continue to develop Mesa as part of my resposibilities with Tungsten
119 Graphics and as a spare-time project.
120 </p>
121
122 <p>
123 November 2002: Mesa 5.0 is released.
124 It implements the OpenGL 1.4 specification.
125 </p>
126
127 <p>
128 Ongoing: Mesa is used as the core of many hardware OpenGL drivers for XFree86
129 within the
130 <A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
131 I continue to enhance Mesa with new extensions and features.
132 </p>
133
134
135
136 <H1>Major Versions</H1>
137
138 <p>
139 This is a summary of the major versions of Mesa. Note that Mesa's major
140 version number tracks OpenGL's minor version number.
141 </p>
142
143
144 <H2>Version 5.x features</H2>
145 <p>
146 Version 5.x of Mesa implements the OpenGL 1.4 API with the following
147 extensions incorporated as standard features:
148 </p>
149 <ul>
150 <li>GL_ARB_depth_texture
151 <li>GL_ARB_shadow
152 <li>GL_ARB_texture_env_crossbar
153 <li>GL_ARB_texture_mirror_repeat
154 <li>GL_ARB_window_pos
155 <li>GL_EXT_blend_color
156 <li>GL_EXT_blend_func_separate
157 <li>GL_EXT_blend_logic_op
158 <li>GL_EXT_blend_minmax
159 <li>GL_EXT_blend_subtract
160 <li>GL_EXT_fog_coord
161 <li>GL_EXT_multi_draw_arrays
162 <li>GL_EXT_point_parameters
163 <li>GL_EXT_secondary_color
164 <li>GL_EXT_stencil_wrap
165 <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
166 <li>GL_SGIS_generate_mipmap
167 </ul>
168
169
170 <H2>Version 4.x features</H2>
171
172 <p>
173 Version 4.x of Mesa implements the OpenGL 1.3 API with the following
174 extensions incorporated as standard features:
175 </p>
176
177 <ul>
178 <li>GL_ARB_multisample
179 <li>GL_ARB_multitexture
180 <li>GL_ARB_texture_border_clamp
181 <li>GL_ARB_texture_compression
182 <li>GL_ARB_texture_cube_map
183 <li>GL_ARB_texture_env_add
184 <li>GL_ARB_texture_env_combine
185 <li>GL_ARB_texture_env_dot3
186 <li>GL_ARB_transpose_matrix
187 </ul>
188
189 <H2>Version 3.x features</H2>
190
191 <p>
192 Version 3.x of Mesa implements the OpenGL 1.2 API with the following
193 features:
194 </p>
195 <ul>
196 <li>BGR, BGRA and packed pixel formats
197 <li>New texture border clamp mode
198 <li>glDrawRangeElements()
199 <li>standard 3-D texturing
200 <li>advanced MIPMAP control
201 <li>separate specular color interpolation
202 </ul>
203
204
205 <H2>Version 2.x features</H2>
206 <p>
207 Version 2.x of Mesa implements the OpenGL 1.1 API with the following
208 features.
209 </p>
210 <ul>
211 <li>Texture mapping:
212 <ul>
213 <li>glAreTexturesResident
214 <li>glBindTexture
215 <li>glCopyTexImage1D
216 <li>glCopyTexImage2D
217 <li>glCopyTexSubImage1D
218 <li>glCopyTexSubImage2D
219 <li>glDeleteTextures
220 <li>glGenTextures
221 <li>glIsTexture
222 <li>glPrioritizeTextures
223 <li>glTexSubImage1D
224 <li>glTexSubImage2D
225 </ul>
226 <li>Vertex Arrays:
227 <ul>
228 <li>glArrayElement
229 <li>glColorPointer
230 <li>glDrawElements
231 <li>glEdgeFlagPointer
232 <li>glIndexPointer
233 <li>glInterleavedArrays
234 <li>glNormalPointer
235 <li>glTexCoordPointer
236 <li>glVertexPointer
237 </ul>
238 <li>Client state management:
239 <ul>
240 <li>glDisableClientState
241 <li>glEnableClientState
242 <li>glPopClientAttrib
243 <li>glPushClientAttrib
244 </ul>
245 <li>Misc:
246 <ul>
247 <li>glGetPointer
248 <li>glIndexub
249 <li>glIndexubv
250 <li>glPolygonOffset
251 </ul>
252 </ul>
253
254
255 </body>
256 </html>