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9
10 <h1>Introduction</h1>
11
12 <p>
13 The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
14 do runtime code generation.
15 Shaders, point/line/triangle rasterization and vertex processing are
16 implemented with LLVM IR which is translated to x86 or x86-64 machine
17 code.
18 Also, the driver is multithreaded to take advantage of multiple CPU cores
19 (up to 8 at this time).
20 It's the fastest software rasterizer for Mesa.
21 </p>
22
23
24 <h1>Requirements</h1>
25
26 <ul>
27 <li>
28 <p>An x86 or amd64 processor; 64-bit mode recommended.</p
29 <p>
30 Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
31 yield the most efficient code. The fewer features the CPU has the more
32 likely is that you run into underperforming, buggy, or incomplete code.
33 </p>
34 <p>
35 See /proc/cpuinfo to know what your CPU supports.
36 </p>
37 </li>
38 <li>
39 <p>LLVM: version 2.9 recommended; 2.6 or later required.</p>
40 <b>NOTE</b>: LLVM 2.8 and earlier will not work on systems that support the
41 Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will
42 fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.
43 </p>
44 <p>
45 For Linux, on a recent Debian based distribution do:
46 </p>
47 <pre>
48 aptitude install llvm-dev
49 </pre>
50 For a RPM-based distribution do:
51 </p>
52 <pre>
53 yum install llvm-devel
54 </pre>
55
56 <p>
57 For Windows you will need to build LLVM from source with MSVC or MINGW
58 (either natively or through cross compilers) and CMake, and set the LLVM
59 environment variable to the directory you installed it to.
60
61 LLVM will be statically linked, so when building on MSVC it needs to be
62 built with a matching CRT as Mesa, and you'll need to pass
63 -DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds,
64 -DLLVM_USE_CRT_RELEASE=MTd for profile and release builds.
65
66 You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
67 to cmake.
68 </p>
69 </li>
70
71 <li>
72 <p>scons (optional)</p>
73 </li>
74 </ul>
75
76
77
78
79 <h1>Building</h1>
80
81 To build everything on Linux invoke scons as:
82
83 <pre>
84 scons build=debug libgl-xlib
85 </pre>
86
87 Alternatively, you can build it with GNU make, if you prefer, by invoking it as
88
89 <pre>
90 make linux-llvm
91 </pre>
92
93 but the rest of these instructions assume that scons is used.
94
95 For Windows the procedure is similar except the target:
96
97 <pre>
98 scons build=debug libgl-gdi
99 </pre>
100
101
102 <h1>Using</h1>
103
104 On Linux, building will create a drop-in alternative for libGL.so into
105
106 <pre>
107 build/foo/gallium/targets/libgl-xlib/libGL.so
108 </pre>
109 or
110 <pre>
111 lib/gallium/libGL.so
112 </pre>
113
114 To use it set the LD_LIBRARY_PATH environment variable accordingly.
115
116 For performance evaluation pass debug=no to scons, and use the corresponding
117 lib directory without the "-debug" suffix.
118
119 On Windows, building will create a drop-in alternative for opengl32.dll. To use
120 it put it in the same directory as the application. It can also be used by
121 replacing the native ICD driver, but it's quite an advanced usage, so if you
122 need to ask, don't even try it.
123
124
125 <h1>Profiling</h1>
126
127 To profile llvmpipe you should pass the options
128
129 <pre>
130 scons build=profile <same-as-before>
131 </pre>
132
133 This will ensure that frame pointers are used both in C and JIT functions, and
134 that no tail call optimizations are done by gcc.
135
136 To better profile JIT code you'll need to build LLVM with oprofile integration.
137
138 <pre>
139 ./configure \
140 --prefix=$install_dir \
141 --enable-optimized \
142 --disable-profiling \
143 --enable-targets=host-only \
144 --with-oprofile
145
146 make -C "$build_dir"
147 make -C "$build_dir" install
148
149 find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug
150 </pre>
151
152 The you should define
153
154 <pre>
155 export LLVM=/path/to/llvm-2.6-profile
156 </pre>
157
158 and rebuild.
159
160
161 <h1>Unit testing</h1>
162
163 <p>
164 Building will also create several unit tests in
165 build/linux-???-debug/gallium/drivers/llvmpipe:
166 </p>
167
168 </ul>
169 <li> lp_test_blend: blending
170 <li> lp_test_conv: SIMD vector conversion
171 <li> lp_test_format: pixel unpacking/packing
172 </ul>
173
174 <p>
175 Some of this tests can output results and benchmarks to a tab-separated-file
176 for posterior analysis, e.g.:
177 </p>
178 <pre>
179 build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
180 </pre>
181
182
183 <h1>Development Notes</h1>
184
185 <ul>
186 <li>
187 When looking to this code by the first time start in lp_state_fs.c, and
188 then skim through the lp_bld_* functions called in there, and the comments
189 at the top of the lp_bld_*.c functions.
190 </li>
191 <li>
192 The driver-independent parts of the LLVM / Gallium code are found in
193 src/gallium/auxiliary/gallivm/. The filenames and function prefixes
194 need to be renamed from "lp_bld_" to something else though.
195 </li>
196 <li>
197 We use LLVM-C bindings for now. They are not documented, but follow the C++
198 interfaces very closely, and appear to be complete enough for code
199 generation. See
200 http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
201 for a stand-alone example. See the llvm-c/Core.h file for reference.
202 </li>
203 </ul>
204
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