mesa/st: enable AMD_vertex_shader_viewport_index
[mesa.git] / docs / mangling.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2 <html lang="en">
3 <head>
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>Function Name Mangling</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Function Name Mangling</h1>
18
19 <p>
20 If you want to use both Mesa and another OpenGL library in the same
21 application at the same time you may find it useful to compile Mesa with
22 <i>name mangling</i>.
23 This results in all the Mesa functions being prefixed with
24 <b>mgl</b> instead of <b>gl</b>.
25 </p>
26
27 <p>
28 To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
29 Add the flag to CFLAGS in the configuration file which you want to use.
30 For example:
31 </p>
32 <pre>
33 CFLAGS += -DUSE_MGL_NAMESPACE
34 </pre>
35
36 </div>
37 </body>
38 </html>