Updated for 5.0.2 release.
[mesa.git] / docs / news.html
1 <HTML>
2
3 <TITLE>Mesa News</TITLE>
4
5 <BODY text="#000000" bgcolor="#55bbff">
6
7 <H1>News</H1>
8
9
10 <h2>September 5, 2003</h2>
11
12 <p>
13 Mesa 5.0.2 has been released. This is a stable, bug-fix release.
14 </p>
15 <pre>
16 Bug fixes:
17 - fixed texgen problem causing texcoord's Q to be zero (stex3d)
18 - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
19 - GL_CURRENT_MATRIX_NV query was wrong
20 - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
21 - GL_LIST_MODE query wasn't correct
22 - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
23 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
24 - blended, wide lines didn't always work correctly (bug 711595)
25 - glVertexAttrib4svNV w component was always 1
26 - fixed bug in GL_IBM_rasterpos_clip (missing return)
27 - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
28 - a few Solaris compilation fixes
29 - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
30 - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
31 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
32 - glFog() didn't clamp fog colors
33 - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
34 gl[Get]TexParameteri[v] functions
35 - fixed invalid memory references in glTexGen functions (bug 781602)
36 - integer-valued color arrays weren't handled correctly
37 - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
38 - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
39 Changes:
40 - build GLUT with -fexceptions so C++ apps propogate exceptions
41 </pre>
42 <p>
43 MD5 checksums follow:
44 </p>
45 <pre>
46 2deb4176e7a06a0477ae31cadd55444b MesaLib-5.0.2.tar.gz
47 dc147598ebdff4312260a7f79b3c5c9c MesaLib-5.0.2.tar.bz2
48 1eb0fa7079131efef574e3bda328b8c8 MesaLib-5.0.2.zip
49 e0dc86e9417620e794968641403604d4 MesaDemos-5.0.2.tar.gz
50 a71afaeddd0b567423f88085576850d3 MesaDemos-5.0.2.tar.bz2
51 32fbf1925cf45f548468ddda96087828 MesaDemos-5.0.2.zip
52 </pre>
53
54
55
56
57 <h2>June 2003</h2>
58
59 <p>
60 Mesa's directory tree has been overhauled.
61 Things are better organized now with some thought toward future needs.
62 </p>
63 <p>
64 In CVS, the latest Mesa 5.1 development code is now rooted under the
65 <b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
66 holds the Mesa 5.0.x code which will be abandoned at some point.
67 </p>
68
69
70
71 <h2>March 30, 2003</h2>
72
73 <p>
74 Mesa 5.0.1 has been released. This is a stable, bug-fix release.
75 </p>
76 <pre>
77 New:
78 - DOS driver updates from Daniel Borca
79 - updated GL/gl_mangle.h file (Bill Hoffman)
80 Bug fixes:
81 - auto mipmap generation for cube maps was broken (bug 641363)
82 - writing/clearing software alpha channels was unreliable
83 - minor compilation fixes for OS/2 (Evgeny Kotsuba)
84 - fixed some bad assertions found with shadowtex demo
85 - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
86 - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
87 - fixed potential segfault in texture object validation (bug 659012)
88 - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
89 - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
90 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
91 - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
92 - fixed compilation problem on Solaris7/x86 (bug 536406)
93 - fixed prefetch bug in 3DNow! code (Felix Kuhling)
94 - fixed NeXT build problem (FABSF macro)
95 - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
96 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
97 - AA line and triangle Z values are now rounded, not truncated
98 - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
99 - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
100 - fixed a minor GL_COLOR_MATERIAL bug
101 - NV vertex program EXP instruction was broken
102 - glColorMask misbehaved with X window / pixmap rendering
103 - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
104 - attempt to fix GGI compilation problem when MesaDemos not present
105 - NV vertex program ARL-relative fetches didn't work
106 Changes:
107 - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
108 - updated winpos and pointblast demos to use ARB extensions
109 - disable SPARC normal transformation code (bug 673938)
110 - GLU fixes for OS/2 (Evgeny Kotsuba)
111 </pre>
112 <p>
113 MD5 checksums follow:
114 </p>
115 <pre>
116 b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
117 513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
118 eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
119 49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
120 37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
121 becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
122 </pre>
123
124
125
126 <h2>March 7, 2003</h2>
127 <p>
128 Website and documentation overhaul.
129 </p>
130 <p>
131 The website content and Mesa documentation (from the doc/ directory) have
132 been merged together.
133 All the documentation files have been entered into the CVS repository.
134 Many of the old plain-text files have been converted to html and modernized.
135 </p>
136
137
138 <h2>November 13, 2002</h2>
139 <p>Mesa 5.0 has been released. This is a stable release which
140 implements the OpenGL 1.4 specification.
141 </p><pre>New:
142 - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
143 - removed some overlooked debugging code
144 - glxinfo updated to support GLX_ARB_multisample
145 - GLUT now support GLX_ARB_multisample
146 - updated DOS driver (Daniel Borca)
147 Bug fixes:
148 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
149 - fixed potential bug in _mesa_align_malloc/calloc()
150 - fixed missing triangle bug when running vertex programs
151 - fixed a few HPUX compilation problems
152 - FX (Glide) driver didn't compile
153 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
154 - a few EXT functions, like glGenTexturesEXT, were no-ops
155 - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
156 glMultiDrawArrays and glMultiDrawElements were missing
157 - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
158 - Pentium 4 Mobile was mistakenly identified as having 3DNow!
159 - fixed one-bit error in point/line fragment Z calculation
160 - fixed potential segfault in fakeglx code
161 - fixed color overflow problem in DOT3 texture env mode
162 </pre>
163
164
165 <h2>October 29, 2002</h2>
166 <p>Mesa 4.1 has been released. This is a new development release.
167 For a stable release, get 4.0.4.
168 </p><pre>New:
169 - GL_NV_vertex_program extension
170 - GL_NV_vertex_program1_1 extension
171 - GL_ARB_window_pos extension
172 - GL_ARB_depth_texture extension
173 - GL_ARB_shadow extension
174 - GL_ARB_shadow_ambient extension
175 - GL_EXT_shadow_funcs extension
176 - GL_ARB_point_parameters extension
177 - GL_ARB_texture_env_crossbar
178 - GL_NV_point_sprite extension
179 - GL_NV_texture_rectangle extension
180 - GL_EXT_multi_draw_arrays extension
181 - GL_EXT_stencil_two_side extension
182 - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
183 - GL_ATI_texture_mirror_once extension (Ian Romanick)
184 - massive overhaul/simplification of software rasterizer module,
185 many contributions from Klaus Niederkrueger
186 - faster software texturing in some cases (i.e. trilinear filtering)
187 - new OSMesaGetProcAddress() function
188 - more blend modes implemented with MMX code (Jose Fonseca)
189 - added glutGetProcAddress() to GLUT
190 - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
191 - pbinfo and pbdemo PBuffer programs
192 - glxinfo -v prints transprent pixel info (Gerd Sussner)
193 Bug fixes:
194 - better mipmap LOD computation (prevents excessive blurriness)
195 - OSMesaMakeCurrent() didn't recognize buffer size changes
196 - assorted conformance fixes for 16-bit/channel rendering
197 - texcombine alpha subtraction mode was broken
198 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
199 - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
200 - fixed divide by zero error in NURBS tessellator (Jon Perry)
201 - fixed GL_LINEAR fog bug by adding clamping
202 - fixed FP exceptions found using Alpha CPU
203 - 3dfx/glide driver render-to-window feature was broken
204 - added missing GLX_TRANSPARENT_RGB token to glx.h
205 - fixed error checking related to paletted textures
206 - fixed reference count error in glDeleteTextures (Randy Fayan)
207 Changes:
208 - New spec file and Python code to generate some GL dispatch files
209 - Glide driver defaults to "no" with autoconf/automake
210 - floating point color channels now clamped to [0,inf)
211 - updated demos/stex3d with new options
212 </pre>
213
214
215 <h2>October 4, 2002</h2>
216 <p>
217 The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
218 </p>
219
220 <h2>October 3, 2002</h2>
221 <p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
222 </p><pre> New:
223 - GL_NV_texture_rectangle extension
224 - updated glext.h header (version 17)
225 - updated DOS driver (Daniel Borca)
226 - updated BeOS R5 driver (Philippe Houdoin)
227 - added GL_IBM_texture_mirror_repeat
228 - glxinfo now takes -l option to print interesting OpenGL limits info
229 - GL_MESA_ycbcr_texture extension
230 - GL_APPLE_client_storage extension (for some DRI drivers only)
231 - GL_MESA_pack_invert extension
232 Bug fixes:
233 - fixed GL_LINEAR fog bug by adding clamping
234 - fixed FP exceptions found using Alpha CPU
235 - 3dfx MESA_GLX_FX=window (render to window) didn't work
236 - fixed memory leak in wglCreateContest (Karl Schultz)
237 - define GLAPIENTRY and GLAPI if undefined in glu.h
238 - wglGetProcAddress didn't handle all API functions
239 - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
240 - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
241 - error checking in compressed tex image functions had some glitches
242 - fixed AIX compile problem in src/config.c
243 - glGetTexImage was using pixel unpacking instead of packing params
244 - auto-mipmap generation for cube maps was incorrect
245 Changes:
246 - max texture units reduced to six to accomodate texture rectangles
247 - removed unfinished GL_MESA_sprite_point extension code
248 </pre>
249
250 <h2>June 25, 2002</h2>
251 <p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
252 </p><pre> New:
253 - updated GL/glext.h file (version 15)
254 - corrected MMX blend code (Jose Fonseca)
255 - support for software-based alpha planes in Windows driver
256 - updated GGI driver (Filip Spacek)
257 Bug fixes:
258 - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
259 - OSMesaMakeCurrent() didn't recognize buffer size changes
260 - assorted conformance fixes for 16-bit/channel rendering
261 - texcombine alpha subtraction mode was broken
262 - fixed lighting bug with non-uniform scaling and display lists
263 - fixed bug when deleting shared display lists
264 - disabled SPARC cliptest assembly code (Mesa bug 544665)
265 - fixed a couple Solaris compilation/link problems
266 - blending clipped glDrawPixels didn't always work
267 - glGetTexImage() didn't accept packed pixel types
268 - glPixelMapu[is]v() could explode given too large of pixelmap
269 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
270 - glXCopyContext() could lead to segfaults
271 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
272 Changes:
273 - lots of C++ (g++) code clean-ups
274 - lots of T&amp;L updates for the Radeon DRI driver
275 Known bugs:
276 - mipmap LOD computation (fixed for Mesa 4.1)
277 </pre>
278
279 <h2>April 2, 2002</h2>
280 <p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
281 </p><pre> New:
282 - New DOS (DJGPP) driver written by Daniel Borca
283 - New driver interface functions for TCL drivers (such as Radeon DRI)
284 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
285 if using deep color channels
286 - latest GL/glext.h and GL/glxext.h headers from SGI
287 Bug fixes:
288 - GL_BLEND with non-black texture env color wasn't always correct
289 - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
290 - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
291 - glReadPixels was sometimes mistakenly clipped by the scissor box
292 - glDraw/ReadPixels didn't catch all the errors that they should have
293 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
294 - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
295 - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
296 - glColorMask as sometimes effecting glXSwapBuffers()
297 - fixed a potential bug in XMesaGarbageCollect()
298 - N threads rendering into one window didn't work reliably
299 - glCopyPixels didn't work for deep color channels
300 - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
301 - glPopAttrib() didn't correctly restore user clip planes
302 - user clip planes failed for some perspective projections (Chromium)
303 </pre>
304
305 <h2>December 17, 2001</h2>
306 <p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
307 </p><pre> New:
308 - better sub-pixel sample positions for AA triangles (Ray Tice)
309 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
310 Bug fixes:
311 - added missing break statements in glGet*() for multisample cases
312 - fixed uninitialized hash table mutex bug (display lists / texobjs)
313 - fixed bad teximage error check conditional (bug 476846)
314 - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
315 - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
316 - silence some compiler warnings (gcc 2.96)
317 - enable the #define GL_VERSION_1_3 in GL/gl.h
318 - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
319 - fixed glu.h typedef problem found with MSDev 6.0
320 - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
321 - added missing 'const' to glXGetContextIDEXT() in glxext.h
322 - fixed a few glXGetProcAddress() errors (texture compression, etc)
323 - fixed start index bug in compiled vertex arrays (Keith)
324 - fixed compilation problems in src/SPARC/glapi_sparc.S
325 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
326 - use glXGetProcAddressARB in GLUT to avoid extension linking problems
327 - provoking vertex of flat-shaded, color-index triangles was wrong
328 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
329 - glTexParameter didn't flush the vertex buffer (Ray Tice)
330 - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
331 - fixed bug in normal length caching (ParaView lighting bug)
332 </pre>
333
334 <h2>October 22, 2001</h2>
335 <p>Mesa 4.0 has been released. This is a stable release.
336 </p><pre> New:
337 - Mesa 4.0 implements the OpenGL 1.3 specification
338 - GL_IBM_rasterpos_clip extension
339 - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
340 - GL_ARB_texture_mirrored_repeat extension
341 - WindML UGL driver (Stephane Raimbault)
342 - added OSMESA_MAX_WIDTH/HEIGHT queries
343 - attempted compiliation fixes for Solaris 5, 7 and 8
344 - updated glext.h and glxext.h files
345 - updated Windows driver (Karl Schultz)
346 Bug fixes:
347 - added some missing GLX 1.3 tokens to include/GL/glx.h
348 - GL_COLOR_MATRIX changes weren't recognized by teximage functions
349 - glCopyPixels with scale and bias was broken
350 - glRasterPos with lighting could segfault
351 - glDeleteTextures could leave a dangling pointer
352 - Proxy textures for cube maps didn't work
353 - fixed a number of 16-bit color channel bugs
354 - fixed a few minor memory leaks
355 - GLX context sharing was broken in 3.5
356 - fixed state-update bugs in glPopClientAttrib()
357 - fixed glDrawRangeElements() bug
358 - fixed a glPush/PopAttrib() bug related to texture binding
359 - flat-shaded, textured lines were broken
360 - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
361 - lighting didn't always produce the correct alpha value
362 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
363 </pre>
364
365
366 <h2>June 21, 2001</h2>
367 <p>Mesa 3.5 has been released. This is a new development release.
368 </p><pre> New:
369 - internals of Mesa divided into modular pieces (Keith Whitwell)
370 - 100% OpenGL 1.2 conformance (passes all conformance tests)
371 - new AA line algorithm
372 - GL_EXT_convolution extension
373 - GL_ARB_imaging subset
374 - OSMesaCreateContextExt() function
375 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
376 - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
377 - GL_EXT_fog_coord extension (Keith Whitwell)
378 - GL_EXT_secondary_color extension (Keith Whitwell)
379 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
380 - GL_SGIX_depth_texture extension
381 - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
382 - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
383 - GL_ARB_texture_env_combine extension
384 - GL_ARB_texture_env_dot3 extension
385 - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
386 - OSMesaCreateContextExt() function
387 - libOSMesa.so library, contains the OSMesa driver interface
388 - GL/glxext.h header file for GLX extensions
389 - somewhat faster software texturing, fogging, depth testing
390 - all color-index conformance tests now pass (only 8bpp tested)
391 - SPARC assembly language TCL optimizations (David Miller)
392 - GL_SGIS_generate_mipmap extension
393 Bug Fixes:
394 - fbiRev and tmuRev were unitialized when using Glide3
395 - fixed a few color index mode conformance failures; all pass now
396 - now appling antialiasing coverage to alpha after texturing
397 - colors weren't getting clamped to [0,1] before color table lookup
398 - fixed RISC alignment errors caused by COPY_4UBV macro
399 - drawing wide, flat-shaded lines could cause a segfault
400 - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
401 Changes:
402 - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
403 - new libOSMesa.so library, contains the OSMesa driver interface
404 </pre>
405
406
407 <h2>May 17, 2001</h2>
408 <p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
409 Here's what's new:</p>
410 <pre> Bug fixes:
411 - deleting the currently bound texture could cause bad problems
412 - using fog could result in random vertex alpha values
413 - AA triangle rendering could touch pixels outside right window bound
414 - fixed byteswapping problem in clear_32bit_ximage() function
415 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
416 - fixed memory leak in glXUseXFont()
417 - fragment sampling in AA triangle function was off by 1/2 pixel
418 - Windows: reading pixels from framebuffer didn't always work
419 - glConvolutionFilter2D could segfault or cause FP exception
420 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
421 - GL_NAND logicop didn't work right in RGBA mode
422 - fixed a memory corruption bug in vertex buffer reset code
423 - clearing the softwara alpha buffer with scissoring was broken
424 - fixed a few color index mode fog bugs
425 - fixed some bad assertions in color index mode
426 - fixed FX line 'stipple' bug #420091
427 Changes:
428 - optimized writing mono-colored pixel spans to X pixmaps
429 - increased max viewport size to 2048 x 2048
430 </pre>
431
432
433 <h2>April 29, 2001</h2>
434 <p>New Mesa website</p>
435 <p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
436
437
438 <h2>February 14, 2001</h2>
439 <p>Mesa 3.4.1 has been released. Here's what's new:</p>
440 <pre> New:
441 - fixed some Linux build problems
442 - fixed some Windows build problems
443 - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
444 Bug fixes:
445 - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
446 - various state-update code changes needed for DRI bugs
447 - disabled pixel transfer ops in glColorTable commands, not needed
448 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
449 - updated sources and fixed compile problems in widgets-mesa/
450 - GLX_PBUFFER enum value was wrong in glx.h
451 - fixed a glColorMaterial lighting bug
452 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
453 - glXCopySubBufferMESA() Y position was off by one
454 - Error checking of glTexSubImage3D() was broken (bug 128775)
455 - glPopAttrib() didn't restore all derived Mesa state correctly
456 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
457 conformance problems at 16bpp.
458 - clearing depth buffer with scissoring was broken, would segfault
459 - OSMesaGetDepthBuffer() returned bad bytesPerValue value
460 - fixed a line clipping bug (reported by Craig McDaniel)
461 - fixed RGB color over/underflow bug for very tiny triangles
462 Known problems:
463 - NURBS or evaluator surfaces inside display lists don't always work
464 </pre>
465 <p>
466 </p><h2>November 3, 2000</h2>
467 <p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
468 <pre> New:
469 - optimized glDrawPixels for glPixelZoom(1,-1)
470 Bug Fixes:
471 - widgets-mesa/src/*.c files were missing from 3.3 distro
472 - include/GL/mesa_wgl.h file was missing from 3.3 distro
473 - fixed some Win32 compile problems
474 - texture object priorities weren't getting initialized to 1.0
475 - glAreTexturesResident return value was wrong when using hardware
476 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
477 - glReadPixels with GLushort packed types was broken
478 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
479 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
480 - fixed some typos/bugs in the VB code
481 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
482 - optimized glDrawPixels paths weren't being used
483 - per-fragment fog calculation didn't work without a Z buffer
484 - improved blending accuracy, fixes Glean blendFunc test failures
485 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
486 - glXGetProcAddressARB() didn't always return the right address
487 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
488 - texture matrix changes weren't always detected (GLUT projtex demo)
489 - fixed random color problem in vertex fog code
490 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
491 Changes:
492 - finished internal support for compressed textures for DRI
493 </pre>
494 <p>
495 </p><h2>April 24, 2000</h2>
496 <p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
497 <pre> Bug fixes:
498 - fixed memcpy bugs in span.c
499 - fixed missing glEnd problem in demos/tessdemo.c
500 - fixed bug when clearing 24bpp Ximages
501 - fixed clipping problem found in Unreal Tournament
502 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
503 - fixed Loki's 3dfx RGB vs BGR bug
504 - fixed Loki's 3dfx smooth/flat shading bug in SoF
505 Changes:
506 - updated docs/README file
507 - use bcopy() optimizations on FreeBSD
508 - re-enabled the optimized persp_textured_triangle() function
509 </pre>
510 <p>
511 </p><h2>March 23, 2000</h2>
512 <p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
513 <p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
514 just bug fixes.</p>
515 <p>Here's what's changed:
516
517 </p><ul>
518 Bug fixes:
519 <ul>
520 - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
521 - added missing glHintPGI() function<br>
522 - fixed a polygon culling bug<br>
523 - fixed bugs in gluPartialDisk()<br>
524 - Z values in selection mode were wrong<br>
525 - added missing tokens:
526 <ul>
527 GL_SMOOTH_POINT_SIZE_RANGE<br>
528 GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
529 GL_SMOOTH_LINE_WIDTH_RANGE<br>
530 GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
531 GL_ALIASED_POINT_SIZE_RANGE<br>
532 GL_ALIASED_LINE_WIDTH_RANGE
533 </ul>
534 - fixed glCopyPixels when copying from back to front buffer<br>
535 - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
536 - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
537 - glDeleteTextures() didn't decrement reference count correctly<br>
538 - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
539 - Actual depth of transformation matrix stacks was off by one<br>
540 - 24bpp visuals didn't address pixels correctly<br>
541 - mipmap level of detail (lambda) calculation simplified, more accurate<br>
542 - 101691 - Polygon clipping and GL_LINE<br>
543 - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
544 - 101808 - Non-glVertexArrays tristrip bug<br>
545 - 101971 - find_last_3f on Dec OSF (worked around)<br>
546 - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
547 - 102893 - orientations of modelview cause segfault
548 </ul>
549 New:
550 <ul>
551 - updated SVGA Linux driver<br>
552 - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
553 - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
554 - changed -O2 to -O3 for a number of gcc configs
555 </ul>
556 Changes:
557 <ul>
558 - glXCopyContext's mask parameter is now unsigned long, per GLX spec
559 </ul>
560 </ul>
561
562 <p>Please report any problems with this release ASAP. Bugs should be filed on the
563 Mesa3D website at sourceforge.<br>
564 After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
565 <p>-- Brian</p>
566 <p>
567 </p><h2>December 17, 1999</h2>
568 <p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
569 can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
570 <p>
571 </p><h2>December 14, 1999</h2>
572 <p>Mesa 3.1 is released!</p>
573 <p>
574 </p><h2>September 21, 1999</h2>
575 <p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
576 and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
577 that seem to be... yes, I've just received confirmation from the beta center, they
578 are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
579 Keith Whitwell for preparing these for us during Brian's absence.</p>
580 <p>
581 </p><h2>August 30, 1999</h2>
582 <p>I'm pleased to announce that I've accepted a position with Precision Insight,
583 Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
584 <p>I've been working on Mesa in my spare time for over five years. With Precision
585 Insight I now have the opportunity to devote my full attention to advancing Mesa
586 and OpenGL on Linux.</p>
587 <p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
588 my work will continue to be open sourced and available to any other programmers who
589 may want to contribute to it, or use it for other projects or platforms</p>
590 <p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
591 <p>
592 </p><h2>August 23, 1999</h2>
593 <p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
594 Note that this is a new archive, so you will need to re-checkout the archive. That
595 means don't <i>cvs update</i> from a previous download.</p>
596 <p>
597 </p><h2>August 17, 1999</h2>
598 <p>A report from the SIGGRAPH '99 Linux/OpenGL
599 BOF meeting is now available.</p>
600 <p>-Brian</p>
601 <p>
602 </p><h2>August 14, 1999</h2>
603 <p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
604 systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
605 patient.</p>
606 <p>-Brian</p>
607 <p>
608 </p><h2>June 7, 1999</h2>
609 <p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
610 <p>
611 </p><h2>June 2, 1999</h2>
612 <p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
613 xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
614 based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
615 <p>
616 </p><h2>May 24, 1999</h2>
617 <p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
618 If you are into the quake scene, you may want to try this out, as it contains some
619 optimizations specifically in the Q3A rendering path.
620 <p>
621 </p><h2>May 13, 1999</h2>
622 <p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
623 has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
624 <p>
625 </p><h2>May 13, 1999</h2>
626 <pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
627 US$10,000 to the Mesa project to support its continuing development.
628 Mesa is a free implementation of the OpenGL 3D graphics library and id's
629 newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
630
631 The donation will go to Keith Whitwell, who has been optimizing Mesa to
632 improve performance on 3d hardware. Thanks to Keith's work, many
633 applications using Mesa 3.1 will see a dramatic performance increase
634 over Mesa 3.0. The donation will allow Keith to continue working on
635 Mesa full time for some time to come.
636
637 For more information about Mesa see www.mesa3d.org. For more
638 information about id Software, Inc. see www.idsoftware.com.
639
640 --------------------------------
641
642 This donation from John/id is very generous. Keith and I are very
643 grateful.
644
645 </pre>
646 <p>
647 </p><h2>May 1, 1999</h2>
648 <p>John Carmack made an interesting .plan update yesterday:
649
650 </p><ul>
651 <i>"I put together a document on optimizing OpenGL drivers for Q3 that
652 should be helpful to the various Linux 3D teams. <br>
653 </i>http://www.quake3arena.com/news/glopt.html</i>"
654 </ul>
655
656 <p>
657 </p><h2>April 7, 1999</h2>
658 <p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
659 <p>
660 </p><h2>March 18, 1999</h2>
661 <p>The new webpages are now online. Enjoy, and let me know if you find any errors.
662 For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
663 <p>
664 </p><h2>February 16, 1999</h2>
665 <p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
666 source code</a>.</p>
667 <p>
668 </p><h2>January 22, 1999</h2>
669 <p>www.mesa3d.org established</p>
670
671
672 </p>
673
674
675 <hr>
676 $Id: news.html,v 3.7 2003/09/05 13:39:39 brianp Exp $
677 </body>
678 </html>