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5 <title>Off-screen Rendering</title>
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9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Off-screen Rendering</h1>
18
19
20 <p>
21 Mesa's off-screen rendering interface is used for rendering into
22 user-allocated blocks of memory.
23 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
24 rather than a window on your display.
25 There are no window system or operating system dependencies.
26 One potential application is to use Mesa as an off-line, batch-style renderer.
27 </p>
28
29 <p>
30 The <b>OSMesa</b> API provides three basic functions for making off-screen
31 renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
32 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
33 more information about the API functions.
34 </p>
35
36 <p>
37 There are several examples of OSMesa in the <code>progs/osdemos/</code>
38 directory.
39 </p>
40
41
42 <h2>Deep color channels</h2>
43
44 <p>
45 For some applications 8-bit color channels don't have sufficient
46 precision.
47 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
48 When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
49 8 bytes.
50 When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
51 16 bytes.
52 </p>
53
54 <p>
55 Before version 6.5.1, Mesa had to be recompiled to support exactly
56 one of 8, 16 or 32-bit channels.
57 With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
58 and render into any of the smaller size channels.
59 For example, if Mesa's compiled for 32-bit channels, you can also render
60 16 and 8-bit channel images.
61 </p>
62
63 <p>
64 To build Mesa/OSMesa for 16 and 8-bit color channel support:
65 <pre>
66 make realclean
67 make linux-osmesa16
68 </pre>
69
70 <p>
71 To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
72 <pre>
73 make realclean
74 make linux-osmesa32
75 </pre>
76
77 <p>
78 You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
79 Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
80 by default.
81 </p>
82
83 <p>
84 If performance is important, compile Mesa for the channel size you're
85 most interested in.
86 </p>
87
88 <p>
89 If you need to compile on a non-Linux platform, copy Mesa/configs/linux-osmesa16
90 to a new config file and edit it as needed. Then, add the new config name to
91 the top-level Makefile. Send a patch to the Mesa developers too, if you're
92 inclined.
93 </p>
94
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