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5 <title>Performance Tips</title>
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10 <h1>Performance Tips</h1>
11
12 <p>
13 Performance tips for software rendering:
14 </p>
15 <ol>
16
17 <li> Turn off smooth shading when you don't need it (glShadeModel)
18 <li> Turn off depth buffering when you don't need it.
19 <li> Turn off dithering when not needed.
20 <li> Use double buffering as it's often faster than single buffering
21 <li> Compile in the X Shared Memory extension option if it's supported
22 on your system by adding -DSHM to CFLAGS and -lXext to XLIBS for
23 your system in the Make-config file.
24 <li> Recompile Mesa with more optimization if possible.
25 <li> Try to maximize the amount of drawing done between glBegin/glEnd pairs.
26 <li> Use the MESA_BACK_BUFFER variable to find best performance in double
27 buffered mode. (X users only)
28 <li> Optimized polygon rasterizers are employed when:
29 rendering into back buffer which is an XImage
30 RGB mode, not grayscale, not monochrome
31 depth buffering is GL_LESS, or disabled
32 flat or smooth shading
33 dithered or non-dithered
34 no other rasterization operations enabled (blending, stencil, etc)
35 <li> Optimized line drawing is employed when:
36 rendering into back buffer which is an XImage
37 RGB mode, not grayscale, not monochrome
38 depth buffering is GL_LESS or disabled
39 flat shading
40 dithered or non-dithered
41 no other rasterization operations enabled (blending, stencil, etc)
42 <li> Textured polygons are fastest when:
43 using a 3-component (RGB), 2-D texture
44 minification and magnification filters are GL_NEAREST
45 texture coordinate wrap modes for S and T are GL_REPEAT
46 GL_DECAL environment mode
47 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST )
48 depth buffering is GL_LESS or disabled
49 <li> Lighting is fastest when:
50 Two-sided lighting is disabled
51 GL_LIGHT_MODEL_LOCAL_VIEWER is false
52 GL_COLOR_MATERIAL is disabled
53 No spot lights are used (all GL_SPOT_CUTOFFs are 180.0)
54 No local lights are used (all position W's are 0.0)
55 All material and light coefficients are &gt;= zero
56 <li> XFree86 users: if you want to use 24-bit color try starting your
57 X server in 32-bit per pixel mode for better performance. That is,
58 start your X server with
59 startx -- -bpp 32
60 instead of
61 startx -- -bpp 24
62 <li> Try disabling dithering with the MESA_NO_DITHER environment variable.
63 If this env var is defined Mesa will disable dithering and the
64 command glEnable(GL_DITHER) will be ignored.
65 </ol>
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