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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
10.1.1 Release Notes / April
18,
2014</h1>
20 Mesa
10.1.1 is a bug fix release which fixes bugs found since the
10.1 release.
23 Mesa
10.1.1 implements the OpenGL
3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
3.3. OpenGL
27 3.3 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>MD5 checksums
</h2>
34 96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-
10.1.1.tar.gz
35 1fde7ed079df7aeb9b6a744ca033de8d MesaLib-
10.1.1.tar.bz2
36 e64d0a562638664b13d2edf22321df59 MesaLib-
10.1.1.zip
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug
71547</a> - compilation failure :#error
"SSE4.1 instruction set not enabled
"</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=74868">Bug
74868</a> - r600g: Diablo III Crashes After a few minutes
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug
74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark
3.0 Manhattan
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug
75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup
</li>
55 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=75543">Bug
75543</a> - OSMesa Gallium OSMesaMakeCurrent
</li>
57 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=75660">Bug
75660</a> - u_inlines.h:
277:pipe_buffer_map_range: Assertion `length' failed.
</li>
59 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=76323">Bug
76323</a> - GLSL compiler ignores layout(binding=N) on uniform blocks
</li>
61 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=76377">Bug
76377</a> - DRI3 should only be enabled on Linux due to a udev dependency
</li>
63 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug
76749</a> - [HSW] DOTA world lighting has no effect
</li>
65 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug
77102</a> - gallium nouveau has no profile in vdpau and libva
</li>
67 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug
77207</a> - [ivb/hsw] batch overwritten with garbage
</li>
73 <p>Aaron Watry (
1):
</p>
75 <li>gallium/util: Fix memory leak
</li>
78 <p>Alexander von Gluck IV (
1):
</p>
80 <li>haiku: Fix build through scons corrections and viewport fixes
</li>
83 <p>Anuj Phogat (
2):
</p>
85 <li>mesa: Set initial internal format of a texture to GL_RGBA
</li>
86 <li>mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{
123}D()
</li>
89 <p>Brian Paul (
12):
</p>
91 <li>softpipe: use
64-bit arithmetic in softpipe_resource_layout()
</li>
92 <li>mesa: don't call ctx-
>Driver.ClearBufferSubData() if size==
0</li>
93 <li>st/osmesa: check buffer size when searching for buffers
</li>
94 <li>mesa: fix copy
& paste bugs in pack_ubyte_SARGB8()
</li>
95 <li>mesa: fix copy
& paste bugs in pack_ubyte_SRGB8()
</li>
96 <li>c11/threads: don't include assert.h if the assert macro is already defined
</li>
97 <li>mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up
</li>
98 <li>st/mesa: add null pointer checking in query object functions
</li>
99 <li>mesa: fix glMultiDrawArrays inside a display list
</li>
100 <li>cso: fix sampler view count in cso_set_sampler_views()
</li>
101 <li>svga: replace sampler assertion with conditional
</li>
102 <li>svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()
</li>
105 <p>Carl Worth (
3):
</p>
107 <li>cherry-ignore: Ignore a few patches
</li>
108 <li>glsl: Allow explicit binding on atomics again
</li>
109 <li>Update VERSION to
10.1.1</li>
112 <p>Chia-I Wu (
1):
</p>
114 <li>i965/vec4: fix record clearing in copy propagation
</li>
117 <p>Christian König (
2):
</p>
119 <li>st/mesa: recreate sampler view on context change v3
</li>
120 <li>st/mesa: fix sampler view handling with shared textures v4
</li>
123 <p>Courtney Goeltzenleuchter (
1):
</p>
125 <li>mesa: add bounds checking to eliminate buffer overrun
</li>
128 <p>Emil Velikov (
5):
</p>
130 <li>nv50: add missing brackets when handling the samplers array
</li>
131 <li>mesa: return v.value_int64 when the requested type is TYPE_INT64
</li>
132 <li>configure: enable dri3 only for linux
</li>
133 <li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path
</li>
134 <li>configure: cleanup libudev handling
</li>
137 <p>Eric Anholt (
1):
</p>
139 <li>i965: Fix buffer overruns in MSAA MCS buffer clearing.
</li>
144 <li>util: don't define isfinite(), isnan() for MSVC
>=
1800</li>
145 <li>mesa: don't define c99 math functions for MSVC
>=
1800</li>
148 <p>Ian Romanick (
7):
</p>
150 <li>linker: Split set_uniform_binding into separate functions for blocks and samplers
</li>
151 <li>linker: Various trivial clean-ups in set_sampler_binding
</li>
152 <li>linker: Fold set_uniform_binding into call site
</li>
153 <li>linker: Clean up
"unused parameter" warnings
</li>
154 <li>linker: Set block bindings based on UniformBlocks rather than UniformStorage
</li>
155 <li>linker: Set binding for all elements of UBO array
</li>
156 <li>glsl: Propagate explicit binding information from the AST all the way to the linker
</li>
159 <p>Ilia Mirkin (
8):
</p>
161 <li>nouveau: fix fence waiting logic in screen destroy
</li>
162 <li>nv50: adjust blit_3d handling of ms output textures
</li>
163 <li>loader: add special logic to distinguish nouveau from nouveau_vieux
</li>
164 <li>mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture
</li>
165 <li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
</li>
166 <li>nouveau: there may not have been a texture if the fbo was incomplete
</li>
167 <li>nvc0/ir: move sample id to second source arg to fix sampler2DMS
</li>
168 <li>nouveau: fix firmware check on nvd7/nvd9
</li>
171 <p>Johannes Nixdorf (
1):
</p>
173 <li>configure.ac: fix the detection of expat with pkg-config
</li>
176 <p>Jonathan Gray (
7):
</p>
178 <li>gallium: add endian detection for OpenBSD
</li>
179 <li>loader: use
0 instead of FALSE which isn't defined
</li>
180 <li>loader: don't limit the non-udev path to only android
</li>
181 <li>megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code
</li>
182 <li>egl/dri2: don't require libudev to build drm/wayland platforms
</li>
183 <li>egl/dri2: use drm macros to construct device name
</li>
184 <li>configure: don't require libudev for gbm or egl drm/wayland
</li>
187 <p>José Fonseca (
4):
</p>
189 <li>c11/threads: Fix nano to milisecond conversion.
</li>
190 <li>mapi/u_thread: Use GetCurrentThreadId
</li>
191 <li>c11/threads: Don't implement thrd_current on Windows.
</li>
192 <li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.
</li>
195 <p>Kenneth Graunke (
4):
</p>
197 <li>i965/fs: Fix register comparisons in saturate propagation.
</li>
198 <li>glsl: Fix lack of i2u in lower_ubo_reference.
</li>
199 <li>i965: Stop advertising GL_MESA_ycbcr_texture.
</li>
200 <li>glsl: Try vectorizing when seeing a repeated assignment to a channel.
</li>
203 <p>Marek Olšák (
13):
</p>
205 <li>r600g: fix texelFetchOffset GLSL functions
</li>
206 <li>r600g: fix blitting the last
2 mipmap levels for Evergreen
</li>
207 <li>mesa: fix the format of glEdgeFlagPointer
</li>
208 <li>r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits
</li>
209 <li>st/mesa: fix per-vertex edge flags and GLSL support (v2)
</li>
210 <li>mesa: mark GL_RGB9_E5 as not color-renderable
</li>
211 <li>mesa: fix texture border handling for cube arrays
</li>
212 <li>mesa: allow generating mipmaps for cube arrays
</li>
213 <li>mesa: fix software fallback for generating mipmaps for cube arrays
</li>
214 <li>mesa: fix software fallback for generating mipmaps for
3D textures
</li>
215 <li>st/mesa: fix generating mipmaps for cube arrays
</li>
216 <li>st/mesa: drop the lowering of quad strips to triangle strips
</li>
217 <li>r600g: implement edge flags
</li>
220 <p>Matt Turner (
4):
</p>
222 <li>mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.
</li>
223 <li>i965/fs: Fix off-by-one in saturate propagation.
</li>
224 <li>i965/fs: Don't propagate saturate modifiers into partial writes.
</li>
225 <li>i965/fs: Don't propagate saturation modifiers if there are source modifiers.
</li>
228 <p>Michel Dänzer (
1):
</p>
230 <li>r600g: Don't leak bytecode on shader compile failure
</li>
233 <p>Mike Stroyan (
1):
</p>
235 <li>i965: Avoid dependency hints on math opcodes
</li>
238 <p>Thomas Hellstrom (
5):
</p>
240 <li>winsys/svga: Replace the query mm buffer pool with a slab pool v3
</li>
241 <li>winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel
</li>
242 <li>winsys/svga: Fix prime surface references also for guest-backed surfaces
</li>
243 <li>st/xa: Bind destination before setting new state
</li>
244 <li>st/xa: Make sure unused samplers are set to NULL
</li>
247 <p>Tom Stellard (
1):
</p>
249 <li>configure: Use LLVM shared libraries by default
</li>