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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
10.1.4 Release Notes / (May
20,
2014)
</h1>
20 Mesa
10.1.4 is a bug fix release which fixes bugs found since the
10.1.3 release.
24 Mesa
10.1.4 implements the OpenGL
3.3 API, but the version reported by
25 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
26 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
27 Some drivers don't support all the features required in OpenGL
3.3. OpenGL
28 3.3 is
<strong>only
</strong> available if requested at context creation
29 because compatibility contexts are not supported.
33 <h2>MD5 checksums
</h2>
35 e934365d77f384bfaec844999440bef8 MesaLib-
10.1.4.tar.gz
36 6fddee101f49b7409cd29994c34ddee7 MesaLib-
10.1.4.tar.bz2
37 ba5f48e7d5e373922c804c2651fec6c1 MesaLib-
10.1.4.zip
46 <p>This list is likely incomplete.
</p>
50 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug
78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached
</li>
52 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug
78537</a> - no anisotropic filtering in a native Half-Life
2</li>
58 <p>Brian Paul (
1):
</p>
60 <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.
</li>
63 <p>Carl Worth (
3):
</p>
65 <li>docs: Add MD5 sums for
10.1.3</li>
66 <li>cherry-ignore: Roland and Michel agreed to drop these patches.
</li>
67 <li>VERSION: Update to
10.1.4</li>
70 <p>Emil Velikov (
1):
</p>
72 <li>configure: error out if building GBM without dri
</li>
75 <p>Eric Anholt (
1):
</p>
77 <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.
</li>
80 <p>Ilia Mirkin (
3):
</p>
82 <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants
</li>
83 <li>nv50: fix setting of texture ms info to be per-stage
</li>
84 <li>nv50/ir: fix integer mul lowering for u32 x u32 -
> high u32
</li>
87 <p>Michel Dänzer (
1):
</p>
89 <li>radeonsi: Fix anisotropic filtering state setup
</li>
92 <p>Tom Stellard (
2):
</p>
94 <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES
</li>
95 <li>radeonsi: Enable geometry shaders with LLVM
3.4.1</li>