docs: Add sha256sums for the 10.5.7 release
[mesa.git] / docs / relnotes / 10.1.4.html
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5 <title>Mesa Release Notes</title>
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
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15 <div class="content">
16
17 <h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1>
18
19 <p>
20 Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
21 </p>
22
23 <p>
24 Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
25 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
26 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
27 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
28 3.3 is <strong>only</strong> available if requested at context creation
29 because compatibility contexts are not supported.
30 </p>
31
32
33 <h2>MD5 checksums</h2>
34 <pre>
35 e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
36 6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
37 ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
38 </pre>
39
40
41 <h2>New features</h2>
42 <p>None</p>
43
44 <h2>Bug fixes</h2>
45
46 <p>This list is likely incomplete.</p>
47
48 <ul>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
53
54 </ul>
55
56 <h2>Changes</h2>
57
58 <p>Brian Paul (1):</p>
59 <ul>
60 <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li>
61 </ul>
62
63 <p>Carl Worth (3):</p>
64 <ul>
65 <li>docs: Add MD5 sums for 10.1.3</li>
66 <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li>
67 <li>VERSION: Update to 10.1.4</li>
68 </ul>
69
70 <p>Emil Velikov (1):</p>
71 <ul>
72 <li>configure: error out if building GBM without dri</li>
73 </ul>
74
75 <p>Eric Anholt (1):</p>
76 <ul>
77 <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li>
78 </ul>
79
80 <p>Ilia Mirkin (3):</p>
81 <ul>
82 <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li>
83 <li>nv50: fix setting of texture ms info to be per-stage</li>
84 <li>nv50/ir: fix integer mul lowering for u32 x u32 -&gt; high u32</li>
85 </ul>
86
87 <p>Michel Dänzer (1):</p>
88 <ul>
89 <li>radeonsi: Fix anisotropic filtering state setup</li>
90 </ul>
91
92 <p>Tom Stellard (2):</p>
93 <ul>
94 <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li>
95 <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li>
96 </ul>
97
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