mesa: enable GL_ARB_program_interface_query extension
[mesa.git] / docs / relnotes / 10.3.3.html
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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 10.3.3 Release Notes / November 8, 2014</h1>
18
19 <p>
20 Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 release.
21 </p>
22 <p>
23 Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
27 3.3 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31 <h2>SHA256 checksums</h2>
32 <pre>
33 23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz
34 0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2
35 a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip
36 </pre>
37
38 <h2>New features</h2>
39 <p>None</p>
40
41 <h2>Bug fixes</h2>
42
43 <p>This list is likely incomplete.</p>
44
45 <ul>
46
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm &gt;= 3.4</li>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error &gt;= MAX_UNIFORM_LOCATIONS due to integer underflow</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li>
52
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li>
54
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85918">Bug 85918</a> - Mesa: MSVC 2010/2012 Compile error</li>
56
57 </ul>
58
59
60 <h2>Changes</h2>
61
62 <p>Anuj Phogat (2):</p>
63 <ul>
64 <li>glsl: Fix crash due to negative array index</li>
65 <li>glsl: Use signed array index in update_max_array_access()</li>
66 </ul>
67
68 <p>Brian Paul (1):</p>
69 <ul>
70 <li>mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC</li>
71 </ul>
72
73 <p>Emil Velikov (2):</p>
74 <ul>
75 <li>docs: Add sha256 sums for the 10.3.2 release</li>
76 <li>Update version to 10.3.3</li>
77 </ul>
78
79 <p>Ilia Mirkin (27):</p>
80 <ul>
81 <li>freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0</li>
82 <li>freedreno/ir3: INEG operates on src0, not src1</li>
83 <li>freedreno/ir3: add UARL support</li>
84 <li>freedreno/ir3: negate result of USLT/etc</li>
85 <li>freedreno/ir3: use unsigned comparison for UIF</li>
86 <li>freedreno/ir3: add TXL support</li>
87 <li>freedreno/ir3: fix UCMP handling</li>
88 <li>freedreno/ir3: implement UMUL correctly</li>
89 <li>freedreno: add default .dir-locals.el for emacs settings</li>
90 <li>freedreno/ir3: make texture instruction construction more dynamic</li>
91 <li>freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument</li>
92 <li>freedreno/ir3: add TXQ support</li>
93 <li>freedreno/ir3: add TXB2 support</li>
94 <li>freedreno: dual-source render targets are not supported</li>
95 <li>freedreno: instanced drawing/compute not yet supported</li>
96 <li>freedreno/ir3: avoid fan-in sources referring to same instruction</li>
97 <li>freedreno/ir3: add IDIV/UDIV support</li>
98 <li>freedreno/ir3: add UMOD support, based on UDIV</li>
99 <li>freedreno/ir3: add MOD support</li>
100 <li>freedreno/ir3: add ISSG support</li>
101 <li>freedreno/ir3: add UMAD support</li>
102 <li>freedreno/ir3: make TXQ return integers, not floats</li>
103 <li>freedreno/ir3: shadow comes before array</li>
104 <li>freedreno/ir3: add texture offset support</li>
105 <li>freedreno/ir3: add TXD support and expose ARB_shader_texture_lod</li>
106 <li>freedreno/ir3: add TXF support</li>
107 <li>freedreno: positions come out as integers, not half-integers</li>
108 </ul>
109
110 <p>Jan Vesely (1):</p>
111 <ul>
112 <li>configure: include llvm systemlibs when using static llvm</li>
113 </ul>
114
115 <p>Marek Olšák (5):</p>
116 <ul>
117 <li>r600g: fix polygon mode for points and lines and point/line fill modes</li>
118 <li>radeonsi: fix polygon mode for points and lines and point/line fill modes</li>
119 <li>radeonsi: fix incorrect index buffer max size for lowered 8-bit indices</li>
120 <li>Revert "st/mesa: set MaxUnrollIterations = 255"</li>
121 <li>r300g: remove enabled/disabled hyperz and AA compression messages</li>
122 </ul>
123
124 <p>Mauro Rossi (1):</p>
125 <ul>
126 <li>gallium/nouveau: fully build the driver under android</li>
127 </ul>
128
129 <p>Michel Dänzer (1):</p>
130 <ul>
131 <li>radeon/llvm: Dynamically allocate branch/loop stack arrays</li>
132 </ul>
133
134 <p>Rob Clark (62):</p>
135 <ul>
136 <li>freedreno/ir3: detect scheduler fail</li>
137 <li>freedreno/ir3: add TXB</li>
138 <li>freedreno/ir3: add DDX/DDY</li>
139 <li>freedreno/ir3: bit of debug</li>
140 <li>freedreno/ir3: fix error in bail logic</li>
141 <li>freedreno/ir3: fix constlen with relative addressing</li>
142 <li>freedreno/ir3: add no-copy-propagate fallback step</li>
143 <li>freedreno: don't overflow cmdstream buffer so much</li>
144 <li>freedreno/ir3: fix potential segfault in RA</li>
145 <li>freedreno: update generated headers</li>
146 <li>freedreno/a3xx: enable hw primitive-restart</li>
147 <li>freedreno/a3xx: handle rendering to layer != 0</li>
148 <li>freedreno: update generated headers</li>
149 <li>freedreno/a3xx: format fixes</li>
150 <li>util/u_format: add _is_alpha()</li>
151 <li>freedreno/a3xx: alpha render-target shenanigans</li>
152 <li>freedreno/ir3: catch incorrect usage of tmp-dst</li>
153 <li>freedreno/ir3: add missing put_dst</li>
154 <li>freedreno: "fix" problems with excessive flushes</li>
155 <li>freedreno: update generated headers</li>
156 <li>freedreno/a3xx: 3d/array textures</li>
157 <li>freedreno: add DRM_CONF_SHARE_FD</li>
158 <li>freedreno/a3xx: more texture array fixes</li>
159 <li>freedreno/a3xx: initial texture border-color</li>
160 <li>freedreno: fix compiler warning</li>
161 <li>freedreno: don't advertise mirror-clamp support</li>
162 <li>freedreno: update generated headers</li>
163 <li>freedreno: we have more than 0 viewports!</li>
164 <li>freedreno: turn missing caps into compile warnings</li>
165 <li>freedreno/a3xx: add LOD_BIAS</li>
166 <li>freedreno/a3xx: add flat interpolation mode</li>
167 <li>freedreno/a3xx: add 32bit integer vtx formats</li>
168 <li>freedreno/a3xx: fix border color order</li>
169 <li>freedreno: move bind_sampler_states to per-generation</li>
170 <li>freedreno: add texcoord clamp support to lowering</li>
171 <li>freedreno/a3xx: add support to emulate GL_CLAMP</li>
172 <li>freedreno/a3xx: re-emit shaders on variant change</li>
173 <li>freedreno/lowering: fix token calculation for lowering</li>
174 <li>freedreno: destroy transfer pool after blitter</li>
175 <li>freedreno: max-texture-lod-bias should be 15.0f</li>
176 <li>freedreno: update generated headers</li>
177 <li>freedreno/a3xx: handle large shader program sizes</li>
178 <li>freedreno/a3xx: emit all immediates in one shot</li>
179 <li>freedreno/ir3: fix lockups with lame FRAG shaders</li>
180 <li>freedreno/a3xx: handle VS only outputting BCOLOR</li>
181 <li>freedreno: query fixes</li>
182 <li>freedreno/a3xx: refactor vertex state emit</li>
183 <li>freedreno/a3xx: refactor/optimize emit</li>
184 <li>freedreno/ir3: optimize shader key comparision</li>
185 <li>freedreno: inline fd_draw_emit()</li>
186 <li>freedreno: fix layer_stride</li>
187 <li>freedreno: update generated headers</li>
188 <li>freedreno/ir3: large const support</li>
189 <li>freedreno/a3xx: more layer/level fixes</li>
190 <li>freedreno/ir3: comment + better fxn name</li>
191 <li>freedreno/ir3: fix potential gpu lockup with kill</li>
192 <li>freedreno/a3xx: disable early-z when we have kill's</li>
193 <li>freedreno/ir3: add debug flag to disable cp</li>
194 <li>freedreno: clear vs scissor</li>
195 <li>freedreno: mark scissor state dirty when enable bit changes</li>
196 <li>freedreno/a3xx: fix viewport state during clear</li>
197 <li>freedreno/a3xx: fix depth/stencil restore format</li>
198 </ul>
199
200 <p>Tapani Pälli (2):</p>
201 <ul>
202 <li>glsl: fix uniform location count used for glsl types</li>
203 <li>mesa: check that uniform exists in glUniform* functions</li>
204 </ul>
205
206
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