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11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
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17 <h1>Mesa
10.3.6 Release Notes / December
29,
2014</h1>
20 Mesa
10.3.6 is a bug fix release which fixes bugs found since the
10.3.5 release.
23 Mesa
10.3.6 implements the OpenGL
3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
3.3. OpenGL
27 3.3 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
31 <h2>SHA256 checksums
</h2>
33 c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-
10.3.6.tar.gz
34 8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-
10.3.6.tar.bz2
35 6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-
10.3.6.zip
43 <p>This list is likely incomplete.
</p>
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug
60879</a> - [radeonsi] X11 can't start with acceleration enabled
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug
82585</a> - geometry shader with optional out variable segfaults
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug
82991</a> - Inverted bumpmap in webgl applications
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug
84777</a> - [BSW]Piglit spec_glsl-
1.50_execution_geometry-basic fails
</li>
59 <p>Andres Gomez (
1):
</p>
61 <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.
</li>
64 <p>Ben Widawsky (
1):
</p>
66 <li>i965/gs: Avoid DW * DW mul
</li>
69 <p>Dave Airlie (
1):
</p>
71 <li>r600g: only init GS_VERT_ITEMSIZE on r600
</li>
74 <p>Emil Velikov (
3):
</p>
76 <li>docs: Add sha256 sums for the
10.3.5 release
</li>
77 <li>Revert
"glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
78 <li>Update version to
10.3.6</li>
81 <p>Ian Romanick (
2):
</p>
83 <li>linker: Wrap access of producer_var with a NULL check
</li>
84 <li>linker: Assign varying locations geometry shader inputs for SSO
</li>
87 <p>Ilia Mirkin (
3):
</p>
89 <li>util/primconvert: pass index bias through
</li>
90 <li>util/primconvert: support instanced rendering
</li>
91 <li>util/primconvert: take ib offset into account
</li>
94 <p>José Fonseca (
1):
</p>
96 <li>util/primconvert: Avoid point arithmetic; apply offset on all cases.
</li>
99 <p>Marek Olšák (
1):
</p>
101 <li>docs/relnotes: document the removal of GALLIUM_MSAA
</li>
104 <p>Mario Kleiner (
4):
</p>
106 <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==
0 correctly. (v2)
</li>
107 <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)
</li>
108 <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
</li>
109 <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window,
0,
0,
0) (v2)
</li>
112 <p>Maxence Le Doré (
1):
</p>
114 <li>glsl: Add gl_MaxViewports to available builtin constants
</li>
117 <p>Tom Stellard (
1):
</p>
119 <li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5
</li>