Add release notes for the 10.3.6 release
[mesa.git] / docs / relnotes / 10.3.6.html
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5 <title>Mesa Release Notes</title>
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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 10.3.6 Release Notes / December 29, 2014</h1>
18
19 <p>
20 Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release.
21 </p>
22 <p>
23 Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
27 3.3 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31 <h2>SHA256 checksums</h2>
32 <pre>
33 TBD
34 </pre>
35
36 <h2>New features</h2>
37 <p>None</p>
38
39 <h2>Bug fixes</h2>
40
41 <p>This list is likely incomplete.</p>
42
43 <ul>
44
45 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
46
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
52
53 </ul>
54
55 <h2>Changes</h2>
56
57 <p>Andres Gomez (1):</p>
58 <ul>
59 <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
60 </ul>
61
62 <p>Ben Widawsky (1):</p>
63 <ul>
64 <li>i965/gs: Avoid DW * DW mul</li>
65 </ul>
66
67 <p>Dave Airlie (1):</p>
68 <ul>
69 <li>r600g: only init GS_VERT_ITEMSIZE on r600</li>
70 </ul>
71
72 <p>Emil Velikov (3):</p>
73 <ul>
74 <li>docs: Add sha256 sums for the 10.3.5 release</li>
75 <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
76 <li>Update version to 10.3.6</li>
77 </ul>
78
79 <p>Ian Romanick (2):</p>
80 <ul>
81 <li>linker: Wrap access of producer_var with a NULL check</li>
82 <li>linker: Assign varying locations geometry shader inputs for SSO</li>
83 </ul>
84
85 <p>Ilia Mirkin (3):</p>
86 <ul>
87 <li>util/primconvert: pass index bias through</li>
88 <li>util/primconvert: support instanced rendering</li>
89 <li>util/primconvert: take ib offset into account</li>
90 </ul>
91
92 <p>José Fonseca (1):</p>
93 <ul>
94 <li>util/primconvert: Avoid point arithmetic; apply offset on all cases.</li>
95 </ul>
96
97 <p>Marek Olšák (1):</p>
98 <ul>
99 <li>docs/relnotes: document the removal of GALLIUM_MSAA</li>
100 </ul>
101
102 <p>Mario Kleiner (4):</p>
103 <ul>
104 <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
105 <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
106 <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
107 <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
108 </ul>
109
110 <p>Maxence Le Doré (1):</p>
111 <ul>
112 <li>glsl: Add gl_MaxViewports to available builtin constants</li>
113 </ul>
114
115 <p>Tom Stellard (1):</p>
116 <ul>
117 <li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5</li>
118 </ul>
119
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