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11 The Mesa
3D Graphics Library
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17 <h1>Mesa
10.4.1 Release Notes / December
29,
2014</h1>
20 Mesa
10.4.1 is a bug fix release which fixes bugs found since the
10.4.0 release.
23 Mesa
10.4.1 implements the OpenGL
3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
3.3. OpenGL
27 3.3 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
31 <h2>SHA256 checksums
</h2>
33 5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-
10.4.1.tar.gz
34 91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-
10.4.1.tar.bz2
35 e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-
10.4.1.zip
43 <p>This list is likely incomplete.
</p>
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug
82585</a> - geometry shader with optional out variable segfaults
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug
82991</a> - Inverted bumpmap in webgl applications
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug
83908</a> - [i965] Incorrect icon colors in Steam Big Picture
</li>
58 <p>Andres Gomez (
1):
</p>
60 <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.
</li>
63 <p>Cody Northrop (
1):
</p>
65 <li>i965: Require pixel alignment for GPU copy blit
</li>
68 <p>Emil Velikov (
3):
</p>
70 <li>docs: Add
10.4 sha256 sums, news item and link release notes
</li>
71 <li>Revert
"glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
72 <li>Update version to
10.4.1</li>
75 <p>Ian Romanick (
2):
</p>
77 <li>linker: Wrap access of producer_var with a NULL check
</li>
78 <li>linker: Assign varying locations geometry shader inputs for SSO
</li>
81 <p>Mario Kleiner (
4):
</p>
83 <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==
0 correctly. (v2)
</li>
84 <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)
</li>
85 <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
</li>
86 <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window,
0,
0,
0) (v2)
</li>
89 <p>Maxence Le Doré (
1):
</p>
91 <li>glsl: Add gl_MaxViewports to available builtin constants
</li>