1 <!DOCTYPE HTML PUBLIC
"-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
4 <meta http-equiv=
"content-type" content=
"text/html; charset=utf-8">
5 <title>Mesa Release Notes
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"../mesa.css">
11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"../contents.html"></iframe>
17 <h1>Mesa
10.4.2 Release Notes / January
12,
2015</h1>
20 Mesa
10.4.2 is a bug fix release which fixes bugs found since the
10.4.1 release.
23 Mesa
10.4.2 implements the OpenGL
3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
3.3. OpenGL
27 3.3 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
31 <h2>SHA256 checksums
</h2>
41 <p>This list is likely incomplete.
</p>
45 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug
85529</a> - Surfaces not drawn in Unvanquished
</li>
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug
87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug
87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug
87913</a> - CPU cacheline size of
0 can be returned by CPUID leaf
0x80000006 in some virtual machines
</li>
58 <p>Chad Versace (
2):
</p>
60 <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()
</li>
61 <li>i965: Use safer pointer arithmetic in gather_oa_results()
</li>
64 <p>Dave Airlie (
3):
</p>
66 <li>Revert
"r600g/sb: fix issues cause by GLSL switching to loops for switch"</li>
67 <li>r600g: fix regression since UCMP change
</li>
68 <li>r600g/sb: implement r600 gpr index workaround. (v3.1)
</li>
71 <p>Emil Velikov (
2):
</p>
73 <li>docs: Add sha256 sums for the
10.4.1 release
</li>
74 <li>Update version to
10.4.2</li>
77 <p>Ilia Mirkin (
2):
</p>
79 <li>nv50,nvc0: set vertex id base to index_bias
</li>
80 <li>nv50/ir: fix texture offsets in release builds
</li>
83 <p>Kenneth Graunke (
2):
</p>
85 <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.
</li>
86 <li>i965: Fix start/base_vertex_location for
>1 prims but !BRW_NEW_VERTICES.
</li>
89 <p>Leonid Shatz (
1):
</p>
91 <li>gallium/util: make sure cache line size is not zero
</li>
94 <p>Marek Olšák (
4):
</p>
96 <li>glsl_to_tgsi: fix a bug in copy propagation
</li>
97 <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays
</li>
98 <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX
</li>
99 <li>radeonsi: fix VertexID for OpenGL
</li>
102 <p>Michel Dänzer (
1):
</p>
104 <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask ==
0</li>
107 <p>Roland Scheidegger (
1):
</p>
109 <li>gallium/util: fix crash with daz detection on x86
</li>
112 <p>Tiziano Bacocco (
1):
</p>
114 <li>nv50,nvc0: implement half_pixel_center
</li>
117 <p>Vadim Girlin (
1):
</p>
119 <li>r600g/sb: fix issues with loops created for switch
</li>