Add release notes for the 10.4.2 release
[mesa.git] / docs / relnotes / 10.4.2.html
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5 <title>Mesa Release Notes</title>
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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 10.4.2 Release Notes / January 12, 2015</h1>
18
19 <p>
20 Mesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release.
21 </p>
22 <p>
23 Mesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
27 3.3 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31 <h2>SHA256 checksums</h2>
32 <pre>
33 TBD
34 </pre>
35
36 <h2>New features</h2>
37 <p>None</p>
38
39 <h2>Bug fixes</h2>
40
41 <p>This list is likely incomplete.</p>
42
43 <ul>
44
45 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
46
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
52
53 </ul>
54
55
56 <h2>Changes</h2>
57
58 <p>Chad Versace (2):</p>
59 <ul>
60 <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
61 <li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
62 </ul>
63
64 <p>Dave Airlie (3):</p>
65 <ul>
66 <li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li>
67 <li>r600g: fix regression since UCMP change</li>
68 <li>r600g/sb: implement r600 gpr index workaround. (v3.1)</li>
69 </ul>
70
71 <p>Emil Velikov (2):</p>
72 <ul>
73 <li>docs: Add sha256 sums for the 10.4.1 release</li>
74 <li>Update version to 10.4.2</li>
75 </ul>
76
77 <p>Ilia Mirkin (2):</p>
78 <ul>
79 <li>nv50,nvc0: set vertex id base to index_bias</li>
80 <li>nv50/ir: fix texture offsets in release builds</li>
81 </ul>
82
83 <p>Kenneth Graunke (2):</p>
84 <ul>
85 <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
86 <li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
87 </ul>
88
89 <p>Leonid Shatz (1):</p>
90 <ul>
91 <li>gallium/util: make sure cache line size is not zero</li>
92 </ul>
93
94 <p>Marek Olšák (4):</p>
95 <ul>
96 <li>glsl_to_tgsi: fix a bug in copy propagation</li>
97 <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
98 <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
99 <li>radeonsi: fix VertexID for OpenGL</li>
100 </ul>
101
102 <p>Michel Dänzer (1):</p>
103 <ul>
104 <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
105 </ul>
106
107 <p>Roland Scheidegger (1):</p>
108 <ul>
109 <li>gallium/util: fix crash with daz detection on x86</li>
110 </ul>
111
112 <p>Tiziano Bacocco (1):</p>
113 <ul>
114 <li>nv50,nvc0: implement half_pixel_center</li>
115 </ul>
116
117 <p>Vadim Girlin (1):</p>
118 <ul>
119 <li>r600g/sb: fix issues with loops created for switch</li>
120 </ul>
121
122
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