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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
10.5.4 Release Notes / April
24,
2015</h1>
20 Mesa
10.5.4 is a bug fix release which fixes bugs found since the
10.5.3 release.
23 Mesa
10.5.4 implements the OpenGL
3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
3.3. OpenGL
27 3.3 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
34 e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-
10.5.4.tar.gz
35 b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-
10.5.4.tar.xz
44 <p>This list is likely incomplete.
</p>
48 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug
69226</a> - Cannot enable basic shaders with Second Life aborts attempt
</li>
50 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug
71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)
</li>
52 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug
81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails
</li>
54 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug
89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
</li>
56 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug
89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo
</li>
63 <p>Brian Paul (
1):
</p>
65 <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow
</li>
68 <p>Dave Airlie (
2):
</p>
70 <li>st/mesa: convert sub image for cube map arrays to
2d arrays for upload
</li>
71 <li>st/mesa: align cube map arrays layers
</li>
74 <p>Emil Velikov (
11):
</p>
76 <li>docs: Add
256 sums for the
10.5.3 release
</li>
77 <li>radeonsi: remove unused si_dump_key()
</li>
78 <li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS
</li>
79 <li>android: add $(mesa_top)/src include to the whole of mesa
</li>
80 <li>android: egl: add libsync_cflags to the build
</li>
81 <li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H
</li>
82 <li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines
</li>
83 <li>android: add $(mesa_top)/src/mesa/main to the includes list
</li>
84 <li>android: dri: link against libmesa_util
</li>
85 <li>android: mesa: fix the path of the SSE4_1 optimisations
</li>
86 <li>Update version to
10.5.4</li>
89 <p>Ian Romanick (
1):
</p>
91 <li>nir: Fix typo in
"ushr by 0" algebraic replacement
</li>
94 <p>Kenneth Graunke (
2):
</p>
96 <li>i965: Fix software primitive restart with indirect draws.
</li>
97 <li>drirc: Add
"Second Life" quirk (allow_glsl_extension_directive_midshader).
</li>
100 <p>Kristian Høgsberg (
1):
</p>
102 <li>i965: Rewrite ir_tex to ir_txl with lod
0 for vertex shaders
</li>
105 <p>Marek Olšák (
2):
</p>
107 <li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms
</li>
108 <li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels
</li>
111 <p>Mathias Froehlich (
1):
</p>
113 <li>i965: Flush batchbuffer containing the query on glQueryCounter.
</li>
116 <p>Mauro Rossi (
2):
</p>
118 <li>android: mesa: generate the format_{un,}pack.[ch] sources
</li>
119 <li>android: add inital NIR build
</li>