radv: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachment
[mesa.git] / docs / relnotes / 10.5.4.html
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5 <title>Mesa Release Notes</title>
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="../contents.html"></iframe>
15 <div class="content">
16
17 <h1>Mesa 10.5.4 Release Notes / April 24, 2015</h1>
18
19 <p>
20 Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release.
21 </p>
22 <p>
23 Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
27 3.3 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz
35 b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42 <h2>Bug fixes</h2>
43
44 <p>This list is likely incomplete.</p>
45
46 <ul>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li>
53
54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
55
56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li>
57
58 </ul>
59
60
61 <h2>Changes</h2>
62
63 <p>Brian Paul (1):</p>
64 <ul>
65 <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li>
66 </ul>
67
68 <p>Dave Airlie (2):</p>
69 <ul>
70 <li>st/mesa: convert sub image for cube map arrays to 2d arrays for upload</li>
71 <li>st/mesa: align cube map arrays layers</li>
72 </ul>
73
74 <p>Emil Velikov (11):</p>
75 <ul>
76 <li>docs: Add 256 sums for the 10.5.3 release</li>
77 <li>radeonsi: remove unused si_dump_key()</li>
78 <li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS</li>
79 <li>android: add $(mesa_top)/src include to the whole of mesa</li>
80 <li>android: egl: add libsync_cflags to the build</li>
81 <li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H</li>
82 <li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines</li>
83 <li>android: add $(mesa_top)/src/mesa/main to the includes list</li>
84 <li>android: dri: link against libmesa_util</li>
85 <li>android: mesa: fix the path of the SSE4_1 optimisations</li>
86 <li>Update version to 10.5.4</li>
87 </ul>
88
89 <p>Ian Romanick (1):</p>
90 <ul>
91 <li>nir: Fix typo in "ushr by 0" algebraic replacement</li>
92 </ul>
93
94 <p>Kenneth Graunke (2):</p>
95 <ul>
96 <li>i965: Fix software primitive restart with indirect draws.</li>
97 <li>drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).</li>
98 </ul>
99
100 <p>Kristian Høgsberg (1):</p>
101 <ul>
102 <li>i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders</li>
103 </ul>
104
105 <p>Marek Olšák (2):</p>
106 <ul>
107 <li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms</li>
108 <li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels</li>
109 </ul>
110
111 <p>Mathias Froehlich (1):</p>
112 <ul>
113 <li>i965: Flush batchbuffer containing the query on glQueryCounter.</li>
114 </ul>
115
116 <p>Mauro Rossi (2):</p>
117 <ul>
118 <li>android: mesa: generate the format_{un,}pack.[ch] sources</li>
119 <li>android: add inital NIR build</li>
120 </ul>
121
122
123 </div>
124 </body>
125 </html>