1 Mesa 10.5.6 Release Notes / May 23, 2015
2 ========================================
4 Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5
7 Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 3.3. OpenGL 3.3 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
19 89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz
20 66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz
30 This list is likely incomplete.
32 - `Bug 86792 <https://bugs.freedesktop.org/show_bug.cgi?id=86792>`__ -
33 [NVC0] Portal 2 Crashes in Wine
34 - `Bug 90147 <https://bugs.freedesktop.org/show_bug.cgi?id=90147>`__ -
35 swrast: build error undeclared \_SC_PHYS_PAGES on osx
36 - `Bug 90350 <https://bugs.freedesktop.org/show_bug.cgi?id=90350>`__ -
37 [G96] Portal's portal are incorrectly rendered
38 - `Bug 90363 <https://bugs.freedesktop.org/show_bug.cgi?id=90363>`__ -
39 [nv50] HW state is not reset correctly when using a new GL context
46 - radeonsi: add new bonaire pci id
50 - egl/wayland: properly destroy wayland objects
51 - glx/dri3: Add additional check for gpu offloading case
55 - docs: Add sha256 sums for the 10.5.5 release
56 - egl/main: fix EGL_KHR_get_all_proc_addresses
57 - targets/osmesa: drop the -module tag from LDFLAGS
58 - Update version to 10.5.6
62 - clover: Refactor event::trigger and ::abort to prevent deadlock and
64 - clover: Wrap event::_status in a method to prevent unlocked access.
65 - clover: Implement locking of the wait_count, \_chain and \_status
67 - i965: Fix PBO cache coherency issue after
68 \_mesa_meta_pbo_GetTexSubImage().
72 - main: Require that the texture exists in framebuffer_texture
73 - mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
77 - nv50/ir: only propagate saturate up if some actual folding took place
78 - nv50: keep track of PGRAPH state in nv50_screen
79 - nvc0: keep track of PGRAPH state in nvc0_screen
80 - nvc0: reset the instanced elements state when doing blit using 3d
82 - nv50/ir: only enable mul saturate on G200+
83 - st/mesa: make sure to create a "clean" bool when doing i2b
84 - nvc0: switch mechanism for shader eviction to be a while loop
86 Jeremy Huddleston Sequoia (2):
88 - swrast: Build fix for darwin
89 - darwin: Fix install name of libOSMesa
93 - main: Fix an error generated by FramebufferTexture
94 - main: Complete error conditions for glInvalidate*Framebuffer.
98 - main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
102 - freedreno: enable a306
103 - freedreno: fix bug in tile/slot calculation
105 Roland Scheidegger (1):
107 - draw: (trivial) fix out-of-bounds vector initialization
111 - mesa: fix shininess check for ffvertex_prog v2
115 - clover: Add a mutex to guard queue::queued_events
116 - clover: Fix a bug with multi-threaded events v2