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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
10.5.7 Release Notes / June
07,
2015</h1>
20 Mesa
10.5.7 is a bug fix release which fixes bugs found since the
10.5.6 release.
23 Mesa
10.5.7 implements the OpenGL
3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
3.3. OpenGL
27 3.3 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
34 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-
10.5.7.tar.gz
35 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-
10.5.7.tar.xz
44 <p>This list is likely incomplete.
</p>
48 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug
89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces
</li>
55 <p>Ben Widawsky (
1):
</p>
57 <li>i965: Emit
3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
</li>
60 <p>Emil Velikov (
4):
</p>
62 <li>docs: Add sha256sums for the
10.5.6 release
</li>
63 <li>get-pick-list.sh: Require explicit
"10.5" for nominating stable patches
</li>
64 <li>cherry-ignore: add clover build fix not applicable for
10.5</li>
65 <li>Update version to
10.5.7</li>
68 <p>Ilia Mirkin (
18):
</p>
70 <li>nvc0/ir: set ftz when sources are floats, not just destinations
</li>
71 <li>nv50/ir: guess that the constant offset is the starting slot of array
</li>
72 <li>nvc0/ir: LOAD's can't be used for shader inputs
</li>
73 <li>nvc0: a geometry shader can have up to
1024 vertices output
</li>
74 <li>nv50/ir: avoid messing up arg1 of PFETCH
</li>
75 <li>nv30: don't leak fragprog consts
</li>
76 <li>nv30: avoid leaking render state and draw shaders
</li>
77 <li>nv30: fix clip plane uploads and enable changes
</li>
78 <li>nv30/draw: avoid leaving stale pointers in draw state
</li>
79 <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units
</li>
80 <li>st/mesa: don't leak glsl_to_tgsi object on link failure
</li>
81 <li>glsl: avoid leaking linked gl_shader when there's a late linker error
</li>
82 <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer
</li>
83 <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
</li>
84 <li>nv30/draw: allocate vertex buffers in gart
</li>
85 <li>nv30/draw: switch varying hookup logic to know about texcoords
</li>
86 <li>nv30: falling back to draw path for edgeflag does no good
</li>
87 <li>nv30: avoid doing extra work on clear and hitting unexpected states
</li>
90 <p>Jason Ekstrand (
1):
</p>
92 <li>i965/fs: Fix implied_mrf_writes for scratch writes
</li>
95 <p>Marek Olšák (
1):
</p>
97 <li>st/dri: fix postprocessing crash when there's no depth buffer
</li>