radv: fix setting EXCP_EN for different shader stages
[mesa.git] / docs / relnotes / 10.5.7.rst
1 Mesa 10.5.7 Release Notes / June 07, 2015
2 =========================================
3
4 Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6
5 release.
6
7 Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 3.3. OpenGL 3.3 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
13
14 SHA256 checksums
15 ----------------
16
17 ::
18
19 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz
20 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz
21
22 New features
23 ------------
24
25 None
26
27 Bug fixes
28 ---------
29
30 This list is likely incomplete.
31
32 - `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ -
33 [Bisected] Graphical corruption in Weston, shows old framebuffer
34 pieces
35
36 Changes
37 -------
38
39 Ben Widawsky (1):
40
41 - i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
42
43 Emil Velikov (4):
44
45 - docs: Add sha256sums for the 10.5.6 release
46 - get-pick-list.sh: Require explicit "10.5" for nominating stable
47 patches
48 - cherry-ignore: add clover build fix not applicable for 10.5
49 - Update version to 10.5.7
50
51 Ilia Mirkin (18):
52
53 - nvc0/ir: set ftz when sources are floats, not just destinations
54 - nv50/ir: guess that the constant offset is the starting slot of array
55 - nvc0/ir: LOAD's can't be used for shader inputs
56 - nvc0: a geometry shader can have up to 1024 vertices output
57 - nv50/ir: avoid messing up arg1 of PFETCH
58 - nv30: don't leak fragprog consts
59 - nv30: avoid leaking render state and draw shaders
60 - nv30: fix clip plane uploads and enable changes
61 - nv30/draw: avoid leaving stale pointers in draw state
62 - nv30/draw: draw expects constbuf size in bytes, not vec4 units
63 - st/mesa: don't leak glsl_to_tgsi object on link failure
64 - glsl: avoid leaking linked gl_shader when there's a late linker error
65 - nv30/draw: fix indexed draws with swtnl path and a resource index
66 buffer
67 - nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
68 - nv30/draw: allocate vertex buffers in gart
69 - nv30/draw: switch varying hookup logic to know about texcoords
70 - nv30: falling back to draw path for edgeflag does no good
71 - nv30: avoid doing extra work on clear and hitting unexpected states
72
73 Jason Ekstrand (1):
74
75 - i965/fs: Fix implied_mrf_writes for scratch writes
76
77 Marek Olšák (1):
78
79 - st/dri: fix postprocessing crash when there's no depth buffer