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11 The Mesa
3D Graphics Library
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17 <h1>Mesa
10.6.2 Release Notes / July
11,
2015</h1>
20 Mesa
10.6.2 is a bug fix release which fixes bugs found since the
10.6.1 release.
23 Mesa
10.6.2 implements the OpenGL
3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
3.3. OpenGL
27 3.3 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
34 9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-
10.6.2.tar.gz
35 05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-
10.6.2.tar.xz
44 <p>This list is likely incomplete.
</p>
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug
73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug
80500</a> - Flickering shadows in unreleased title trace
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug
82186</a> - [r600g] BARTS GPU lockup with minecraft shaders
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug
84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES
< 300</li>
55 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug
90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-
>ws-
>buffer_from_handle returns NULL)
</li>
57 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug
90873</a> - Kernel hang, TearFree On, Mate desktop environment
</li>
59 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug
91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix
</li>
61 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug
91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin
</li>
63 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug
91056</a> - The Bard's Tale (
2005, native) has rendering issues
</li>
65 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug
91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent
</li>
67 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug
91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted
</li>
69 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug
91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors
</li>
71 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug
91226</a> - Crash in glLinkProgram (NEW)
</li>
73 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug
91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled
</li>
80 <p>Chris Wilson (
1):
</p>
82 <li>loader: Look for any version of currently linked libudev.so
</li>
85 <p>Emil Velikov (
2):
</p>
87 <li>docs: Add sha256 checksums for the
10.6.1 release
</li>
88 <li>Update version to
10.6.2</li>
91 <p>Ilia Mirkin (
8):
</p>
93 <li>nv50/ir: propagate modifier to right arg when const-folding mad
</li>
94 <li>nv50/ir: fix emission of address reg in
3rd source
</li>
95 <li>nv50/ir: copy joinAt when splitting both before and after
</li>
96 <li>mesa: reset the source packing when creating temp transfer image
</li>
97 <li>nv50/ir: don't emit src2 in immediate form
</li>
98 <li>mesa/prog: relative offsets into constbufs are not constant
</li>
99 <li>nv50/ir: UCMP arguments are float, so make sure modifiers are applied
</li>
100 <li>nvc0: turn sample counts off during blit
</li>
103 <p>Kenneth Graunke (
5):
</p>
105 <li>i965/fs: Fix ir_txs in emit_texture_gen4_simd16().
</li>
106 <li>i965: Reserve more batch space to accomodate Gen6 perfmonitors.
</li>
107 <li>i965/vs: Fix matNxM vertex attributes where M !=
4.
</li>
108 <li>Revert
"glsl: clone inputs and outputs during linking"</li>
109 <li>Revert
"i965: Delete linked GLSL IR when using NIR."</li>
112 <p>Marek Olšák (
3):
</p>
114 <li>r600g: disable single-sample fast color clear due to hangs
</li>
115 <li>radeonsi: fix a hang with DrawTransformFeedback on
4 SE chips
</li>
116 <li>st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces
</li>
119 <p>Mario Kleiner (
2):
</p>
121 <li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.
</li>
122 <li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.
</li>
125 <p>Matt Turner (
2):
</p>
127 <li>i965/fs: Don't mess up stride for uniform integer multiplication.
</li>
128 <li>Revert SHA1 additions.
</li>
131 <p>Michel Dänzer (
1):
</p>
133 <li>winsys/radeon: Unmap GPU VM address range when destroying BO
</li>
136 <p>Mike Stroyan (
2):
</p>
138 <li>meta: Only change and restore viewport
0 in mesa meta mode
</li>
139 <li>i965: allocate at least
1 BLEND_STATE element
</li>
142 <p>Neil Roberts (
4):
</p>
144 <li>i965/skl: Set the pulls bary bit in
3DSTATE_PS_EXTRA
</li>
145 <li>glsl: Add missing check for whether an expression is an add operation
</li>
146 <li>glsl: Make sure not to dereference NULL
</li>
147 <li>i965: Don't try to print the GLSL IR if it has been freed
</li>
150 <p>Tapani Pälli (
8):
</p>
152 <li>glsl: clone inputs and outputs during linking
</li>
153 <li>i965: Delete linked GLSL IR when using NIR.
</li>
154 <li>glsl: Allow dynamic sampler array indexing with GLSL ES
< 3.00</li>
155 <li>mesa/glsl: new compiler option EmitNoIndirectSampler
</li>
156 <li>i965: use EmitNoIndirectSampler for gen
< 7</li>
157 <li>i915: use EmitNoIndirectSampler
</li>
158 <li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5
</li>
159 <li>glsl: validate sampler array indexing for 'constant-index-expression'
</li>