1 Mesa 10.6.6 Release Notes / September 04, 2015
2 ==============================================
4 Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5
7 Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 3.3. OpenGL 3.3 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
19 416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz
20 570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz
30 This list is likely incomplete.
32 - `Bug 84677 <https://bugs.freedesktop.org/show_bug.cgi?id=84677>`__ -
33 Triangle disappears with glPolygonMode GL_LINE
34 - `Bug 90734 <https://bugs.freedesktop.org/show_bug.cgi?id=90734>`__ -
35 glBufferSubData is corrupting data when buffer is > 32k
36 - `Bug 90748 <https://bugs.freedesktop.org/show_bug.cgi?id=90748>`__ -
38 Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes
40 - `Bug 90902 <https://bugs.freedesktop.org/show_bug.cgi?id=90902>`__ -
41 [bsw][regression] dEQP: "Found invalid pixel values"
42 - `Bug 90925 <https://bugs.freedesktop.org/show_bug.cgi?id=90925>`__ -
43 "high fidelity": Segfault in \_mesa_program_resource_find_name
44 - `Bug 91254 <https://bugs.freedesktop.org/show_bug.cgi?id=91254>`__ -
45 (regresion) video using VA-API on Intel slow and freeze system with
47 - `Bug 91292 <https://bugs.freedesktop.org/show_bug.cgi?id=91292>`__ -
48 [BDW+] glVertexAttribDivisor not working in combination with
50 - `Bug 91673 <https://bugs.freedesktop.org/show_bug.cgi?id=91673>`__ -
51 Segfault when calling glTexSubImage2D on storage texture to bound FBO
52 - `Bug 91726 <https://bugs.freedesktop.org/show_bug.cgi?id=91726>`__ -
53 R600 asserts in tgsi_cmp/make_src_for_op3
60 - i965: Prevent coordinate overflow in intel_emit_linear_blit
61 - i965: Always re-emit the pipeline select during invariant state
66 - mesa: add missing queries for ARB_direct_state_access
70 - mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
71 - mesa/texgetimage: fix missing stencil check
72 - st/readpixels: fix accel path for skipimages.
73 - texcompress_s3tc/fxt1: fix stride checks (v1.1)
74 - mesa/readpixels: check strides are equal before skipping conversion
75 - mesa: enable texture stencil8 for multisample
76 - r600/sb: update last_cf for finalize if.
77 - r600g: fix calculation for gpr allocation
81 - st/nine: Require gcc >= 4.6
85 - docs: add sha256 checksums for 10.6.5
86 - get-pick-list.sh: Require explicit "10.6" for nominating stable
91 - r600g: Fix assert in tgsi_cmp
92 - r600g/sb: Handle undef in read port tracker
93 - r600g/sb: Don't read junk after EOP
94 - r600g/sb: Don't crash on empty if jump target
98 - st/mesa: fix assignments with 4-operand arguments (i.e. BFI)
99 - st/mesa: pass through 4th opcode argument in bitmap/pixel visitors
100 - nv50,nvc0: disable depth bounds test on blit
101 - nv50: fix 2d engine blits for 64- and 128-bit formats
102 - mesa: only copy the requested teximage faces
106 - i965/fs: Split VGRFs after lowering pull constants
110 - i965: Fix copy propagation type changes.
111 - Revert "i965: Advertise a line width of 40.0 on Cherryview and
113 - i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
117 - gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets
118 - mesa: create multisample fallback textures like normal textures
119 - radeonsi: fix a Unigine Heaven hang when drirc is missing
123 - i965/fs: Handle MRF destinations in lower_integer_multiplication().
127 - i965: Swap the order of the vertex ID and edge flag attributes
128 - i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used
132 - mesa: update fbo state in glTexStorage
133 - glsl: build stageref mask using IR, not symbol table
134 - glsl: expose build_program_resource_list function
135 - glsl: create program resource list after LinkShader
136 - mesa: add GL_RED, GL_RG support for floating point textures