radv: advertise VK_EXT_extended_dynamic_state
[mesa.git] / docs / relnotes / 10.6.8.rst
1 Mesa 10.6.8 Release Notes / September 20, 2015
2 ==============================================
3
4 Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7
5 release.
6
7 Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 3.3. OpenGL 3.3 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
13
14 SHA256 checksums
15 ----------------
16
17 ::
18
19 1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
20 e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
21
22 New features
23 ------------
24
25 None
26
27 Bug fixes
28 ---------
29
30 This list is likely incomplete.
31
32 - `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ -
33 Mesa fail to build from git
34 - `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
35 World of Warcraft (on Wine) has UI corruption with nouveau
36 - `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
37 [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
38 shaders
39
40 Changes
41 -------
42
43 Alejandro PiƱeiro (1):
44
45 - i965/vec4: fill src_reg type using the constructor type parameter
46
47 Antia Puentes (1):
48
49 - i965/vec4: Fix saturation errors when coalescing registers
50
51 Emil Velikov (2):
52
53 - docs: add sha256 checksums for 10.6.7
54 - cherry-ignore: add commit non applicable for 10.6
55
56 Hans de Goede (4):
57
58 - nv30: Fix creation of scanout buffers
59 - nv30: Implement color resolve for msaa
60 - nv30: Fix max width / height checks in nv30 sifm code
61 - nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
62
63 Ian Romanick (2):
64
65 - mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type
66 - mesa: Don't allow wrong type setters for matrix uniforms
67
68 Ilia Mirkin (5):
69
70 - st/mesa: don't fall back to 16F when 32F is requested
71 - nvc0: always emit a full shader colormask
72 - nvc0: remove BGRA4 format support
73 - st/mesa: avoid integer overflows with buffers >= 512MB
74 - nv50, nvc0: fix max texture buffer size to 128M elements
75
76 Jason Ekstrand (1):
77
78 - i965/vec4: Don't reswizzle hardware registers
79
80 Jose Fonseca (1):
81
82 - gallivm: Workaround LLVM PR23628.
83
84 Kenneth Graunke (1):
85
86 - i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
87
88 Oded Gabbay (1):
89
90 - llvmpipe: convert double to long long instead of unsigned long long
91
92 Ray Strode (1):
93
94 - gbm: convert gbm bo format to fourcc format on dma-buf import
95
96 Ulrich Weigand (1):
97
98 - mesa: Fix texture compression on big-endian systems
99
100 Vinson Lee (1):
101
102 - gallivm: Do not use NoFramePointerElim with LLVM 3.7.