1 Mesa 10.6.8 Release Notes / September 20, 2015
2 ==============================================
4 Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7
7 Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 3.3. OpenGL 3.3 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
19 1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
20 e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
30 This list is likely incomplete.
32 - `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ -
33 Mesa fail to build from git
34 - `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
35 World of Warcraft (on Wine) has UI corruption with nouveau
36 - `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
37 [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
43 Alejandro PiƱeiro (1):
45 - i965/vec4: fill src_reg type using the constructor type parameter
49 - i965/vec4: Fix saturation errors when coalescing registers
53 - docs: add sha256 checksums for 10.6.7
54 - cherry-ignore: add commit non applicable for 10.6
58 - nv30: Fix creation of scanout buffers
59 - nv30: Implement color resolve for msaa
60 - nv30: Fix max width / height checks in nv30 sifm code
61 - nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
65 - mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type
66 - mesa: Don't allow wrong type setters for matrix uniforms
70 - st/mesa: don't fall back to 16F when 32F is requested
71 - nvc0: always emit a full shader colormask
72 - nvc0: remove BGRA4 format support
73 - st/mesa: avoid integer overflows with buffers >= 512MB
74 - nv50, nvc0: fix max texture buffer size to 128M elements
78 - i965/vec4: Don't reswizzle hardware registers
82 - gallivm: Workaround LLVM PR23628.
86 - i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
90 - llvmpipe: convert double to long long instead of unsigned long long
94 - gbm: convert gbm bo format to fourcc format on dma-buf import
98 - mesa: Fix texture compression on big-endian systems
102 - gallivm: Do not use NoFramePointerElim with LLVM 3.7.