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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
11.0.1 Release Notes / September
26,
2015</h1>
20 Mesa
11.0.1 is a bug fix release which fixes bugs found since the
11.0.0 release.
23 Mesa
11.0.1 implements the OpenGL
4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.1. OpenGL
27 4.1 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
43 <p>This list is likely incomplete.
</p>
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug
38109</a> - i915 driver crashes if too few vertices are submitted (Mesa
7.10.2)
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug
91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug
91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on
32 bit BYT, HSW, IVB, SNB
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug
91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders
</li>
55 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug
92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails
</li>
62 <p>Antia Puentes (
2):
</p>
64 <li>i965/vec4: Fix saturation errors when coalescing registers
</li>
65 <li>i965/vec4_nir: Load constants as integers
</li>
68 <p>Anuj Phogat (
1):
</p>
70 <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion
</li>
73 <p>Emil Velikov (
2):
</p>
75 <li>docs: add sha256 checksums for
11.0.0</li>
76 <li>Update version to
11.0.1</li>
79 <p>Iago Toral Quiroga (
1):
</p>
81 <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.
</li>
84 <p>Ian Romanick (
5):
</p>
86 <li>t_dd_dmatmp: Make
"count" actually be the count
</li>
87 <li>t_dd_dmatmp: Clean up improper code formatting from previous patch
</li>
88 <li>t_dd_dmatmp: Use '
& 3' instead of '%
4' everywhere
</li>
89 <li>t_dd_dmatmp: Pull out common 'count -= count
& 3' code
</li>
90 <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds
</li>
93 <p>Ilia Mirkin (
6):
</p>
95 <li>st/mesa: avoid integer overflows with buffers
>=
512MB
</li>
96 <li>nv50, nvc0: fix max texture buffer size to
128M elements
</li>
97 <li>freedreno/a3xx: fix blending of L8 format
</li>
98 <li>nv50,nvc0: detect underlying resource changes and update tic
</li>
99 <li>nv50,nvc0: flush texture cache in presence of coherent bufs
</li>
100 <li>radeonsi: load fmask ptr relative to the resources array
</li>
103 <p>Jason Ekstrand (
2):
</p>
105 <li>nir: Fix a bunch of ralloc parenting errors
</li>
106 <li>i965/vec4: Don't reswizzle hardware registers
</li>
109 <p>Jeremy Huddleston (
1):
</p>
111 <li>configure.ac: Add support to enable read-only text segment on x86.
</li>
114 <p>Ray Strode (
1):
</p>
116 <li>gbm: convert gbm bo format to fourcc format on dma-buf import
</li>
119 <p>Tapani Pälli (
2):
</p>
121 <li>mesa: fix errors when reading depth with glReadPixels
</li>
122 <li>i965: fix textureGrad for cubemaps
</li>
125 <p>Ulrich Weigand (
1):
</p>
127 <li>mesa: Fix texture compression on big-endian systems
</li>