docs: add release notes for 11.0.1
[mesa.git] / docs / relnotes / 11.0.1.html
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5 <title>Mesa Release Notes</title>
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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1>
18
19 <p>
20 Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.
21 </p>
22 <p>
23 Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.1. OpenGL
27 4.1 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 TBD
35 </pre>
36
37
38 <h2>New features</h2>
39 <p>None</p>
40
41 <h2>Bug fixes</h2>
42
43 <p>This list is likely incomplete.</p>
44
45 <ul>
46
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
52
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
54
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
56
57 </ul>
58
59
60 <h2>Changes</h2>
61
62 <p>Antia Puentes (2):</p>
63 <ul>
64 <li>i965/vec4: Fix saturation errors when coalescing registers</li>
65 <li>i965/vec4_nir: Load constants as integers</li>
66 </ul>
67
68 <p>Anuj Phogat (1):</p>
69 <ul>
70 <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li>
71 </ul>
72
73 <p>Emil Velikov (2):</p>
74 <ul>
75 <li>docs: add sha256 checksums for 11.0.0</li>
76 <li>Update version to 11.0.1</li>
77 </ul>
78
79 <p>Iago Toral Quiroga (1):</p>
80 <ul>
81 <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
82 </ul>
83
84 <p>Ian Romanick (5):</p>
85 <ul>
86 <li>t_dd_dmatmp: Make "count" actually be the count</li>
87 <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
88 <li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
89 <li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
90 <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
91 </ul>
92
93 <p>Ilia Mirkin (6):</p>
94 <ul>
95 <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
96 <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
97 <li>freedreno/a3xx: fix blending of L8 format</li>
98 <li>nv50,nvc0: detect underlying resource changes and update tic</li>
99 <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li>
100 <li>radeonsi: load fmask ptr relative to the resources array</li>
101 </ul>
102
103 <p>Jason Ekstrand (2):</p>
104 <ul>
105 <li>nir: Fix a bunch of ralloc parenting errors</li>
106 <li>i965/vec4: Don't reswizzle hardware registers</li>
107 </ul>
108
109 <p>Jeremy Huddleston (1):</p>
110 <ul>
111 <li>configure.ac: Add support to enable read-only text segment on x86.</li>
112 </ul>
113
114 <p>Ray Strode (1):</p>
115 <ul>
116 <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
117 </ul>
118
119 <p>Tapani Pälli (2):</p>
120 <ul>
121 <li>mesa: fix errors when reading depth with glReadPixels</li>
122 <li>i965: fix textureGrad for cubemaps</li>
123 </ul>
124
125 <p>Ulrich Weigand (1):</p>
126 <ul>
127 <li>mesa: Fix texture compression on big-endian systems</li>
128 </ul>
129
130
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