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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
11.0.4 Release Notes / October
24,
2015</h1>
20 Mesa
11.0.4 is a bug fix release which fixes bugs found since the
11.0.3 release.
23 Mesa
11.0.4 implements the OpenGL
4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.1. OpenGL
27 4.1 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
34 ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-
11.0.4.tar.gz
35 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-
11.0.4.tar.xz
44 <p>This list is likely incomplete.
</p>
48 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug
86281</a> - brw_meta_fast_clear (brw=brw
@entry=
0x7fffd4097a08, fb=fb
@entry=
0x7fffd40fa900, buffers=buffers
@entry=
2, partial_clear=partial_clear
@entry=false)
</li>
50 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug
86720</a> - [radeon] Europa Universalis
4 freezing during game start (
10.3.3+, still broken on
11.0.2)
</li>
52 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug
91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by
36%
</li>
54 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug
92304</a> - [cts] cts.shaders.negative conformance tests fail
</li>
61 <p>Alejandro Piñeiro (
2):
</p>
63 <li>i965/vec4: check writemask when bailing out at register coalesce
</li>
64 <li>i965/vec4: fill src_reg type using the constructor type parameter
</li>
67 <p>Brian Paul (
2):
</p>
69 <li>vbo: fix incorrect switch statement in init_mat_currval()
</li>
70 <li>mesa: fix incorrect opcode in save_BlendFunci()
</li>
73 <p>Chih-Wei Huang (
3):
</p>
75 <li>mesa: android: Fix the incorrect path of sse_minmax.c
</li>
76 <li>nv50/ir: use C++
11 standard std::unordered_map if possible
</li>
77 <li>nv30: include the header of ffs prototype
</li>
80 <p>Chris Wilson (
1):
</p>
82 <li>i965: Remove early release of DRI2 miptree
</li>
85 <p>Dave Airlie (
1):
</p>
87 <li>mesa/uniforms: fix get_uniform for doubles (v2)
</li>
90 <p>Emil Velikov (
1):
</p>
92 <li>docs: add sha256 checksums for
11.0.3</li>
95 <p>Francisco Jerez (
5):
</p>
97 <li>i965: Don't tell the hardware about our UAV access.
</li>
98 <li>mesa: Expose function to calculate whether a shader image unit is valid.
</li>
99 <li>mesa: Skip redundant texture completeness checking during image validation.
</li>
100 <li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
</li>
101 <li>mesa: Get rid of texture-dependent image unit derived state.
</li>
104 <p>Ian Romanick (
8):
</p>
106 <li>glsl: Allow built-in functions as constant expressions in OpenGL ES
1.00</li>
107 <li>ff_fragment_shader: Use binding to set the sampler unit
</li>
108 <li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms
</li>
109 <li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform
</li>
110 <li>glsl: Only set ir_variable::constant_value for const-decorated variables
</li>
111 <li>glsl: Restrict initializers for global variables to constant expression in ES
</li>
112 <li>glsl: Add method to determine whether an expression contains the sequence operator
</li>
113 <li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression
</li>
116 <p>Ilia Mirkin (
1):
</p>
118 <li>nouveau: make sure there's always room to emit a fence
</li>
121 <p>Indrajit Das (
1):
</p>
123 <li>st/va: Used correct parameter to derive the value of the
"h" variable in vlVaCreateImage
</li>
126 <p>Jonathan Gray (
1):
</p>
128 <li>configure.ac: ensure RM is set
</li>
131 <p>Krzysztof Sobiecki (
1):
</p>
133 <li>st/fbo: use pipe_surface_release instead of pipe_surface_reference
</li>
138 <li>st/omx/dec/h264: fix field picture type
0 poc disorder
</li>
141 <p>Marek Olšák (
3):
</p>
143 <li>st/mesa: fix clip state dependencies
</li>
144 <li>radeonsi: fix a GS copy shader leak
</li>
145 <li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
</li>
148 <p>Nicolai Hähnle (
1):
</p>
150 <li>u_vbuf: fix vb slot assignment for translated buffers
</li>
153 <p>Rob Clark (
1):
</p>
155 <li>freedreno/a3xx: cache-flush is needed after MEM_WRITE
</li>
158 <p>Tapani Pälli (
3):
</p>
160 <li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
</li>
161 <li>mesa: Set api prefix to version string when overriding version
</li>
162 <li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv
</li>