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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
11.0.7 Release Notes / December
9,
2015</h1>
20 Mesa
11.0.7 is a bug fix release which fixes bugs found since the
11.0.6 release.
23 Mesa
11.0.7 implements the OpenGL
4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.1. OpenGL
27 4.1 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
43 <p>This list is likely incomplete.
</p>
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug
90348</a> - Spilling failure of b96 merged value
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug
92363</a> - [BSW/BDW] ogles1conform Gets test fails
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug
92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93110">Bug
93110</a> - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
</li>
55 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug
93126</a> - wrongly claim supporting GL_EXT_texture_rg
</li>
62 <p>Chris Wilson (
1):
</p>
64 <li>meta: Compute correct buffer size with SkipRows/SkipPixels
</li>
67 <p>Daniel Stone (
1):
</p>
69 <li>egl/wayland: Ignore rects from SwapBuffersWithDamage
</li>
72 <p>Dave Airlie (
4):
</p>
74 <li>texgetimage: consolidate
1D array handling code.
</li>
75 <li>r600: geometry shader gsvs itemsize workaround
</li>
76 <li>r600: rv670 use at least
16es/gs threads
</li>
77 <li>r600: workaround empty geom shader.
</li>
80 <p>Emil Velikov (
4):
</p>
82 <li>docs: add sha256 checksums for
11.0.6</li>
83 <li>get-pick-list.sh: Require explicit
"11.0" for nominating stable patches
</li>
84 <li>mesa; add get-extra-pick-list.sh script into bin/
</li>
85 <li>Update version to
11.0.7</li>
88 <p>François Tigeot (
1):
</p>
90 <li>xmlconfig: Add support for DragonFly
</li>
93 <p>Ian Romanick (
22):
</p>
95 <li>mesa: Make bind_vertex_buffer avilable outside varray.c
</li>
96 <li>mesa: Refactor update_array_format to make _mesa_update_array_format_public
</li>
97 <li>mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib
</li>
98 <li>i965: Pass brw_context instead of gl_context to brw_draw_rectlist
</li>
99 <li>i965: Use DSA functions for VBOs in brw_meta_fast_clear
</li>
100 <li>i965: Use internal functions for buffer object access
</li>
101 <li>i965: Don't pollute the buffer object namespace in brw_meta_fast_clear
</li>
102 <li>meta: Use DSA functions for PBO in create_texture_for_pbo
</li>
103 <li>meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects
</li>
104 <li>i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects
</li>
105 <li>meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects
</li>
106 <li>meta: Track VBO using gl_buffer_object instead of GL API object handle
</li>
107 <li>meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects
</li>
108 <li>meta: Use internal functions for buffer object and VAO access
</li>
109 <li>meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects
</li>
110 <li>meta: Partially convert _mesa_meta_DrawTex to DSA
</li>
111 <li>meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex
</li>
112 <li>meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex
</li>
113 <li>meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex
</li>
114 <li>meta/TexSubImage: Don't pollute the buffer object namespace
</li>
115 <li>meta/generate_mipmap: Don't leak the framebuffer object
</li>
116 <li>glsl: Fix off-by-one error in array size check assertion
</li>
119 <p>Ilia Mirkin (
7):
</p>
121 <li>nvc0/ir: actually emit AFETCH on kepler
</li>
122 <li>nir: fix typo in idiv lowering, causing large-udiv-udiv failures
</li>
123 <li>nouveau: use the buffer usage to determine placement when no binding
</li>
124 <li>nv50,nvc0: properly handle buffer storage invalidation on dsa buffer
</li>
125 <li>nv50/ir: fix (un)spilling of
3-wide results
</li>
126 <li>mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists
</li>
127 <li>nvc0/ir: start offset at texBindBase for txq, like regular texturing
</li>
130 <p>Jonathan Gray (
1):
</p>
132 <li>automake: fix some occurrences of hardcoded -ldl and -lpthread
</li>
137 <li>radeon/vce: disable Stoney VCE for
11.0</li>
140 <p>Marta Lofstedt (
1):
</p>
142 <li>gles2: Update gl2ext.h to revision:
32120</li>
145 <p>Oded Gabbay (
1):
</p>
147 <li>llvmpipe: disable VSX in ppc due to LLVM PPC bug
</li>