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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 11.0.7 Release Notes / December 9, 2015</h1>
18
19 <p>
20 Mesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6 release.
21 </p>
22 <p>
23 Mesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.1. OpenGL
27 4.1 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 TBD
35 </pre>
36
37
38 <h2>New features</h2>
39 <p>None</p>
40
41 <h2>Bug fixes</h2>
42
43 <p>This list is likely incomplete.</p>
44
45 <ul>
46
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
52
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93110">Bug 93110</a> - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call</li>
54
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
56
57 </ul>
58
59
60 <h2>Changes</h2>
61
62 <p>Chris Wilson (1):</p>
63 <ul>
64 <li>meta: Compute correct buffer size with SkipRows/SkipPixels</li>
65 </ul>
66
67 <p>Daniel Stone (1):</p>
68 <ul>
69 <li>egl/wayland: Ignore rects from SwapBuffersWithDamage</li>
70 </ul>
71
72 <p>Dave Airlie (4):</p>
73 <ul>
74 <li>texgetimage: consolidate 1D array handling code.</li>
75 <li>r600: geometry shader gsvs itemsize workaround</li>
76 <li>r600: rv670 use at least 16es/gs threads</li>
77 <li>r600: workaround empty geom shader.</li>
78 </ul>
79
80 <p>Emil Velikov (4):</p>
81 <ul>
82 <li>docs: add sha256 checksums for 11.0.6</li>
83 <li>get-pick-list.sh: Require explicit "11.0" for nominating stable patches</li>
84 <li>mesa; add get-extra-pick-list.sh script into bin/</li>
85 <li>Update version to 11.0.7</li>
86 </ul>
87
88 <p>François Tigeot (1):</p>
89 <ul>
90 <li>xmlconfig: Add support for DragonFly</li>
91 </ul>
92
93 <p>Ian Romanick (22):</p>
94 <ul>
95 <li>mesa: Make bind_vertex_buffer avilable outside varray.c</li>
96 <li>mesa: Refactor update_array_format to make _mesa_update_array_format_public</li>
97 <li>mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib</li>
98 <li>i965: Pass brw_context instead of gl_context to brw_draw_rectlist</li>
99 <li>i965: Use DSA functions for VBOs in brw_meta_fast_clear</li>
100 <li>i965: Use internal functions for buffer object access</li>
101 <li>i965: Don't pollute the buffer object namespace in brw_meta_fast_clear</li>
102 <li>meta: Use DSA functions for PBO in create_texture_for_pbo</li>
103 <li>meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
104 <li>i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
105 <li>meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects</li>
106 <li>meta: Track VBO using gl_buffer_object instead of GL API object handle</li>
107 <li>meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects</li>
108 <li>meta: Use internal functions for buffer object and VAO access</li>
109 <li>meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects</li>
110 <li>meta: Partially convert _mesa_meta_DrawTex to DSA</li>
111 <li>meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex</li>
112 <li>meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex</li>
113 <li>meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex</li>
114 <li>meta/TexSubImage: Don't pollute the buffer object namespace</li>
115 <li>meta/generate_mipmap: Don't leak the framebuffer object</li>
116 <li>glsl: Fix off-by-one error in array size check assertion</li>
117 </ul>
118
119 <p>Ilia Mirkin (7):</p>
120 <ul>
121 <li>nvc0/ir: actually emit AFETCH on kepler</li>
122 <li>nir: fix typo in idiv lowering, causing large-udiv-udiv failures</li>
123 <li>nouveau: use the buffer usage to determine placement when no binding</li>
124 <li>nv50,nvc0: properly handle buffer storage invalidation on dsa buffer</li>
125 <li>nv50/ir: fix (un)spilling of 3-wide results</li>
126 <li>mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists</li>
127 <li>nvc0/ir: start offset at texBindBase for txq, like regular texturing</li>
128 </ul>
129
130 <p>Jonathan Gray (1):</p>
131 <ul>
132 <li>automake: fix some occurrences of hardcoded -ldl and -lpthread</li>
133 </ul>
134
135 <p>Leo Liu (1):</p>
136 <ul>
137 <li>radeon/vce: disable Stoney VCE for 11.0</li>
138 </ul>
139
140 <p>Marta Lofstedt (1):</p>
141 <ul>
142 <li>gles2: Update gl2ext.h to revision: 32120</li>
143 </ul>
144
145 <p>Oded Gabbay (1):</p>
146 <ul>
147 <li>llvmpipe: disable VSX in ppc due to LLVM PPC bug</li>
148 </ul>
149
150
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