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11 The Mesa
3D Graphics Library
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17 <h1>Mesa
11.1.2 Release Notes / February
10,
2016</h1>
20 Mesa
11.1.2 is a bug fix release which fixes bugs found since the
11.1.1 release.
23 Mesa
11.1.2 implements the OpenGL
4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.1. OpenGL
27 4.1 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
34 ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-
11.1.2.tar.gz
35 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-
11.1.2.tar.xz
44 <p>This list is likely incomplete.
</p>
48 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug
91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
</li>
50 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug
93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL
11.1.0 on windows
</li>
52 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug
93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)
</li>
54 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug
93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)
</li>
56 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug
93717</a> - Meta mipmap generation can corrupt texture state
</li>
58 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug
93722</a> - Segfault when compiling shader with a subroutine that takes a parameter
</li>
60 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug
93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location
</li>
62 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug
93761</a> - A conditional discard in a fragment shader causes no depth writing at all
</li>
69 <p>Ben Widawsky (
1):
</p>
71 <li>i965/bxt: Fix conservative wm thread counts.
</li>
74 <p>Dave Airlie (
1):
</p>
76 <li>glsl: fix subroutine lowering reusing actual parmaters
</li>
79 <p>Emil Velikov (
6):
</p>
81 <li>docs: add sha256 checksums for
11.1.1</li>
82 <li>cherry-ignore: drop the i965/kbl .num_slices patch
</li>
83 <li>i915: correctly parse/set the context flags
</li>
84 <li>targets/dri: android: use WHOLE static libraries
</li>
85 <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available
</li>
86 <li>Update version to
11.1.2</li>
89 <p>Eric Anholt (
2):
</p>
91 <li>vc4: Don't record the seqno of a failed job submit.
</li>
92 <li>vc4: Throttle outstanding rendering after submission.
</li>
95 <p>François Tigeot (
1):
</p>
97 <li>gallium: Add DragonFly support
</li>
100 <p>Grazvydas Ignotas (
1):
</p>
102 <li>r600g: don't leak driver const buffers
</li>
105 <p>Ian Romanick (
2):
</p>
107 <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE
</li>
108 <li>meta: Use internal functions to set texture parameters
</li>
111 <p>Ilia Mirkin (
6):
</p>
113 <li>st/mesa: use surface format to generate mipmaps when available
</li>
114 <li>glsl: always compute proper varying type, irrespective of varying packing
</li>
115 <li>nvc0: avoid crashing when there are holes in vertex array bindings
</li>
116 <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements
</li>
117 <li>nv50/ir: fix false global CSE on instructions with multiple defs
</li>
118 <li>st/mesa: treat a write as a read for range purposes
</li>
121 <p>Jason Ekstrand (
3):
</p>
123 <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+
</li>
124 <li>i965/fs/generator: Take an actual shader stage rather than a string
</li>
125 <li>i965/fs: Always set channel
2 of texture headers in some stages
</li>
128 <p>Jose Fonseca (
2):
</p>
130 <li>scons: Conditionally use DRM module on pipe-loader.
</li>
131 <li>pipe-loader: Fix PATH_MAX define on MSVC.
</li>
134 <p>Karol Herbst (
1):
</p>
136 <li>nv50/ir: fix memory corruption when spilling and redoing RA
</li>
139 <p>Kenneth Graunke (
2):
</p>
141 <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
</li>
142 <li>glsl: Allow implicit int -
> uint conversions for bitwise operators (
&, ^, |).
</li>
147 <li>vl: add zig zag scan for list
4x4
</li>
148 <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set
</li>
151 <p>Marek Olšák (
1):
</p>
153 <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE
</li>
156 <p>Nicolai Hähnle (
11):
</p>
158 <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible
</li>
159 <li>st/mesa: use _mesa_delete_buffer_object
</li>
160 <li>radeon: use _mesa_delete_buffer_object
</li>
161 <li>i915: use _mesa_delete_buffer_object
</li>
162 <li>i965: use _mesa_delete_buffer_object
</li>
163 <li>util/u_pstipple.c: copy immediates during transformation
</li>
164 <li>radeonsi: extract the VGT_GS_MODE calculation into its own function
</li>
165 <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary
</li>
166 <li>radeonsi: add DCC buffer for sampler views on new CS
</li>
167 <li>st/mesa: use the correct address generation functions in st_TexSubImage blit
</li>
168 <li>radeonsi: fix discard-only fragment shaders (
11.1 version)
</li>
171 <p>Timothy Arceri (
4):
</p>
173 <li>glsl: fix segfault linking subroutine uniform with explicit location
</li>
174 <li>mesa: fix segfault in glUniformSubroutinesuiv()
</li>
175 <li>glsl: fix interface block error message
</li>
176 <li>glsl: create helper to remove outer vertex index array used by some stages
</li>