panfrost: add atomic ops infrastructure
[mesa.git] / docs / relnotes / 11.1.2.rst
1 Mesa 11.1.2 Release Notes / February 10, 2016
2 =============================================
3
4 Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1
5 release.
6
7 Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.1. OpenGL 4.1 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
13
14 SHA256 checksums
15 ----------------
16
17 ::
18
19 ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
20 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
21
22 New features
23 ------------
24
25 None
26
27 Bug fixes
28 ---------
29
30 This list is likely incomplete.
31
32 - `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
33 EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
34 - `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ -
35 Exception: attempt to use unavailable module DRM when building MesaGL
36 11.1.0 on windows
37 - `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
38 Random lines being rendered when playing Dolphin (geometry shaders
39 related, w/ apitrace)
40 - `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
41 GL_ARB_separate_shader_objects is buggy (PCSX2)
42 - `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
43 Meta mipmap generation can corrupt texture state
44 - `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
45 Segfault when compiling shader with a subroutine that takes a
46 parameter
47 - `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
48 glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
49 a specific location
50 - `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
51 A conditional discard in a fragment shader causes no depth writing at
52 all
53
54 Changes
55 -------
56
57 Ben Widawsky (1):
58
59 - i965/bxt: Fix conservative wm thread counts.
60
61 Dave Airlie (1):
62
63 - glsl: fix subroutine lowering reusing actual parmaters
64
65 Emil Velikov (6):
66
67 - docs: add sha256 checksums for 11.1.1
68 - cherry-ignore: drop the i965/kbl .num_slices patch
69 - i915: correctly parse/set the context flags
70 - targets/dri: android: use WHOLE static libraries
71 - egl/dri2: expose srgb configs when KHR_gl_colorspace is available
72 - Update version to 11.1.2
73
74 Eric Anholt (2):
75
76 - vc4: Don't record the seqno of a failed job submit.
77 - vc4: Throttle outstanding rendering after submission.
78
79 François Tigeot (1):
80
81 - gallium: Add DragonFly support
82
83 Grazvydas Ignotas (1):
84
85 - r600g: don't leak driver const buffers
86
87 Ian Romanick (2):
88
89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
90 GL_TEXTURE_RECTANGLE
91 - meta: Use internal functions to set texture parameters
92
93 Ilia Mirkin (6):
94
95 - st/mesa: use surface format to generate mipmaps when available
96 - glsl: always compute proper varying type, irrespective of varying
97 packing
98 - nvc0: avoid crashing when there are holes in vertex array bindings
99 - nv50,nvc0: fix buffer clearing to respect engine alignment
100 requirements
101 - nv50/ir: fix false global CSE on instructions with multiple defs
102 - st/mesa: treat a write as a read for range purposes
103
104 Jason Ekstrand (3):
105
106 - i965/vec4: Use UW type for multiply into accumulator on GEN8+
107 - i965/fs/generator: Take an actual shader stage rather than a string
108 - i965/fs: Always set channel 2 of texture headers in some stages
109
110 Jose Fonseca (2):
111
112 - scons: Conditionally use DRM module on pipe-loader.
113 - pipe-loader: Fix PATH_MAX define on MSVC.
114
115 Karol Herbst (1):
116
117 - nv50/ir: fix memory corruption when spilling and redoing RA
118
119 Kenneth Graunke (2):
120
121 - glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
122 - glsl: Allow implicit int -> uint conversions for bitwise operators
123 (&, ^, \|).
124
125 Leo Liu (2):
126
127 - vl: add zig zag scan for list 4x4
128 - st/omx/dec/h264: fix corruption when scaling matrix present flag set
129
130 Marek Olšák (1):
131
132 - radeonsi: don't miss changes to SPI_TMPRING_SIZE
133
134 Nicolai Hähnle (11):
135
136 - mesa/bufferobj: make \_mesa_delete_buffer_object externally
137 accessible
138 - st/mesa: use \_mesa_delete_buffer_object
139 - radeon: use \_mesa_delete_buffer_object
140 - i915: use \_mesa_delete_buffer_object
141 - i965: use \_mesa_delete_buffer_object
142 - util/u_pstipple.c: copy immediates during transformation
143 - radeonsi: extract the VGT_GS_MODE calculation into its own function
144 - radeonsi: ensure that VGT_GS_MODE is sent when necessary
145 - radeonsi: add DCC buffer for sampler views on new CS
146 - st/mesa: use the correct address generation functions in
147 st_TexSubImage blit
148 - radeonsi: fix discard-only fragment shaders (11.1 version)
149
150 Timothy Arceri (4):
151
152 - glsl: fix segfault linking subroutine uniform with explicit location
153 - mesa: fix segfault in glUniformSubroutinesuiv()
154 - glsl: fix interface block error message
155 - glsl: create helper to remove outer vertex index array used by some
156 stages