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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 17.0.5 Release Notes / April 28, 2017</h1>
18
19 <p>
20 Mesa 17.0.5 is a bug fix release which fixes bugs found since the 17.0.4 release.
21 </p>
22 <p>
23 Mesa 17.0.5 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 TBD
35 </pre>
36
37
38 <h2>New features</h2>
39 <p>None</p>
40
41
42 <h2>Bug fixes</h2>
43
44 <ul>
45
46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
47
48 </ul>
49
50
51 <h2>Changes</h2>
52
53 <p>Andres Gomez (16):</p>
54 <ul>
55 <li>cherry-ignore: Add the pci_id into the shader cache UUID</li>
56 <li>cherry-ignore: fix crash if ctx torn down with no rendering</li>
57 <li>cherry-ignore: Fix typos.</li>
58 <li>cherry-ignore: Revert "etnaviv: Cannot render to rb-swapped formats"</li>
59 <li>cherry-ignore: Revert "i965/fs: Don't emit SEL instructions for type-converting MOVs."</li>
60 <li>cherry-ignore: fix typo in a2b10g10r10 fast clear calculation</li>
61 <li>cherry-ignore: remove unused anv_dispatch_table dtable</li>
62 <li>cherry-ignore: remove unused radv_dispatch_table dtable</li>
63 <li>cherry-ignore: make radv_resolve_entrypoint static</li>
64 <li>cherry-ignore: vulkan: add support for libmesa_vulkan_util</li>
65 <li>cherry-ignore: r600: fix libmesa_amd_common dependency</li>
66 <li>cherry-ignore: remove dead brw_new_shader() declaration</li>
67 <li>cherry-ignore: remove i965_symbols_test reference from .gitignore</li>
68 <li>cherry-ignore: automake: ensure that the destination directory is created</li>
69 <li>cherry-ignore: provide required gem stubs for the tests</li>
70 <li>Update version to 17.0.5</li>
71 </ul>
72
73 <p>Boyan Ding (2):</p>
74 <ul>
75 <li>nvc0/ir: Properly handle a "split form" of predicate destination</li>
76 <li>nir: Destination component count of shader_clock intrinsic is 2</li>
77 </ul>
78
79 <p>Emil Velikov (5):</p>
80 <ul>
81 <li>docs: add sha256 checksums for 17.0.4</li>
82 <li>winsys/sw/dri: don't use GNU void pointer arithmetic</li>
83 <li>st/clover: add space between &lt; and ::</li>
84 <li>configure.ac: check require_basic_egl only if egl enabled</li>
85 <li>st/mesa: automake: honour the vdpau header install location</li>
86 </ul>
87
88 <p>Francisco Jerez (2):</p>
89 <ul>
90 <li>intel/fs: Use regs_written() in spilling cost heuristic for improved accuracy.</li>
91 <li>intel/fs: Take into account amount of data read in spilling cost heuristic.</li>
92 </ul>
93
94 <p>Grazvydas Ignotas (1):</p>
95 <ul>
96 <li>radv: report timestampPeriod correctly</li>
97 </ul>
98
99 <p>Jason Ekstrand (5):</p>
100 <ul>
101 <li>anv/blorp: Flush the texture cache in UpdateBuffer</li>
102 <li>anv/cmd_buffer: Flush the VF cache at the top of all primaries</li>
103 <li>anv/cmd_buffer: Always set up a null surface state</li>
104 <li>anv/cmd_buffer: Use the null surface state for ATTACHMENT_UNUSED</li>
105 <li>anv/blorp: Properly handle VK_ATTACHMENT_UNUSED</li>
106 </ul>
107
108 <p>Kenneth Graunke (1):</p>
109 <ul>
110 <li>i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce().</li>
111 </ul>
112
113 <p>Marek Olšák (1):</p>
114 <ul>
115 <li>st/mesa: invalidate the readpix cache in st_indirect_draw_vbo</li>
116 </ul>
117
118 <p>Nanley Chery (1):</p>
119 <ul>
120 <li>anv/cmd_buffer: Disable CCS on BDW input attachments</li>
121 </ul>
122
123 <p>Nicolai Hähnle (4):</p>
124 <ul>
125 <li>mesa: fix remaining xfb prims check for GLES with multiple instances</li>
126 <li>mesa: extract need_xfb_remaining_prims_check</li>
127 <li>mesa: move glMultiDrawArrays to vbo and fix error handling</li>
128 <li>vbo: fix gl_DrawID handling in glMultiDrawArrays</li>
129 </ul>
130
131 <p>Rob Clark (1):</p>
132 <ul>
133 <li>util/queue: don't hang at exit</li>
134 </ul>
135
136 <p>Timothy Arceri (1):</p>
137 <ul>
138 <li>mesa: validate sampler type across the whole program</li>
139 </ul>
140
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