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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
17.1.1 Release Notes / March
25,
2017</h1>
20 Mesa
17.1.1 is a bug fix release which fixes bugs found since the
17.1.0 release.
23 Mesa
17.1.1 implements the OpenGL
4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.5. OpenGL
27 4.5 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
46 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug
100854</a> - YUV to RGB Color Space Conversion result is not precise
</li>
48 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug
100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly
</li>
55 <p>Alex Deucher (
1):
</p>
57 <li>radeonsi: add new vega10 pci ids
</li>
60 <p>Andres Gomez (
2):
</p>
62 <li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them
</li>
63 <li>bin/get-fixes-pick-list.sh: bring back the warning
</li>
66 <p>Bruce Cherniak (
1):
</p>
68 <li>swr: move msaa resolve to generalized StoreTile
</li>
71 <p>Chad Versace (
1):
</p>
73 <li>egl: Partially revert
23c86c74, fix eglMakeCurrent
</li>
76 <p>Chih-Wei Huang (
1):
</p>
78 <li>Android: correct libz dependency
</li>
81 <p>Daniel Stone (
1):
</p>
83 <li>gbm/dri: Fix sign-extension in modifier query
</li>
86 <p>Emil Velikov (
6):
</p>
88 <li>docs: add sha256 checksums for
17.1.0</li>
89 <li>radeon: automake: remove unneeded elf Cflags/Libs
</li>
90 <li>configure: remove unneeded bits around libunwind handling
</li>
91 <li>egl: add g_egldispatchstubs.h to the release tarball
</li>
92 <li>automake: add SWR LLVM gen_builder.hpp workaround
</li>
93 <li>Update version to
17.1.1</li>
96 <p>Eric Anholt (
2):
</p>
98 <li>renderonly: Initialize fields of struct winsys_handle.
</li>
99 <li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.
</li>
102 <p>Grazvydas Ignotas (
2):
</p>
104 <li>anv: fix possible stack corruption
</li>
105 <li>anv: don't leak DRM devices
</li>
108 <p>Hans de Goede (
1):
</p>
110 <li>glxglvnddispatch: Add missing dispatch for GetDriverConfig
</li>
113 <p>Ilia Mirkin (
1):
</p>
115 <li>nvc0/ir: SHLADD's middle source must be an immediate
</li>
118 <p>Johnson Lin (
1):
</p>
120 <li>nir/lower_tex: Fix minor error in YUV color conversion matrix
</li>
123 <p>Juan A. Suarez Romero (
2):
</p>
125 <li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list
</li>
126 <li>bin/get-{extra,fixes}-pick-list.sh: improve output
</li>
129 <p>Lucas Stach (
2):
</p>
131 <li>etnaviv: stop oversizing buffer resources
</li>
132 <li>etnaviv: allow R/B swapped surfaces to be cleared
</li>
135 <p>Marek Olšák (
2):
</p>
137 <li>amd/addrlib: import Raven support
</li>
138 <li>radeonsi/gfx9: add support for Raven
</li>
141 <p>Nanley Chery (
2):
</p>
143 <li>anv/formats: Update the three-channel BC1 mappings
</li>
144 <li>i965/formats: Update the three-channel DXT1 mappings
</li>
147 <p>Nicolai Hähnle (
5):
</p>
149 <li>radeonsi: mark fast-cleared textures as compressed when dirtying
</li>
150 <li>radeonsi: fix primitive ID in fragment shader when using tessellation
</li>
151 <li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI
</li>
152 <li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation
</li>
153 <li>st/mesa: remove an incorrect assertion
</li>
156 <p>Pohjolainen, Topi (
1):
</p>
158 <li>intel/isl/gen7: Use stencil vertical alignment of
8 instead of
4</li>
161 <p>Rob Clark (
2):
</p>
163 <li>mesa/st: fix yuv EGLImage's
</li>
164 <li>freedreno: fix crash when flush() but no rendering
</li>
167 <p>Rob Herring (
1):
</p>
169 <li>virgl: fix virgl_bo_transfer_{put, get} box struct copy
</li>
172 <p>Samuel Iglesias Gonsálvez (
3):
</p>
174 <li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution
</li>
175 <li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset
</li>
176 <li>i965/vec4: load dvec3/
4 uniforms first in the push constant buffer
</li>
179 <p>Tom Stellard (
1):
</p>
181 <li>gallivm: Make sure module has the correct data layout when pass manager runs
</li>