7d4673b59bb4c965aa267e0febcf48154b524f87
[mesa.git] / docs / relnotes / 17.1.4.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2 <html lang="en">
3 <head>
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>Mesa Release Notes</title>
6 <link rel="stylesheet" type="text/css" href="../mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="../contents.html"></iframe>
15 <div class="content">
16
17 <h1>Mesa 17.1.4 Release Notes / June 30, 2017</h1>
18
19 <p>
20 Mesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3 release.
21 </p>
22 <p>
23 Mesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 TBD
35 </pre>
36
37
38 <h2>New features</h2>
39 <p>None</p>
40
41
42 <h2>Bug fixes</h2>
43
44 <ul>
45
46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li>
53
54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li>
55
56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li>
57
58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li>
59
60 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li>
61
62 </ul>
63
64
65 <h2>Changes</h2>
66
67 <p>Alex Deucher (1):</p>
68 <ul>
69 <li>radeonsi: add new polaris12 pci id</li>
70 </ul>
71
72 <p>Andres Gomez (3):</p>
73 <ul>
74 <li>cherry-ignore: 17.1.4 rejected commits</li>
75 <li>cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags</li>
76 <li>Update version to 17.1.4</li>
77 </ul>
78
79 <p>Anuj Phogat (2):</p>
80 <ul>
81 <li>i965: Add and initialize l3_banks field for gen7+</li>
82 <li>i965: Fix broxton 2x6 l3 config</li>
83 </ul>
84
85 <p>Ben Crocker (1):</p>
86 <ul>
87 <li>egl_dri2: swrastGetDrawableInfo: set *x, common.py [v2]</li>
88 </ul>
89
90 <p>Brian Paul (2):</p>
91 <ul>
92 <li>svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)</li>
93 <li>gallium/vbuf: avoid segfault when we get invalid glDrawRangeElements()</li>
94 </ul>
95
96 <p>Chad Versace (1):</p>
97 <ul>
98 <li>egl/android: Change order of EGLConfig generation (v2)</li>
99 </ul>
100
101 <p>Chandu Babu N (1):</p>
102 <ul>
103 <li>change va max_entrypoints</li>
104 </ul>
105
106 <p>Charmaine Lee (1):</p>
107 <ul>
108 <li>svga: use the winsys interface to invalidate surface</li>
109 </ul>
110
111 <p>Emil Velikov (3):</p>
112 <ul>
113 <li>docs: add sha256 checksums for 17.1.3</li>
114 <li>configure.ac: add -pthread to PTHREAD_LIBS</li>
115 <li>radeonsi: include ac_binary.h for struct ac_shader_binary</li>
116 </ul>
117
118 <p>Eric Engestrom (3):</p>
119 <ul>
120 <li>egl: properly count configs</li>
121 <li>egl/display: only detect the platform once</li>
122 <li>egl/display: make platform detection thread-safe</li>
123 </ul>
124
125 <p>Eric Le Bihan (1):</p>
126 <ul>
127 <li>Fix khrplatform.h not installed if EGL is disabled.</li>
128 </ul>
129
130 <p>Iago Toral Quiroga (1):</p>
131 <ul>
132 <li>i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+</li>
133 </ul>
134
135 <p>Ilia Mirkin (2):</p>
136 <ul>
137 <li>nv50/ir: fetch indirect sources BEFORE the op that uses them</li>
138 <li>nv50/ir: fix combineLd/St to update existing records as necessary</li>
139 </ul>
140
141 <p>Jason Ekstrand (10):</p>
142 <ul>
143 <li>i965: Flush around state base address</li>
144 <li>i965: Take a uint64_t immediate in emit_pipe_control_write</li>
145 <li>i965: Unify the two emit_pipe_control functions</li>
146 <li>i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS</li>
147 <li>i965/blorp: Do an end-of-pipe sync around CCS ops</li>
148 <li>i965: Do an end-of-pipe sync after flushes</li>
149 <li>i965: Disable the interleaved vertex optimization when instancing</li>
150 <li>i965: Set step_rate = 0 for interleaved vertex buffers</li>
151 <li>spirv: Work around the Doom shader bug</li>
152 <li>i965: Clamp clear colors to the representable range</li>
153 </ul>
154
155 <p>Jonas Kulla (1):</p>
156 <ul>
157 <li>anv: Fix L3 cache programming on Bay Trail</li>
158 </ul>
159
160 <p>Kenneth Graunke (1):</p>
161 <ul>
162 <li>i965: Ignore anisotropic filtering in nearest mode.</li>
163 </ul>
164
165 <p>Lucas Stach (7):</p>
166 <ul>
167 <li>etnaviv: don't try RS blit if blit region is unaligned</li>
168 <li>etnaviv: use padded width/height for resource copies</li>
169 <li>etnaviv: remove bogus assert</li>
170 <li>etnaviv: replace translate_clear_color with util_pack_color</li>
171 <li>etnaviv: mask correct channel for RB swapped rendertargets</li>
172 <li>etnaviv: advertise correct max LOD bias</li>
173 <li>etnaviv: only flush resource to self if no scanout buffer exists</li>
174 </ul>
175
176 <p>Marek Olšák (4):</p>
177 <ul>
178 <li>winsys/amdgpu: fix a deadlock when waiting for submission_in_progress</li>
179 <li>mesa: flush vertices before changing viewports</li>
180 <li>mesa: flush vertices before updating ctx-&gt;_Shader</li>
181 <li>st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports</li>
182 </ul>
183
184 <p>Michel Dänzer (1):</p>
185 <ul>
186 <li>gallium/util: Break recursion in pipe_resource_reference</li>
187 </ul>
188
189 <p>Nicolai Hähnle (2):</p>
190 <ul>
191 <li>gallium/radeon/gfx9: fix PBO texture uploads to compressed textures</li>
192 <li>amd/common: fix off-by-one in sid_tables.py</li>
193 </ul>
194
195 <p>Pierre Moreau (1):</p>
196 <ul>
197 <li>nv50/ir: Properly fold constants in SPLIT operation</li>
198 </ul>
199
200 <p>Rob Herring (1):</p>
201 <ul>
202 <li>Android: major/minor/makedev live in &lt;sys/sysmacros.h&gt;</li>
203 </ul>
204
205 <p>Topi Pohjolainen (2):</p>
206 <ul>
207 <li>i965: Add an end-of-pipe sync helper</li>
208 <li>i965/gen4: Set depth offset when there is stencil attachment only</li>
209 </ul>
210
211 <p>Ville Syrjälä (2):</p>
212 <ul>
213 <li>i915: Fix gl_Fragcoord interpolation</li>
214 <li>i915: Fix wpos_tex vs. -1 comparison</li>
215 </ul>
216
217 </div>
218 </body>
219 </html>