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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
17.2.6 Release Notes / November
25,
2017</h1>
20 Mesa
17.2.6 is a bug fix release which fixes bugs found since the
17.2.5 release.
23 Mesa
17.2.6 implements the OpenGL
4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.5. OpenGL
27 4.5 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
34 a9ed76702ffb14ad674ad48899f5c8c7e3a0f987911878a5dfdc4117dce5b415 mesa-
17.2.6.tar.gz
35 6ad85224620330be26ab68c8fc78381b12b38b610ade2db8716b38faaa8f30de mesa-
17.2.6.tar.xz
46 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=100438">Bug
100438</a> - glsl/ir.cpp:
1376: ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var != NULL' failed.
</li>
48 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=102177">Bug
102177</a> - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically
</li>
50 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103115">Bug
103115</a> - [BSW BXT GLK] dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64
</li>
52 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103519">Bug
103519</a> - wayland egl apps crash on start with mesa
17.2</li>
54 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103529">Bug
103529</a> - [GM45] GPU hang with mpv fullscreen (bisected)
</li>
56 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103626">Bug
103626</a> - [SNB] ES3-CTS.functional.shaders.precision
</li>
58 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103628">Bug
103628</a> - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
</li>
60 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103787">Bug
103787</a> - [BDW,BSW] gpu hang on spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp
</li>
66 <p>Adam Jackson (
2):
</p>
68 <li>glx/drisw: Fix glXMakeCurrent(dpy, None, ctx)
</li>
69 <li>glx/dri3: Fix passing renderType into glXCreateContext
</li>
72 <p>Alex Smith (
2):
</p>
74 <li>spirv: Use correct type for sampled images
</li>
75 <li>nir/spirv: tg4 requires a sampler
</li>
78 <p>Andres Gomez (
14):
</p>
80 <li>docs: add sha256 checksums for
17.2.5</li>
81 <li>cherry-ignore: intel/fs: Use a pure vertical stride for large register strides
</li>
82 <li>cherry-ignore: intel/nir: Use the correct indirect lowering masks in link_shaders
</li>
83 <li>cherry-ignore: intel/fs: Use the original destination region for int MUL lowering
</li>
84 <li>cherry-ignore: intel/fs: refactors
</li>
85 <li>cherry-ignore: r600/shader: reserve first register of vertex shader.
</li>
86 <li>cherry-ignore: anv/cmd_buffer: Advance the address when initializing clear colors
</li>
87 <li>cherry-ignore: anv/cmd_buffer: Take bo_offset into account in fast clear state addresses
</li>
88 <li>cherry-ignore: i965: Mark BOs as external when we export their handle
</li>
89 <li>cherry-ignore: added
17.3 nominations.
</li>
90 <li>cherry-ignore: glsl: Fix typo fragement -
> fragment
</li>
91 <li>cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions
</li>
92 <li>cherry-ignore: Revert
"intel/fs: Use a pure vertical stride for large register strides"</li>
93 <li>Update version to
17.2.6</li>
96 <p>Anuj Phogat (
2):
</p>
98 <li>i965: Program DWord Length in MI_FLUSH_DW
</li>
99 <li>i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW
</li>
102 <p>Bas Nieuwenhuizen (
2):
</p>
104 <li>radv: Free syncobj with multiple imports.
</li>
105 <li>radv: Free temporary syncobj after waiting on it.
</li>
108 <p>Dave Airlie (
1):
</p>
110 <li>r600: fix isoline tess factor component swapping.
</li>
113 <p>Derek Foreman (
1):
</p>
115 <li>egl/wayland: Add a fallback when fourcc query isn't supported
</li>
118 <p>Dylan Baker (
1):
</p>
120 <li>autotools: Set C++ visibility flags on Intel
</li>
123 <p>Emil Velikov (
3):
</p>
125 <li>targets/opencl: don't hardcode the icd file install to /etc/...
</li>
126 <li>configure.ac: loosen --enable-glvnd check to honour egl
</li>
127 <li>configure.ac: require xcb* for the omx/va/... when using x11 platform
</li>
130 <p>George Barrett (
1):
</p>
132 <li>glsl: Catch subscripted calls to undeclared subroutines
</li>
135 <p>Jason Ekstrand (
9):
</p>
137 <li>intel/fs: Use ANY/ALL32 predicates in SIMD32
</li>
138 <li>intel/fs: Use an explicit D type for vote any/all/eq intrinsics
</li>
139 <li>intel/fs: Use a pair of
1-wide MOVs instead of SEL for any/all
</li>
140 <li>intel/eu/reg: Add a subscript() helper
</li>
141 <li>intel/fs: Fix MOV_INDIRECT for
64-bit values on little-core
</li>
142 <li>intel/fs: Fix integer multiplication lowering for src/dst hazards
</li>
143 <li>intel/fs: Mark
64-bit values as being contiguous
</li>
144 <li>intel/fs: Rework zero-length URB write handling
</li>
145 <li>i965: Add stencil buffers to cache set regardless of stencil texturing
</li>
148 <p>Kenneth Graunke (
5):
</p>
150 <li>i965: properly initialize brw-
>cs.base.stage to MESA_SHADER_COMPUTE
</li>
151 <li>i965: Make L3 configuration atom listen for TCS/TES program updates.
</li>
152 <li>intel/tools: Fix detection of enabled shader stages.
</li>
153 <li>i965: Implement another VF cache invalidate workaround on Gen8+.
</li>
154 <li>i965: Upload invariant state once at the start of the batch on Gen4-
5.
</li>
157 <p>Matt Turner (
2):
</p>
159 <li>i965/fs: Fix extract_i8/u8 to a
64-bit destination
</li>
160 <li>i965/fs: Split all
32-
>64-bit MOVs on CHV, BXT, GLK
</li>
163 <p>Neil Roberts (
1):
</p>
165 <li>glsl: Transform fb buffers are only active if a variable uses them
</li>
168 <p>Nicolai Hähnle (
1):
</p>
170 <li>ddebug: fix use-after-free of streamout targets
</li>
173 <p>Tim Rowley (
2):
</p>
175 <li>swr/rast: Use gather instruction for i32gather_ps on simd16/avx512
</li>
176 <li>swr/rast: Faster emulated simd16 permute
</li>
179 <p>Timothy Arceri (
3):
</p>
181 <li>glsl: drop cache_fallback
</li>
182 <li>glsl: use the correct parent when allocating program data members
</li>
183 <li>mesa: rework how we free gl_shader_program_data
</li>