radv: advertise VK_EXT_extended_dynamic_state
[mesa.git] / docs / relnotes / 17.2.8.rst
1 Mesa 17.2.8 Release Notes / December 22, 2017
2 =============================================
3
4 Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
5 release.
6
7 Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.5. OpenGL 4.5 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
13
14 SHA256 checksums
15 ----------------
16
17 ::
18
19 c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz
20 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz
21
22 New features
23 ------------
24
25 None
26
27 Bug fixes
28 ---------
29
30 - `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
31 - vkCmdBlitImage with arrayLayers > 1 fails
32 - `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
33 - [OpenGL CTS] [HSW]
34 KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
35 - `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
36 - Graphical glitches r600 in game this war of mine linux native
37 - `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
38 - Vertex shader causes compiler to crash in SPIRV-to-NIR
39
40 Changes
41 -------
42
43 Andres Gomez (6):
44
45 - cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
46 override.
47 - cherry-ignore: added 17.3 nominations.
48 - cherry-ignore: radv: port merge tess info from anv
49 - cherry-ignore: main: Clear shader program data whenever ProgramBinary
50 is called
51 - cherry-ignore: r600: set DX10_CLAMP for compute shader too
52 - Update version to 17.2.8
53
54 Bas Nieuwenhuizen (2):
55
56 - spirv: Fix loading an entire block at once.
57 - radv: Fix multi-layer blits.
58
59 Brian Paul (2):
60
61 - xlib: call \_mesa_warning() instead of fprintf()
62 - gallium/aux: include nr_samples in util_resource_size() computation
63
64 Emil Velikov (1):
65
66 - docs: add sha256 checksums for 17.2.7
67
68 Iago Toral Quiroga (1):
69
70 - i965/vec4: use a temp register to compute offsets for pull loads
71
72 Leo Liu (1):
73
74 - radeon/vce: move destroy command before feedback command
75
76 Matt Turner (2):
77
78 - util: Assume little endian in the absence of platform-specific
79 handling
80 - util: Add a SHA1 unit test program
81
82 Roland Scheidegger (2):
83
84 - r600: use min_dx10/max_dx10 instead of min/max
85 - r600: use DX10_CLAMP bit in shader setup