docs: add release notes for 17.3.1
[mesa.git] / docs / relnotes / 17.3.1.html
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5 <title>Mesa Release Notes</title>
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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 17.3.1 Release Notes / December 21, 2017</h1>
18
19 <p>
20 Mesa 17.3.1 is a bug fix release which fixes bugs found since the 17.3.0 release.
21 </p>
22 <p>
23 Mesa 17.3.1 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 TBD
35 </pre>
36
37
38 <h2>New features</h2>
39 <p>None</p>
40
41
42 <h2>Bug fixes</h2>
43
44 <ul>
45
46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94739">Bug 94739</a> - Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103966">Bug 103966</a> - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
53
54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104119">Bug 104119</a> - radv: OpBitFieldInsert produces 0 with a loop counter for Insert</li>
55
56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104143">Bug 104143</a> - r600/sb: clobbers gl_Position -&gt; gl_FragCoord</li>
57
58 </ul>
59
60
61 <h2>Changes</h2>
62
63 <p>Alex Smith (1):</p>
64 <ul>
65 <li>radv: Add LLVM version to the device name string</li>
66 </ul>
67
68 <p>Bas Nieuwenhuizen (3):</p>
69 <ul>
70 <li>spirv: Fix loading an entire block at once.</li>
71 <li>radv: Don't advertise VK_EXT_debug_report.</li>
72 <li>radv: Fix multi-layer blits.</li>
73 </ul>
74
75 <p>Ben Crocker (1):</p>
76 <ul>
77 <li>docs/llvmpipe: document ppc64le as alternative architecture to x86.</li>
78 </ul>
79
80 <p>Brian Paul (2):</p>
81 <ul>
82 <li>xlib: call _mesa_warning() instead of fprintf()</li>
83 <li>gallium/aux: include nr_samples in util_resource_size() computation</li>
84 </ul>
85
86 <p>Bruce Cherniak (1):</p>
87 <ul>
88 <li>swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
89 </ul>
90
91 <p>Dave Airlie (1):</p>
92 <ul>
93 <li>radv: port merge tess info from anv</li>
94 </ul>
95
96 <p>Emil Velikov (5):</p>
97 <ul>
98 <li>docs: add sha256 checksums for 17.3.0</li>
99 <li>util: scons: wire up the sha1 test</li>
100 <li>cherry-ignore: meson: fix strtof locale support check</li>
101 <li>cherry-ignore: util: add mesa-sha1 test to meson</li>
102 <li>Update version to 17.3.1</li>
103 </ul>
104
105 <p>Eric Anholt (1):</p>
106 <ul>
107 <li>broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex count.</li>
108 </ul>
109
110 <p>Eric Engestrom (1):</p>
111 <ul>
112 <li>compiler: use NDEBUG to guard asserts</li>
113 </ul>
114
115 <p>Fabian Bieler (2):</p>
116 <ul>
117 <li>glsl: Match order of gl_LightSourceParameters elements.</li>
118 <li>glsl: Fix gl_NormalScale.</li>
119 </ul>
120
121 <p>Gert Wollny (1):</p>
122 <ul>
123 <li>r600/sb: do not convert if-blocks that contain indirect array access</li>
124 </ul>
125
126 <p>James Legg (1):</p>
127 <ul>
128 <li>nir/opcodes: Fix constant-folding of bitfield_insert</li>
129 </ul>
130
131 <p>Jason Ekstrand (1):</p>
132 <ul>
133 <li>i965: Switch over to fully external-or-not MOCS scheme</li>
134 </ul>
135
136 <p>Juan A. Suarez Romero (1):</p>
137 <ul>
138 <li>travis: disable Meson build</li>
139 </ul>
140
141 <p>Kenneth Graunke (2):</p>
142 <ul>
143 <li>meta: Initialize depth/clear values on declaration.</li>
144 <li>meta: Fix ClearTexture with GL_DEPTH_COMPONENT.</li>
145 </ul>
146
147 <p>Leo Liu (1):</p>
148 <ul>
149 <li>radeon/vce: move destroy command before feedback command</li>
150 </ul>
151
152 <p>Marek Olšák (4):</p>
153 <ul>
154 <li>radeonsi: flush the context after resource_copy_region for buffer exports</li>
155 <li>radeonsi: allow DMABUF exports for local buffers</li>
156 <li>winsys/amdgpu: disable local BOs again due to worse performance</li>
157 <li>radeonsi: don't call force_dcc_off for buffers</li>
158 </ul>
159
160 <p>Matt Turner (2):</p>
161 <ul>
162 <li>util: Assume little endian in the absence of platform-specific handling</li>
163 <li>util: Add a SHA1 unit test program</li>
164 </ul>
165
166 <p>Nicolai Hähnle (1):</p>
167 <ul>
168 <li>radeonsi: fix the R600_RESOURCE_FLAG_UNMAPPABLE check</li>
169 </ul>
170
171 <p>Pierre Moreau (1):</p>
172 <ul>
173 <li>nvc0/ir: Properly lower 64-bit shifts when the shift value is &gt;32</li>
174 </ul>
175
176 <p>Timothy Arceri (1):</p>
177 <ul>
178 <li>glsl: get correct member type when processing xfb ifc arrays</li>
179 </ul>
180
181 <p>Vadym Shovkoplias (2):</p>
182 <ul>
183 <li>glx/dri3: Remove unused deviceName variable</li>
184 <li>util/disk_cache: Remove unneeded free() on always null string</li>
185 </ul>
186
187
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