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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
17.3.2 Release Notes / January
8,
2018</h1>
20 Mesa
17.3.2 is a bug fix release which fixes bugs found since the
17.3.1 release.
23 Mesa
17.3.2 implements the OpenGL
4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.5. OpenGL
27 4.5 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
34 f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-
17.3.2.tar.gz
35 e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-
17.3.2.tar.xz
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug
97852</a> - Unreal Engine corrupted preview viewport
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug
103801</a> - [i965]
>Observer_ issue
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug
104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
</li>
58 <p>Bas Nieuwenhuizen (
1):
</p>
60 <li>radv: Fix DCC compatible formats.
</li>
63 <p>Brendan King (
1):
</p>
65 <li>egl: link libEGL against the dynamic version of libglapi
</li>
68 <p>Dave Airlie (
6):
</p>
70 <li>radv/gfx9: add support for
3d images to blit
2d paths
</li>
71 <li>radv: handle depth/stencil image copy with layouts better. (v3.1)
</li>
72 <li>radv/meta: fix blit paths for depth/stencil (v2.1)
</li>
73 <li>radv: fix issue with multisample positions and interp_var_at_sample.
</li>
74 <li>radv/gfx9: add
3d sampler image-
>buffer copy shader. (v3)
</li>
75 <li>radv: don't do format replacement on tc compat htile surfaces.
</li>
78 <p>Emil Velikov (
2):
</p>
80 <li>docs: add sha256 checksums for
17.3.1</li>
81 <li>Update version to
17.3.2</li>
84 <p>Eric Engestrom (
1):
</p>
86 <li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
</li>
89 <p>Rob Herring (
1):
</p>
91 <li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter
</li>
94 <p>Samuel Pitoiset (
2):
</p>
96 <li>radv/gfx9: fix primitive topology when adjacency is used
</li>
97 <li>radv: use a faster version for nir_op_pack_half_2x16
</li>
100 <p>Tapani Pälli (
2):
</p>
102 <li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
</li>
103 <li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
</li>