radv: Support VK_PIPELINE_COMPILE_REQUIRED_EXT.
[mesa.git] / docs / relnotes / 17.3.2.html
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11 The Mesa 3D Graphics Library
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16
17 <h1>Mesa 17.3.2 Release Notes / January 8, 2018</h1>
18
19 <p>
20 Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release.
21 </p>
22 <p>
23 Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz
35 e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42
43 <h2>Bug fixes</h2>
44
45 <ul>
46
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] &gt;Observer_ issue</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li>
52
53 </ul>
54
55
56 <h2>Changes</h2>
57
58 <p>Bas Nieuwenhuizen (1):</p>
59 <ul>
60 <li>radv: Fix DCC compatible formats.</li>
61 </ul>
62
63 <p>Brendan King (1):</p>
64 <ul>
65 <li>egl: link libEGL against the dynamic version of libglapi</li>
66 </ul>
67
68 <p>Dave Airlie (6):</p>
69 <ul>
70 <li>radv/gfx9: add support for 3d images to blit 2d paths</li>
71 <li>radv: handle depth/stencil image copy with layouts better. (v3.1)</li>
72 <li>radv/meta: fix blit paths for depth/stencil (v2.1)</li>
73 <li>radv: fix issue with multisample positions and interp_var_at_sample.</li>
74 <li>radv/gfx9: add 3d sampler image-&gt;buffer copy shader. (v3)</li>
75 <li>radv: don't do format replacement on tc compat htile surfaces.</li>
76 </ul>
77
78 <p>Emil Velikov (2):</p>
79 <ul>
80 <li>docs: add sha256 checksums for 17.3.1</li>
81 <li>Update version to 17.3.2</li>
82 </ul>
83
84 <p>Eric Engestrom (1):</p>
85 <ul>
86 <li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE</li>
87 </ul>
88
89 <p>Rob Herring (1):</p>
90 <ul>
91 <li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter</li>
92 </ul>
93
94 <p>Samuel Pitoiset (2):</p>
95 <ul>
96 <li>radv/gfx9: fix primitive topology when adjacency is used</li>
97 <li>radv: use a faster version for nir_op_pack_half_2x16</li>
98 </ul>
99
100 <p>Tapani Pälli (2):</p>
101 <ul>
102 <li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround</li>
103 <li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games</li>
104 </ul>
105
106
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