panfrost: Honour load_dest/opaque flags
[mesa.git] / docs / relnotes / 17.3.2.rst
1 Mesa 17.3.2 Release Notes / January 8, 2018
2 ===========================================
3
4 Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1
5 release.
6
7 Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.5. OpenGL 4.5 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
13
14 SHA256 checksums
15 ----------------
16
17 ::
18
19 f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz
20 e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz
21
22 New features
23 ------------
24
25 None
26
27 Bug fixes
28 ---------
29
30 - `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ -
31 Unreal Engine corrupted preview viewport
32 - `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__
33 - [i965] >Observer\_ issue
34 - `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__
35 - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
36
37 Changes
38 -------
39
40 Bas Nieuwenhuizen (1):
41
42 - radv: Fix DCC compatible formats.
43
44 Brendan King (1):
45
46 - egl: link libEGL against the dynamic version of libglapi
47
48 Dave Airlie (6):
49
50 - radv/gfx9: add support for 3d images to blit 2d paths
51 - radv: handle depth/stencil image copy with layouts better. (v3.1)
52 - radv/meta: fix blit paths for depth/stencil (v2.1)
53 - radv: fix issue with multisample positions and interp_var_at_sample.
54 - radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
55 - radv: don't do format replacement on tc compat htile surfaces.
56
57 Emil Velikov (2):
58
59 - docs: add sha256 checksums for 17.3.1
60 - Update version to 17.3.2
61
62 Eric Engestrom (1):
63
64 - egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
65
66 Rob Herring (1):
67
68 - egl/android: Fix build break with dri2_initialize_android
69 \_EGLDisplay parameter
70
71 Samuel Pitoiset (2):
72
73 - radv/gfx9: fix primitive topology when adjacency is used
74 - radv: use a faster version for nir_op_pack_half_2x16
75
76 Tapani Pälli (2):
77
78 - mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
79 - drirc: set allow_glsl_cross_stage_interpolation_mismatch for more
80 games