1 Mesa 17.3.3 Release Notes / January 18, 2018
2 ============================================
4 Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2
7 Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.5. OpenGL 4.5 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
19 c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz
20 41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz
30 - `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__
31 - Dota crashes when switching from game to desktop
32 - `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__
33 - Compute Shader: Wrong alignment when assigning struct value to
35 - `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__
36 - Check if Mako templates for Python are installed
43 - anv: Add missing unlock in anv_scratch_pool_alloc
44 - anv: Take write mask into account in has_color_buffer_write_enabled
45 - anv: Make sure state on primary is correct after CmdExecuteCommands
49 - anv: Import mako templates only during execution of anv_extensions
51 Bas Nieuwenhuizen (11):
53 - radv: Invert condition for all samples identical during resolve.
54 - radv: Flush caches before subpass resolve.
55 - radv: Fix fragment resolve destination offset.
56 - radv: Use correct framebuffer size for partial FS resolves.
57 - radv: Always use fragment resolve if dest uses DCC.
58 - Revert "radv/gfx9: fix block compression texture views."
59 - radv: Use correct HTILE expanded words.
60 - radv: Allow writing 0 scissors.
61 - ac/nir: Handle loading data from compact arrays.
62 - radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.
63 - ac/nir: Sanitize location_frac for local variables.
67 - radv: fix events on compute queues.
68 - radv: fix pipeline statistics end query on compute queue
69 - radv/gfx9: fix 3d image to image transfers on compute queues.
70 - radv/gfx9: fix 3d image clears on compute queues
71 - radv/gfx9: fix buffer to image for 3d images on compute queues
72 - radv/gfx9: fix block compression texture views.
73 - radv/gfx9: use a bigger hammer to flush cb/db caches.
74 - radv/gfx9: use correct swizzle parameter to work out border swizzle.
78 - docs: add sha256 checksums for 17.3.2
82 - glsl: Respect std430 layout in lower_buffer_access
84 Juan A. Suarez Romero (6):
86 - cherry-ignore: intel/fs: Use the original destination region for int
88 - cherry-ignore: i965/fs: Use UW types when using V immediates
89 - cherry-ignore: main: Clear shader program data whenever ProgramBinary
91 - cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions
92 - cherry-ignore: vulkan/wsi: free cmd pools
93 - Update version to 17.3.3
97 - radeonsi: fix alpha-to-coverage if color writes are disabled
101 - i965: Require space for MI_BATCHBUFFER_END.
102 - i965: Torch public intel_batchbuffer_emit_dword/float helpers.
106 - etnaviv: disable in-place resolve for non-supertiled surfaces
108 Samuel Iglesias Gonsálvez (1):
110 - anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0
112 Thomas Hellstrom (1):
114 - loader/dri3: Avoid freeing renderbuffers in use
118 - swr/rast: fix invalid sign masks in avx512 simdlib code