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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
18.1.1 Release Notes / June
1 2018</h1>
20 Mesa
18.1.1 is a bug fix release which fixes bugs found since the
18.1.0 release.
23 Mesa
18.1.1 implements the OpenGL
4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.5. OpenGL
27 4.5 is
<strong>only
</strong> available if requested at context creation.
28 Compatibility contexts may report a lower version depending on each driver.
32 <h2>SHA256 checksums
</h2>
34 366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96 mesa-
18.1.1.tar.gz
35 d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781 mesa-
18.1.1.tar.xz
48 <p>Anuj Phogat (
1):
</p>
50 <li>i965/glk: Add l3 banks count for
2x6 configuration
</li>
53 <p>Bas Nieuwenhuizen (
7):
</p>
55 <li>radv: Fix multiview queries.
</li>
56 <li>radv: Translate logic ops.
</li>
57 <li>radv: Fix up
2_10_10_10 alpha sign.
</li>
58 <li>radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.
</li>
59 <li>amd/addrlib: Use defines in autotools build.
</li>
60 <li>radv: Fix SRGB compute copies.
</li>
61 <li>radv: Only expose subgroup shuffles on VI+.
</li>
64 <p>Christoph Haag (
1):
</p>
66 <li>radv: fix VK_EXT_descriptor_indexing
</li>
69 <p>Dave Airlie (
5):
</p>
71 <li>radv/resolve: do fmask decompress on all layers.
</li>
72 <li>radv: resolve all layers in compute resolve path.
</li>
73 <li>radv: use compute path for multi-layer images.
</li>
74 <li>virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.
</li>
75 <li>tgsi/scan: add hw atomic to the list of memory accessing files
</li>
78 <p>Dylan Baker (
2):
</p>
80 <li>docs: Add sha sums for release
</li>
81 <li>VERSION: bump to
18.1.1 for next release
</li>
84 <p>Eric Engestrom (
1):
</p>
86 <li>vulkan: don't free uninitialised memory
</li>
89 <p>Francisco Jerez (
4):
</p>
91 <li>Revert
"mesa: simplify _mesa_is_image_unit_valid for buffers"</li>
92 <li>i965: Move buffer texture size calculation into a common helper function.
</li>
93 <li>i965: Handle non-zero texture buffer offsets in buffer object range calculation.
</li>
94 <li>i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.
</li>
97 <p>Ilia Mirkin (
1):
</p>
99 <li>nv30: ensure that displayable formats are marked accordingly
</li>
102 <p>Jan Vesely (
1):
</p>
104 <li>eg/compute: Use reference counting to handle compute memory pool.
</li>
107 <p>Jason Ekstrand (
2):
</p>
109 <li>intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0
</li>
110 <li>intel/blorp: Support blits and clears on surfaces with offsets
</li>
113 <p>Jose Dapena Paz (
1):
</p>
115 <li>mesa: do not leak ctx-
>Shader.ReferencedProgram references
</li>
118 <p>Kai Wasserbäch (
1):
</p>
120 <li>opencl: autotools: Fix linking order for OpenCL target
</li>
123 <p>Marek Olšák (
3):
</p>
125 <li>st/mesa: simplify lastLevel determination in st_finalize_texture
</li>
126 <li>radeonsi: fix incorrect parentheses around VS-PS varying elimination
</li>
127 <li>mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)
</li>
130 <p>Michel Dänzer (
1):
</p>
132 <li>dri3: Stricter SBC wraparound handling
</li>
135 <p>Nanley Chery (
4):
</p>
137 <li>i965: Add and use a getter for the miptree aux buffer
</li>
138 <li>i965: Add and use a single miptree aux_buf field
</li>
139 <li>i965/miptree: Fix handling of uninitialized MCS buffers
</li>
140 <li>i965/miptree: Zero-initialize CCS_D buffers
</li>
143 <p>Samuel Pitoiset (
2):
</p>
145 <li>spirv: fix visiting inner loops with same break/continue block
</li>
146 <li>radv: fix centroid interpolation
</li>
149 <p>Stuart Young (
1):
</p>
151 <li>etnaviv: Fix missing rnndb file in tarballs
</li>
154 <p>Thierry Reding (
3):
</p>
156 <li>tegra: Treat resources with modifiers as scanout
</li>
157 <li>tegra: Fix scanout resources without modifiers
</li>
158 <li>tegra: Remove usage of non-stable UAPI
</li>
161 <p>Timothy Arceri (
1):
</p>
163 <li>mesa: add glUniform*ui{v} support to display lists
</li>