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11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"../contents.html"></iframe>
17 <h1>Mesa
18.2.0 Release Notes / September
7,
2018</h1>
20 Mesa
18.2.0 is a new development release. People who are concerned
21 with stability and reliability should stick with a previous release or
25 Mesa
18.2.0 implements the OpenGL
4.5 API, but the version reported by
26 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
27 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
28 Some drivers don't support all the features required in OpenGL
4.5. OpenGL
29 4.5 is
<strong>only
</strong> available if requested at context creation.
30 Compatibility contexts may report a lower version depending on each driver.
34 libwayland-egl is now distributed by Wayland (since
1.15,
35 <a href=
"https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html">see announcement
</a>),
36 and has been removed from Mesa in this release. Make sure you're using
37 an up-to-date version of Wayland to keep the functionality.
41 <h2>SHA256 checksums
</h2>
43 b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-
18.2.0.tar.gz
44 22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-
18.2.0.tar.xz
51 Note: some of the new features are only available with certain drivers.
55 <li>OpenGL
4.3 on virgl
</li>
56 <li>OpenGL
4.4 Compatibility profile on radeonsi
</li>
57 <li>OpenGL ES
3.2 on radeonsi and virgl
</li>
58 <li>GL_ARB_ES3_2_compatibility on radeonsi
</li>
59 <li>GL_ARB_fragment_shader_interlock on i965
</li>
60 <li>GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)
</li>
61 <li>GL_ANDROID_extension_pack_es31a on radeonsi.
</li>
62 <li>GL_KHR_texture_compression_astc_ldr on radeonsi
</li>
63 <li>GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on nvc0 (GM200+)
</li>
64 <li>GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)
</li>
65 <li>multisampled images on nvc0 (GM107+) (now supported on GF100+)
</li>
71 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug
13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly
</li>
73 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=61761">Bug
61761</a> - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number
</li>
75 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=65422">Bug
65422</a> - Rename api_validate.[ch] to draw_validate.[ch]
</li>
77 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=78097">Bug
78097</a> - glUniform1ui and friends not supported by display lists
</li>
79 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=91808">Bug
91808</a> - trine1 misrender r600g
</li>
81 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug
93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
</li>
83 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=95009">Bug
95009</a> - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent
</li>
85 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=95012">Bug
95012</a> - [SNB] glsl-
1_50.execution.built-in-functions.gs-op tests intermittent
</li>
87 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug
98699</a> -
"float[a+++
4 ?
1:
1] f;
" crashes glsl_compiler
</li>
89 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=99116">Bug
99116</a> - Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium drivers
</li>
91 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug
99730</a> - Metro Redux game(s) needs override for midshader extension declaration
</li>
93 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=100177">Bug
100177</a> - [GM206] Misrendering in XCOM Ennemy Within
</li>
95 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=100430">Bug
100430</a> - [radv] graphical glitches on dolphin emulator
</li>
97 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug
101247</a> - Mesa fails to link GLSL programs with unused output blocks
</li>
99 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=102390">Bug
102390</a> - centroid interpolation causes broken attribute values
</li>
101 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=102678">Bug
102678</a> - gl_BaseVertex should always be zero when the draw command has no
<basevertex
> parameter
</li>
103 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103274">Bug
103274</a> - BRW allocates too much heap memory
</li>
105 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=104388">Bug
104388</a> - [snb] GPU HANG: ecode
6:
0:
0x85fffff8 in fgfs
</li>
107 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=104626">Bug
104626</a> - broadcom/vc5: double compare
</li>
109 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug
104809</a> - anv: DOOM
2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest
</li>
111 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105351">Bug
105351</a> - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path
</li>
113 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105374">Bug
105374</a> - texture3d, a SaschaWillems demo, assert fails
</li>
115 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105396">Bug
105396</a> - tc compatible htile sets depth of htiles of discarded fragments to
1.0</li>
117 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105399">Bug
105399</a> - [snb] GPU hang: after geometry shader emits no geometry, the program hangs
</li>
119 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105497">Bug
105497</a> - shader-db crashes on
72 core system after ast_type_qualifier bitset change
</li>
121 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105613">Bug
105613</a> - Compute shader locks up within nested
"for
" loop
</li>
123 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105731">Bug
105731</a> - linker error
"fragment shader input ... has no matching output in the previous stage
" when previous stage's output declaration in a separate shader object
</li>
125 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug
105904</a> - Needed to delete mesa shader cache after driver upgrade for
32 bit wine vulkan programs to work.
</li>
127 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=105975">Bug
105975</a> - i965 always reports
0 viewport subpixel bits
</li>
129 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106090">Bug
106090</a> - Compiling compute shader crashes RADV
</li>
131 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106133">Bug
106133</a> - make check
"OSError: [Errno
24] Too many open files
"</li>
133 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106163">Bug
106163</a> - r600/sb: optimizer tries to schedule access to different array elements in one instruction group
</li>
135 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106174">Bug
106174</a> - vulkan dota2 broken (segfaulting), found bug commit
</li>
137 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106180">Bug
106180</a> - [bisected] radv vulkan smoke test black screen (Add support for DRI3 v1.2)
</li>
139 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106232">Bug
106232</a> - LLVM unit tests have error in random number handling
</li>
141 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106243">Bug
106243</a> - [kbl] GPU HANG:
9:
0:
0x85dffffb, in Cinnamon
</li>
143 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106315">Bug
106315</a> - The witness + dxvk suffers flickering garbage
</li>
145 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106331">Bug
106331</a> - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT
</li>
147 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug
106382</a> - Shader cache breaks INTEL_DEBUG=shader_time
</li>
149 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106393">Bug
106393</a> - glsl-fs-shader-stencil-export hangs forever
</li>
151 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106450">Bug
106450</a> - glGetIntegerv return wrong value in some cases
</li>
153 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106462">Bug
106462</a> - piglit.spec.arb_vertex_array_bgra.get regression
</li>
155 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106479">Bug
106479</a> - NDEBUG not defined for libamdgpu_addrlib
</li>
157 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106480">Bug
106480</a> - A2B10G10R10_SNORM vertex attribute doesn't work.
</li>
159 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106499">Bug
106499</a> - [regression, bisected] Several games crash on start
</li>
161 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106504">Bug
106504</a> - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:
381</li>
163 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106511">Bug
106511</a> - radv: MSAA broken on SI (assertion failure in vkCreateImage)
</li>
165 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106587">Bug
106587</a> - Dota2 is very dark when using vulkan render on a Intel
<< AMD prime setup
</li>
167 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106594">Bug
106594</a> - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions
</li>
169 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106619">Bug
106619</a> - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate expects
6 arguments,
3 provided
</li>
171 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106629">Bug
106629</a> - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels
</li>
173 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106642">Bug
106642</a> - X server crashes in i965 on desktop startup when DRI3 v1.2 / modifier support is enabled
</li>
175 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106643">Bug
106643</a> - double free when exporting a temporarily imported semaphore
</li>
177 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106673">Bug
106673</a> - [bisected] Steam is unusable since commit
5c33e8c7
</li>
179 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106687">Bug
106687</a> - radv: Fast color clears use incorrect format
</li>
181 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106708">Bug
106708</a> - [SKL/KBL/GLK]
2-
3% performance drop in SynMark DrvState and
5-
9% drop on SynMark Multithread
</li>
183 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106748">Bug
106748</a> - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu -display sdl,gl=on
</li>
185 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106756">Bug
106756</a> - Wine
3.9 crashes with DXVK on Just Cause
3 and Quantum Break on VEGA but works ON POLARIS
</li>
187 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106774">Bug
106774</a> - GLSL IR copy propagates loads of SSBOs
</li>
189 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106776">Bug
106776</a> - vma_random unrecognized command line option
"-std=c++
11"</li>
191 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106778">Bug
106778</a> - Files missing from tarball - intel_sanitize_gpu.*
</li>
193 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106779">Bug
106779</a> - Files missing from tarball - u_debug_stack_android.cpp
</li>
195 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106784">Bug
106784</a> -
18.1.1 autotools build fail without mako
</li>
197 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106801">Bug
106801</a> - vma_random_test.cpp:
239:
18: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 'unsigned int') in initializer list [-Wc++
11-narrowing]
</li>
199 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106810">Bug
106810</a> - ProgramBinary does not switch program correctly when using transform feedback
</li>
201 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106823">Bug
106823</a> - Failed to recongnize keyword of shader code
</li>
203 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106830">Bug
106830</a> - [bisected]
32 bit tests (deqp, piglit, glcts, vulkancts) crashing on all platforms
</li>
205 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106861">Bug
106861</a> - fatal error: wayland-egl-backend.h: No such file or directory compilation terminated.
</li>
207 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug
106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail
</li>
209 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106903">Bug
106903</a> - radv: Fragment shader output goes to wrong attachments when render targets are sparse
</li>
211 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106906">Bug
106906</a> - Failed to recongnize keyword “sampler2DRect” and
"sampler2DRectShadow
"</li>
213 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106907">Bug
106907</a> - Correct Transform Feedback Varyings information is expected after using ProgramBinary
</li>
215 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106912">Bug
106912</a> - radv:
16-bit depth buffer causes artifacts in Shadow Warrior
2</li>
217 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106928">Bug
106928</a> - When starting a match Rocket League crashes on
"Go
"</li>
219 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106941">Bug
106941</a> - Intel ANV vulkan driver exposing version
1.1.0 which is incorrect
</li>
221 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106986">Bug
106986</a> - glGetQueryiv error when querying number of result bits for GL_ANY_SAMPLES_PASSED_CONSERVATIVE
</li>
223 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=106997">Bug
106997</a> - [Regression]. Dying light game is crashing on latest mesa
</li>
225 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107098">Bug
107098</a> - Segfault after munmap(kms_sw_dt-
>ro_mapped)
</li>
227 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug
107117</a> - mesa-
18.1: regression with TFP on intel with modesettings and glamor acceleration
</li>
229 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107190">Bug
107190</a> - Got seg fault on snb when use INTEL_DEBUG=bat
</li>
231 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107193">Bug
107193</a> - piglit.spec.arb_compute_shader.linker.bug-
93840 fails
</li>
233 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug
107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics
</li>
235 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107223">Bug
107223</a> - [GEN9+]
50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?)
</li>
237 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107248">Bug
107248</a> - [G45 ILK G965] Texture handling broken
</li>
239 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107275">Bug
107275</a> - NIR segfaults after spirv-opt
</li>
241 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107276">Bug
107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is zero
</li>
243 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107295">Bug
107295</a> - Access violation on glDrawArrays with count
>=
2048</li>
245 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107305">Bug
107305</a> - glsl/opt_copy_propagation_elements.cpp:
72:
9: error: delegating constructors are permitted only in C++
11</li>
247 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107312">Bug
107312</a> - Mesa-git RPM build fails after commit
8cacf38f527d42e41441ef8c25d95d4b2f4e8602
</li>
249 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug
107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration
</li>
251 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107366">Bug
107366</a> - NIR verification crashes on piglit tests
</li>
253 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107423">Bug
107423</a> - vc4 build failure:
"v3d_decoder.c:
893: undefined reference to `clif_lookup_bo'
"</li>
255 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107443">Bug
107443</a> - Build error on arm64: v3d_decoder.c:
837:
17: error: format not a string literal and no format arguments [-Werror=format-security]
</li>
257 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107460">Bug
107460</a> - radv: OpControlBarrier does not always work correctly (bisected)
</li>
259 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug
107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error
</li>
261 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107510">Bug
107510</a> - [GEN8+] up to
10% perf drop on several
3D benchmarks
</li>
263 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107544">Bug
107544</a> - intel/decoder: out of bounds group_iter
</li>
265 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107550">Bug
107550</a> -
"0[
2]
" as function parameter hits assert
</li>
267 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug
107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space
</li>
269 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug
107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts
</li>
271 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=107610">Bug
107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
</li>
278 <li>Removed GL_EXT_polygon_offset applications should use glPolygonOffset instead.
</li>
279 <li>Removed libwayland-egl, now part of Wayland
</li>