1 Mesa 18.3.3 Release Notes / January 31, 2019
2 ============================================
4 Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2
7 Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.5. OpenGL 4.5 is **only** available if requested at context creation.
12 Compatibility contexts may report a lower version depending on each
20 6b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4 mesa-18.3.3.tar.gz
21 2ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299 mesa-18.3.3.tar.xz
31 - `Bug 108877 <https://bugs.freedesktop.org/show_bug.cgi?id=108877>`__
32 - OpenGL CTS gl43 test cases were interrupted due to segment fault
33 - `Bug 109023 <https://bugs.freedesktop.org/show_bug.cgi?id=109023>`__
34 - error: inlining failed in call to always_inline ‘__m512
35 \_mm512_and_ps(__m512, \__m512)’: target specific option mismatch
36 - `Bug 109129 <https://bugs.freedesktop.org/show_bug.cgi?id=109129>`__
37 - format_types.h:1220: undefined reference to \`_mm256_cvtps_ph'
38 - `Bug 109229 <https://bugs.freedesktop.org/show_bug.cgi?id=109229>`__
39 - glLinkProgram locks up for ~30 seconds
40 - `Bug 109242 <https://bugs.freedesktop.org/show_bug.cgi?id=109242>`__
41 - [RADV] The Witcher 3 system freeze
42 - `Bug 109488 <https://bugs.freedesktop.org/show_bug.cgi?id=109488>`__
43 - Mesa 18.3.2 crash on a specific fragment shader (assert triggered)
44 / already fixed on the master branch.
51 - bin/get-pick-list.sh: fix the oneline printing
52 - bin/get-pick-list.sh: fix redirection in sh
56 - st/nine: Immediately upload user provided textures
58 Bas Nieuwenhuizen (3):
60 - radv: Only use 32 KiB per threadgroup on Stoney.
61 - radv: Set partial_vs_wave for pipelines with just GS, not tess.
62 - nir: Account for atomics in copy propagation.
66 - gallium/swr: Fix multi-context sync fence deadlock.
68 Carsten Haitzler (Rasterman) (2):
70 - vc4: Use named parameters for the NEON inline asm.
71 - vc4: Declare the cpu pointers as being modified in NEON asm.
75 - glsl: Fix copying function's out to temp if dereferenced by array
79 - dri_interface: add put shm image2 (v2)
80 - glx: add support for putimageshm2 path (v2)
81 - gallium: use put image shm2 path (v2)
85 - meson: allow building dri driver without window system if osmesa is
87 - meson: fix swr KNL build
88 - meson: Fix compiler checks for SWR with ICC
89 - meson: Add warnings and errors when using ICC
93 - docs: add sha256 checksums for 18.3.2
94 - cherry-ignore: radv: Fix multiview depth clears
95 - cherry-ignore: spirv: Handle arbitrary bit sizes for deref array
97 - cherry-ignore: WARNING: Commit XXX lists invalid sha
101 - vc4: Don't leak the GPU fd for renderonly usage.
102 - vc4: Enable NEON asm on meson cross-builds.
106 - configure: EGL requirements only apply if EGL is built
107 - meson/vdpau: add missing soversion
109 Iago Toral Quiroga (1):
111 - anv/device: fix maximum number of images supported
115 - anv/nir: Rework arguments to apply_pipeline_layout
116 - anv: Only parse pImmutableSamplers if the descriptor has samplers
117 - nir/xfb: Fix offset accounting for dvec3/4
121 - nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for
123 - glsl/lower_output_reads: set invariant and precise flags on
126 Lionel Landwerlin (1):
128 - anv: fix invalid binding table index computation
132 - radeonsi: also apply the GS hang workaround to draws without
134 - radeonsi: fix a u_blitter crash after a shader with FBFETCH
135 - radeonsi: fix rendering to tiny viewports where the viewport center
137 - st/mesa: purge framebuffers when unbinding a context
141 - radv: correctly use vulkan 1.0 by default
145 - meson: Fix with_gallium_icd to with_opencl_icd
149 - loader: fix the no-modifiers case
153 - radv: clean up setting partial_es_wave for distributed tess on VI
157 - ac/nir_to_llvm: fix interpolateAt\* for arrays
158 - ac/nir_to_llvm: fix clamp shadow reference for more hardware
159 - radv/ac: fix some fp16 handling
160 - glsl: use remap location when serialising uniform program resource
162 - glsl: Copy function out to temp if we don't directly ref a variable
166 - etnaviv: Consolidate buffer references from framebuffers