radv: Expose VK_KHR_swapchain_mutable_format.
[mesa.git] / docs / relnotes / 19.0.1.html
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11 The Mesa 3D Graphics Library
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16
17 <h1>Mesa 19.0.1 Release Notes / March 27, 2019</h1>
18
19 <p>
20 Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release.
21 </p>
22 <p>
23 Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation.
28 Compatibility contexts may report a lower version depending on each driver.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz
35 6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42
43 <h2>Bug fixes</h2>
44
45 <ul>
46
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">Bug 100316</a> - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error</li>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109698">Bug 109698</a> - dri.pc contents invalid when built with meson</li>
52
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109980">Bug 109980</a> - [i915 CI][HSW] spec&#64;arb_fragment_shader_interlock&#64;arb_fragment_shader_interlock-image-load-store - fail</li>
54
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110211">Bug 110211</a> - If DESTDIR is set to an empty string, the dri drivers are not installed</li>
56
57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110221">Bug 110221</a> - build error with meson</li>
58
59 </ul>
60
61 <h2>Changes</h2>
62
63 <p>Andres Gomez (4):</p>
64 <ul>
65 <li>glsl: correctly validate component layout qualifier for dvec{3,4}</li>
66 <li>glsl/linker: don't fail non static used inputs without matching outputs</li>
67 <li>glsl/linker: simplify xfb_offset vs xfb_stride overflow check</li>
68 <li>Revert "glsl: relax input-&gt;output validation for SSO programs"</li>
69 </ul>
70
71 <p>Bas Nieuwenhuizen (2):</p>
72 <ul>
73 <li>radv: Use correct image view comparison for fast clears.</li>
74 <li>ac/nir: Return frag_coord as integer.</li>
75 </ul>
76
77 <p>Danylo Piliaiev (2):</p>
78 <ul>
79 <li>anv: Treat zero size XFB buffer as disabled</li>
80 <li>glsl: Cross validate variable's invariance by explicit invariance only</li>
81 </ul>
82
83 <p>Dave Airlie (1):</p>
84 <ul>
85 <li>softpipe: fix texture view crashes</li>
86 </ul>
87
88 <p>Dylan Baker (5):</p>
89 <ul>
90 <li>docs: Add SHA256 sums for 19.0.0</li>
91 <li>cherry-ignore: Add commit that doesn't apply</li>
92 <li>bin/install_megadrivers.py: Correctly handle DESTDIR=''</li>
93 <li>bin/install_megadrivers.py: Fix regression for set DESTDIR</li>
94 <li>bump version for 19.0.1</li>
95 </ul>
96
97 <p>Eric Anholt (1):</p>
98 <ul>
99 <li>v3d: Fix leak of the renderonly struct on screen destruction.</li>
100 </ul>
101
102 <p>Jason Ekstrand (6):</p>
103 <ul>
104 <li>glsl/lower_vector_derefs: Don't use a temporary for TCS outputs</li>
105 <li>glsl/list: Add a list variant of insert_after</li>
106 <li>anv/pass: Flag the need for a RT flush for resolve attachments</li>
107 <li>nir/builder: Add a vector extract helper</li>
108 <li>nir: Add a new pass to lower array dereferences on vectors</li>
109 <li>intel/nir: Lower array-deref-of-vector UBO and SSBO loads</li>
110 </ul>
111
112 <p>Józef Kucia (2):</p>
113 <ul>
114 <li>radv: Fix driverUUID</li>
115 <li>mesa: Fix GL_NUM_DEVICE_UUIDS_EXT</li>
116 </ul>
117
118 <p>Kenneth Graunke (1):</p>
119 <ul>
120 <li>intel/fs: Fix opt_peephole_csel to not throw away saturates.</li>
121 </ul>
122
123 <p>Kevin Strasser (1):</p>
124 <ul>
125 <li>egl/dri: Avoid out of bounds array access</li>
126 </ul>
127
128 <p>Mark Janes (1):</p>
129 <ul>
130 <li>mesa: properly report the length of truncated log messages</li>
131 </ul>
132
133 <p>Plamena Manolova (1):</p>
134 <ul>
135 <li>i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9</li>
136 </ul>
137
138 <p>Samuel Pitoiset (3):</p>
139 <ul>
140 <li>radv: set the maximum number of IBs per submit to 192</li>
141 <li>radv: always initialize HTILE when the src layout is UNDEFINED</li>
142 <li>radv: fix binding transform feedback buffers</li>
143 </ul>
144
145 <p>Sergii Romantsov (1):</p>
146 <ul>
147 <li>d3d: meson: do not prefix user provided d3d-drivers-path</li>
148 </ul>
149
150 <p>Tapani Pälli (2):</p>
151 <ul>
152 <li>isl: fix automake build when sse41 is not supported</li>
153 <li>anv/radv: release memory allocated by glsl types during spirv_to_nir</li>
154 </ul>
155
156
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