1 Mesa 19.0.1 Release Notes / March 27, 2019
2 ==========================================
4 Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0
7 Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.5. OpenGL 4.5 is **only** available if requested at context creation.
12 Compatibility contexts may report a lower version depending on each
20 f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz
21 6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz
31 - `Bug 100316 <https://bugs.freedesktop.org/show_bug.cgi?id=100316>`__
32 - Linking GLSL 1.30 shaders with invariant and deprecated variables
33 triggers an 'mismatching invariant qualifiers' error
34 - `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__
35 - [RADV] Broken rendering in Unity demos
36 - `Bug 109698 <https://bugs.freedesktop.org/show_bug.cgi?id=109698>`__
37 - dri.pc contents invalid when built with meson
38 - `Bug 109980 <https://bugs.freedesktop.org/show_bug.cgi?id=109980>`__
40 spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
42 - `Bug 110211 <https://bugs.freedesktop.org/show_bug.cgi?id=110211>`__
43 - If DESTDIR is set to an empty string, the dri drivers are not
45 - `Bug 110221 <https://bugs.freedesktop.org/show_bug.cgi?id=110221>`__
46 - build error with meson
53 - glsl: correctly validate component layout qualifier for dvec{3,4}
54 - glsl/linker: don't fail non static used inputs without matching
56 - glsl/linker: simplify xfb_offset vs xfb_stride overflow check
57 - Revert "glsl: relax input->output validation for SSO programs"
59 Bas Nieuwenhuizen (2):
61 - radv: Use correct image view comparison for fast clears.
62 - ac/nir: Return frag_coord as integer.
66 - anv: Treat zero size XFB buffer as disabled
67 - glsl: Cross validate variable's invariance by explicit invariance
72 - softpipe: fix texture view crashes
76 - docs: Add SHA256 sums for 19.0.0
77 - cherry-ignore: Add commit that doesn't apply
78 - bin/install_megadrivers.py: Correctly handle DESTDIR=''
79 - bin/install_megadrivers.py: Fix regression for set DESTDIR
80 - bump version for 19.0.1
84 - v3d: Fix leak of the renderonly struct on screen destruction.
88 - glsl/lower_vector_derefs: Don't use a temporary for TCS outputs
89 - glsl/list: Add a list variant of insert_after
90 - anv/pass: Flag the need for a RT flush for resolve attachments
91 - nir/builder: Add a vector extract helper
92 - nir: Add a new pass to lower array dereferences on vectors
93 - intel/nir: Lower array-deref-of-vector UBO and SSBO loads
97 - radv: Fix driverUUID
98 - mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
102 - intel/fs: Fix opt_peephole_csel to not throw away saturates.
106 - egl/dri: Avoid out of bounds array access
110 - mesa: properly report the length of truncated log messages
112 Plamena Manolova (1):
114 - i965: Disable ARB_fragment_shader_interlock for platforms prior to
119 - radv: set the maximum number of IBs per submit to 192
120 - radv: always initialize HTILE when the src layout is UNDEFINED
121 - radv: fix binding transform feedback buffers
123 Sergii Romantsov (1):
125 - d3d: meson: do not prefix user provided d3d-drivers-path
129 - isl: fix automake build when sse41 is not supported
130 - anv/radv: release memory allocated by glsl types during spirv_to_nir