radv: advertise VK_AMD_shader_image_load_store_lod
[mesa.git] / docs / relnotes / 19.2.2.html
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6 <title>Mesa Release Notes</title>
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11 <div class="header">
12 <h1>The Mesa 3D Graphics Library</h1>
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17
18 <h1>Mesa 19.2.2 Release Notes / 2019-10-23</h1>
19
20 <p>
21 Mesa 19.2.2 is a bug fix release which fixes bugs found since the 19.2.1 release.
22 </p>
23 <p>
24 Mesa 19.2.2 implements the OpenGL 4.5 API, but the version reported by
25 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
26 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
27 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
28 4.5 is <strong>only</strong> available if requested at context creation.
29 Compatibility contexts may report a lower version depending on each driver.
30 </p>
31 <p>
32 Mesa 19.2.2 implements the Vulkan 1.1 API, but the version reported by
33 the apiVersion property of the VkPhysicalDeviceProperties struct
34 depends on the particular driver being used.
35 </p>
36
37 <h2>SHA256 checksum</h2>
38 <pre>
39 7e4f0e2678bfcf3b94f533078b514f37943378a4a8604e477c888ec8a2904394 mesa-19.2.2.tar.xz
40 </pre>
41
42
43 <h2>New features</h2>
44
45 <ul>
46 <li>None</li>
47 </ul>
48
49 <h2>Bug fixes</h2>
50
51 <ul>
52 <li>Vulkan version of &quot;Middle-earth: Shadow of Mordor&quot; has graphics glitches on RADV driver (part 2)</li>
53 <li>Vulkan version of &quot;Middle-earth: Shadow of Mordor&quot; has graphics glitches on RADV driver</li>
54 <li>[amdgpu][Navi][llvm] Minimap problem in Nier Automata</li>
55 <li>Black ground in Dirt 4</li>
56 <li>Superbibles examples crashing Mesa drivers (radeonsi) and causing gpu reset</li>
57 <li>[CTS] dEQP-VK.graphicsfuzz.write-red-in-loop-nest crashes</li>
58 <li>mesa and libglvnd install the same headers</li>
59 <li>Regression: Doom (2016) crashes on Mesa 19.2 and above and Radeon 380 with Vulkan (worked on Mesa 19.1)</li>
60 <li>Rocket League displays corruption when the game starts</li>
61 </ul>
62
63 <h2>Changes</h2>
64
65 <ul>
66 <p>Alan Coopersmith (6):</p>
67 <li> c99_compat.h: Don&#x27;t try to use &#x27;restrict&#x27; in C++ code</li>
68 <li> util: Make Solaris implemention of p_atomic_add work with gcc</li>
69 <li> util: Workaround lack of flock on Solaris</li>
70 <li> util: Solaris has linux-style pthread_setname_np</li>
71 <li> meson: recognize &quot;sunos&quot; as the system name for Solaris</li>
72 <li> intel/common: include unistd.h for ioctl() prototype on Solaris</li>
73 <p></p>
74 <p>Alejandro Piñeiro (1):</p>
75 <li> v3d: take into account prim_counts_offset</li>
76 <p></p>
77 <p>Bas Nieuwenhuizen (3):</p>
78 <li> radv: Disallow sparse shared images.</li>
79 <li> nir/dead_cf: Remove dead control flow after infinite loops.</li>
80 <li> radv: Fix single stage constant flush with merged shaders.</li>
81 <p></p>
82 <p>Clément Guérin (1):</p>
83 <li> radeonsi: enable zerovram for Rocket League</li>
84 <p></p>
85 <p>Connor Abbott (2):</p>
86 <li> nir/sink: Rewrite loop handling logic</li>
87 <li> nir/sink: Don&#x27;t sink load_ubo to outside of its defining loop</li>
88 <p></p>
89 <p>Dylan Baker (1):</p>
90 <li> docs: Add SHA256 sum for 19.2.1</li>
91 <p></p>
92 <p>Eric Engestrom (7):</p>
93 <li> GL: drop symbols mangling support</li>
94 <li> meson: rename `glvnd_missing_pc_files` to `not glvnd_has_headers_and_pc_files`</li>
95 <li> meson: move a couple of include installs around</li>
96 <li> meson: split headers one per line</li>
97 <li> meson: split Mesa headers as a separate installation</li>
98 <li> meson: skip installation of GLVND-provided headers</li>
99 <li> util/u_atomic: fix return type of p_atomic_{inc,dec}_return() and p_atomic_{cmp,}xchg()</li>
100 <p></p>
101 <p>Ian Romanick (2):</p>
102 <li> nir/search: Fix possible NULL dereference in is_fsign</li>
103 <li> intel/vec4: Don&#x27;t try both sources as immediates for DPH</li>
104 <p></p>
105 <p>James Xiong (1):</p>
106 <li> iris: finish aux import on get_param</li>
107 <p></p>
108 <p>Kenneth Graunke (2):</p>
109 <li> iris: Properly unreference extra VBOs for draw parameters</li>
110 <li> iris: Implement the Gen &lt; 9 tessellation quads workaround</li>
111 <p></p>
112 <p>Lepton Wu (1):</p>
113 <li> egl/android: Remove our own reference to buffers.</li>
114 <p></p>
115 <p>Lionel Landwerlin (3):</p>
116 <li> etnaviv: remove variable from global namespace</li>
117 <li> anv: fix vkUpdateDescriptorSets with inline uniform blocks</li>
118 <li> anv: fix memory leak on device destroy</li>
119 <p></p>
120 <p>Lucas Stach (3):</p>
121 <li> etnaviv: fix vertex buffer state emission for single stream GPUs</li>
122 <li> rbug: fix transmitted texture sizes</li>
123 <li> rbug: unwrap index buffer resource</li>
124 <p></p>
125 <p>Pierre-Eric Pelloux-Prayer (1):</p>
126 <li> mesa: fix invalid target error handling for teximage</li>
127 <p></p>
128 <p>Roland Scheidegger (1):</p>
129 <li> gallivm: Fix saturated signed psub/padd intrinsics on llvm 8</li>
130 <p></p>
131 <p>Samuel Pitoiset (6):</p>
132 <li> drirc: enable vk_x11_override_min_image_count for DOOM</li>
133 <li> radv: bump minTexelBufferOffsetAlignment to 4</li>
134 <li> radv: fix DCC fast clear code for intensity formats</li>
135 <li> Revert &quot;radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+&quot;</li>
136 <li> radv: fix DCC fast clear code for intensity formats (correctly)</li>
137 <li> radv: fix updating bound fast ds clear values with different aspects</li>
138 <p></p>
139 <p>Timothy Arceri (1):</p>
140 <li> glsl: fix crash compiling bindless samplers inside unnamed UBOs</li>
141 <p></p>
142 <p></p>
143 </ul>
144
145 </div>
146 </body>
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