radv: advertise VK_EXT_extended_dynamic_state
[mesa.git] / docs / relnotes / 20.1.2.rst
1 Mesa 20.1.2 Release Notes / 2020-06-24
2 ======================================
3
4 Mesa 20.1.2 is a bug fix release which fixes bugs found since the 20.1.1
5 release.
6
7 Mesa 20.1.2 implements the OpenGL 4.6 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.6. OpenGL 4.6 is **only** available if requested at context creation.
12 Compatibility contexts may report a lower version depending on each
13 driver.
14
15 Mesa 20.1.2 implements the Vulkan 1.2 API, but the version reported by
16 the apiVersion property of the VkPhysicalDeviceProperties struct depends
17 on the particular driver being used.
18
19 SHA256 checksum
20 ---------------
21
22 ::
23
24 283dff72814c8a80ce1ff8271e3f055895d26f4da3f4362acc49193e635780cb mesa-20.1.2.tar.xz
25
26 New features
27 ------------
28
29 - None
30
31
32 Bug fixes
33 ---------
34
35 - [RADV/GFX8] Performance drop in DOOM Eternal when "Present from
36 compute" is enabled
37 - freedreno: multiple applications crash on a5xx
38 - [RADV] - Path of Exile (238960) - Map outline, landscape and markers are
39 missing with the Vulkan renderer.
40 - ASTC texture decompression fails when using software fallback
41 - [BISECTED] compiling shader causes crash
42 - Zink + GALLIUM_HUD SIGSEGV
43 - If-statement body is executed for false condition
44
45 Changes
46 -------
47
48 Bas Nieuwenhuizen (3):
49
50 - vulkan/wsi/x11: Ensure we create at least minImageCount images.
51 - radv/winsys: Deal with realloc failures in BO lists.
52 - radv: Handle mmap failures.
53
54 Daniel Schürmann (1):
55
56 - aco: fix WQM handling in nested loops
57
58 Danylo Piliaiev (1):
59
60 - st/mesa: account for "loose", per-mipmap level textures in CopyImageSubData
61
62 Eric Anholt (2):
63
64 - freedreno/ir3: Fix register allocation assertion failures.
65 - freedreno/ir3: Fix register allocation assertion failures.
66
67 Eric Engestrom (3):
68
69 - docs/relnotes: add sha256 sums to 20.1.0
70 - .pick_status.json: Update to 4fc0499049fcdb7f892f99ce7abf9d739730138e
71 - v3d: add missing unlock() in error path
72
73 Erik Faye-Lund (3):
74
75 - Revert "gallium/hud: don't use user vertex buffers"
76 - gallium/hud: don't use user vertex buffers
77 - mesa/main: fix inverted condition
78
79 Gert Wollny (1):
80
81 - r600/sfn: Don't set num_components on TESS sysvalue intrinsics
82
83 Jan Beich (2):
84
85 - util: enable futex usage on BSDs after 7dc2f4788288
86 - meson: unbreak sysctl.h detection on BSDs
87
88 Jose Maria Casanova Crespo (1):
89
90 - nir: only uniforms with dynamically_uniform offset are dynamically_uniform
91
92 Kristian Høgsberg (1):
93
94 - freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code
95
96 Krzysztof Raszkowski (1):
97
98 - gallium/swr: Fix building swr with MSVC
99
100 Marek Olšák (7):
101
102 - ac/surface: don't recompute the DCC retile map for imported textures
103 - amd/addrlib: don't recompute DCC info for every ComputeDccAddrFromCoord call
104 - amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT
105 - ac/surface: add a wrapper structure to hold ADDR_HANDLE
106 - ac/surface: cache DCC retile maps (v2)
107 - ac/surface: don't free dcc_retile_map on failure
108 - ac/nir: fix 64-bit division for GL CTS
109
110 Mario Kleiner (1):
111
112 - vulkan/wsi: Really terminate DRM lease in wsi_release_display().
113
114 Pierre-Eric Pelloux-Prayer (1):
115
116 - st/mesa: make texture views inherit compressed_data storage
117
118 Rhys Perry (3):
119
120 - radv: add new drirc option radv_no_dynamic_bounds
121 - radv: enable radv_no_dynamic_bounds for Path of Exile
122 - radv: enable radv_no_dynamic_bounds for more Path of Exile executables
123
124 Samuel Pitoiset (3):
125
126 - radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly
127 - spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}
128 - radv: lower discards to demote to workaround a RDR2 game bug
129
130 Timothy Arceri (2):
131
132 - glsl: fix incorrect optimisation in opt_constant_variable()
133 - st_glsl_to_nir: fix potential use after free